315 lines
10 KiB
TypeScript
315 lines
10 KiB
TypeScript
"use client"
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import { Avatar, AvatarFallback, AvatarImage } from "@/components/ui/avatar"
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import { Badge } from "@/components/ui/badge"
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import { Button } from "@/components/ui/button"
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import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card"
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import {
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DropdownMenu,
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DropdownMenuContent,
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DropdownMenuItem,
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DropdownMenuTrigger,
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} from "@/components/ui/dropdown-menu"
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import { EmptyState } from "@/components/ui/empty-state"
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import { Input } from "@/components/ui/input"
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from "@/components/ui/table"
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import {
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inviteShopPlayer,
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listPlayers,
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listPlayersByShop,
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listShopInvitations,
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removeShopPlayer,
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} from "@/lib/api"
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import { toApiError } from "@/lib/errors"
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import { useMyShop } from "@/lib/hooks/use-my-shop"
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import { notifyInfo, notifySuccess } from "@/lib/toast"
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import type { Player } from "@/lib/types"
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import { AlertCircle, MoreHorizontal, Star, UserPlus } from "lucide-react"
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import Link from "next/link"
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import { useCallback, useEffect, useMemo, useState } from "react"
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const statusLabels: Record<string, string> = {
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available: "在线",
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busy: "忙碌",
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offline: "离线",
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}
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const statusVariants: Record<string, "default" | "secondary" | "outline"> = {
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available: "default",
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busy: "secondary",
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offline: "outline",
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}
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export default function EmployeesPage() {
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const [search, setSearch] = useState("")
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const { shop, loading, error, refreshShop } = useMyShop()
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const [players, setPlayers] = useState<Player[]>([])
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const [shopPlayers, setShopPlayers] = useState<Player[]>([])
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const [pendingPlayerIds, setPendingPlayerIds] = useState<Set<string>>(new Set())
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const [dataLoading, setDataLoading] = useState(true)
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const [saving, setSaving] = useState(false)
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const loadData = useCallback(async () => {
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if (!shop) return
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setDataLoading(true)
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try {
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const [nextPlayers, nextShopPlayers, invitations] = await Promise.all([
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listPlayers(),
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listPlayersByShop(shop.id),
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listShopInvitations(shop.id),
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])
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setPlayers(nextPlayers)
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setShopPlayers(nextShopPlayers)
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setPendingPlayerIds(
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new Set(
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invitations
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.filter((invitation) => invitation.status === "pending")
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.map((invitation) => String(invitation.playerId)),
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),
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)
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} catch (error) {
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notifyInfo(toApiError(error).msg)
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} finally {
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setDataLoading(false)
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}
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}, [shop])
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useEffect(() => {
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if (!shop) return
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let cancelled = false
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Promise.all([listPlayers(), listPlayersByShop(shop.id), listShopInvitations(shop.id)])
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.then(([nextPlayers, nextShopPlayers, invitations]) => {
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if (cancelled) return
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setPlayers(nextPlayers)
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setShopPlayers(nextShopPlayers)
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setPendingPlayerIds(
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new Set(
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invitations
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.filter((invitation) => invitation.status === "pending")
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.map((invitation) => String(invitation.playerId)),
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),
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)
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})
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.catch((error) => {
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if (cancelled) return
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notifyInfo(toApiError(error).msg)
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})
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.finally(() => {
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if (cancelled) return
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setDataLoading(false)
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})
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return () => {
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cancelled = true
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}
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}, [shop])
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const filteredPlayers = useMemo(() => {
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if (!shop) return []
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return shopPlayers.filter(
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(player) =>
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player.shopId === shop.id &&
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player.user.nickname.toLowerCase().includes(search.trim().toLowerCase()),
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)
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}, [search, shop, shopPlayers])
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const inviteCandidate = useMemo(
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() =>
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shop
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? players.find((player) => player.shopId !== shop.id && !pendingPlayerIds.has(player.id))
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: undefined,
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[pendingPlayerIds, players, shop],
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)
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if (loading) {
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return (
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<div className="container mx-auto max-w-6xl px-4 py-8">
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<EmptyState title="员工信息加载中" icon={UserPlus} />
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</div>
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)
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}
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if (error) {
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return (
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<div className="container mx-auto max-w-6xl px-4 py-8">
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<EmptyState title="员工信息加载失败" description={error} icon={AlertCircle} />
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</div>
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)
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}
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if (!shop) {
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return (
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<div className="container mx-auto max-w-6xl px-4 py-8">
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<EmptyState title="当前账号没有可管理的店铺" icon={UserPlus} />
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</div>
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)
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}
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const handleInvite = async () => {
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if (!inviteCandidate) return
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setSaving(true)
