Refactor: Remove deprecated gRPC service files and implement new API structure
- Deleted old gRPC service definitions in `game_grpc.pb.go` and `public.go`. - Added new API server implementations for objectstory, player, and shop services. - Introduced configuration files for new APIs in `etc/*.yaml`. - Created main entry points for each service in `objectstory.go`, `player.go`, and `shop.go`. - Removed unused user update handler and user API files. - Added utility functions for context management and HTTP header parsing. - Introduced PostgreSQL backup configuration in `backup/postgreSql.yaml`.
This commit is contained in:
@@ -3,9 +3,6 @@ package logic
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import (
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"context"
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"errors"
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"juwan-backend/app/game/rpc/internal/models/games"
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"juwan-backend/app/game/rpc/internal/models/predicate"
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"juwan-backend/app/game/rpc/internal/svc"
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"juwan-backend/app/game/rpc/pb"
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@@ -28,79 +25,26 @@ func NewSearchGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Searc
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}
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func (l *SearchGamesLogic) SearchGames(in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
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if in.Limit > 1000 {
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return nil, errors.New("limit too large")
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if in.Page <= 0 || in.Limit <= 0 || in.Page > 1000 || in.Limit > 100 {
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return nil, errors.New("invalid pagination parameters")
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}
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preds := make([]predicate.Games, 0, 8)
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if in.IdOpt != nil {
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preds = append(preds, games.IDEQ(*in.IdOpt))
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} else if in.Id != 0 {
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preds = append(preds, games.IDEQ(in.Id))
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}
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if in.NameOpt != nil {
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if *in.NameOpt != "" {
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preds = append(preds, games.NameContainsFold(*in.NameOpt))
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}
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} else if in.Name != "" {
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preds = append(preds, games.NameContainsFold(in.Name))
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}
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if in.IconOpt != nil {
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if *in.IconOpt != "" {
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preds = append(preds, games.IconContainsFold(*in.IconOpt))
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}
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} else if in.Icon != "" {
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preds = append(preds, games.IconContainsFold(in.Icon))
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}
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if in.CategoryOpt != nil {
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if *in.CategoryOpt != "" {
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preds = append(preds, games.CategoryContainsFold(*in.CategoryOpt))
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}
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} else if in.Category != "" {
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preds = append(preds, games.CategoryContainsFold(in.Category))
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}
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if in.SortOrderOpt != nil {
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preds = append(preds, games.SortOrderEQ(int(*in.SortOrderOpt)))
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} else if in.SortOrder != 0 {
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preds = append(preds, games.SortOrderEQ(int(in.SortOrder)))
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}
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if in.IsActiveOpt != nil {
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preds = append(preds, games.IsActiveEQ(*in.IsActiveOpt))
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} else if in.IsActive {
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preds = append(preds, games.IsActiveEQ(true))
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}
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query := l.svcCtx.GameModelRO.Games.Query()
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if len(preds) > 0 {
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if in.MatchMode == pb.MatchMode_MATCH_MODE_AND {
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query = query.Where(games.And(preds...))
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} else {
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query = query.Where(games.Or(preds...))
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}
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}
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all, err := query.
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Offset(int(in.Page * in.Limit)).
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Limit(int(in.Limit)).
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All(l.ctx)
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all, err := l.svcCtx.GameModelRO.Games.Query().Limit(int(in.Limit)).Offset(int(in.Limit * (in.Page - 1))).All(l.ctx)
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if err != nil {
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logx.Errorf("search games failed, %s", err.Error())
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return nil, errors.New("search games failed")
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logx.Errorf("failed to query games: %v", err)
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return nil, errors.New("failed to query games")
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}
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list := make([]*pb.Games, 0, len(all))
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for _, v := range all {
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temp := &pb.Games{}
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err = copier.Copy(temp, &v)
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err := copier.Copy(temp, v)
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if err != nil {
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logx.Errorf("search games failed, %s", err.Error())
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continue
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logx.Errorf("failed to copy games: %v", err)
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return nil, errors.New("failed to copy games")
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}
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temp.CreatedAt = v.CreatedAt.Unix()
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temp.UpdatedAt = v.UpdatedAt.Unix()
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list = append(list, temp)
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}
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return &pb.SearchGamesResp{
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Games: list,
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}, nil
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@@ -2,9 +2,6 @@ package logic
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import (
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"context"
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"errors"
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"time"
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"juwan-backend/app/game/rpc/internal/svc"
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"juwan-backend/app/game/rpc/pb"
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@@ -26,60 +23,6 @@ func NewUpdateGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Updat
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