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try {
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await inviteShopPlayer(shop.id, inviteCandidate.id)
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await loadData()
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notifySuccess("邀请已发送")
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} catch (error) {
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notifyInfo(toApiError(error).msg)
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} finally {
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setSaving(false)
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}
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}
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const handleRemove = async (player: Player) => {
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setSaving(true)
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try {
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await removeShopPlayer(shop.id, player.id)
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await Promise.all([loadData(), refreshShop()])
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notifySuccess("打手已移除")
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} catch (error) {
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notifyInfo(toApiError(error).msg)
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} finally {
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setSaving(false)
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}
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}
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return (
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<div className="container mx-auto max-w-6xl px-4 py-8 space-y-8">
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<div className="flex items-center justify-between">
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<h1 className="text-2xl font-bold">员工管理</h1>
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<Button
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onClick={() => {
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void handleInvite()
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}}
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disabled={saving || !inviteCandidate}
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>
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<UserPlus className="mr-1 h-4 w-4" />
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邀请打手
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</Button>
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</div>
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<Card className="border-border/80 shadow-sm">
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<CardHeader>
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<div className="flex items-center justify-between">
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<CardTitle className="text-base">签约打手 ({filteredPlayers.length})</CardTitle>
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<Input
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placeholder="搜索打手..."
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className="max-w-xs"
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value={search}
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onChange={(event) => setSearch(event.target.value)}
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/>
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</div>
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</CardHeader>
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<CardContent>
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead>打手</TableHead>
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<TableHead>擅长游戏</TableHead>
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<TableHead>评分</TableHead>
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<TableHead>完成率</TableHead>
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<TableHead>状态</TableHead>
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<TableHead className="text-right">操作</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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{dataLoading ? (
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<TableRow>
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<TableCell colSpan={6} className="py-6">
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<EmptyState title="员工加载中" icon={UserPlus} className="min-h-[180px]" />
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</TableCell>
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</TableRow>
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) : filteredPlayers.length === 0 ? (
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<TableRow>
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<TableCell colSpan={6} className="py-6">
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<EmptyState
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title="暂无签约打手"
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description="邀请打手加入后会出现在这里。"
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icon={UserPlus}
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className="min-h-[180px] border-dashed"
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/>
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</TableCell>
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</TableRow>
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) : (
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filteredPlayers.map((player) => (
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<TableRow key={player.id}>
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<TableCell>
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<div className="flex items-center gap-2">
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<Avatar className="h-8 w-8">
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<AvatarImage src={player.user.avatar} />
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<AvatarFallback>{player.user.nickname[0]}</AvatarFallback>
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</Avatar>
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<div>
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<p className="text-sm font-medium">{player.user.nickname}</p>
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<p className="text-xs text-muted-foreground">{player.totalOrders} 单</p>
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</div>
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</div>
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</TableCell>
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<TableCell>
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<div className="flex gap-1 flex-wrap">
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{player.games.map((game) => (
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<Badge key={game} variant="secondary" className="text-xs">
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{game}
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</Badge>
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))}
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</div>
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</TableCell>
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<TableCell>
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<div className="flex items-center gap-1">
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<Star className="h-3.5 w-3.5 fill-warning text-warning" />
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{player.rating}
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</div>
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</TableCell>
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<TableCell>{(player.completionRate * 100).toFixed(0)}%</TableCell>
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<TableCell>
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<Badge variant={statusVariants[player.status]}>
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{statusLabels[player.status]}
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</Badge>
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</TableCell>
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<TableCell className="text-right">
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<DropdownMenu>
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<DropdownMenuTrigger asChild>
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<Button variant="ghost" size="icon">
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<MoreHorizontal className="h-4 w-4" />
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</Button>
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</DropdownMenuTrigger>
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<DropdownMenuContent align="end">
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<DropdownMenuItem asChild>
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<Link href={`/player/${player.id}`}>查看详情</Link>
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</DropdownMenuItem>
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<DropdownMenuItem asChild>
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<Link href="/dashboard/shop/rules">调整抽成</Link>
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</DropdownMenuItem>
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<DropdownMenuItem
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className="text-destructive"
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onClick={() => {
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void handleRemove(player)
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}}
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disabled={saving}
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>
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移除打手
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</DropdownMenuItem>
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</DropdownMenuContent>
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</DropdownMenu>
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</TableCell>
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</TableRow>
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))
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)}
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</TableBody>
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</Table>
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</CardContent>
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</Card>
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</div>
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)
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}
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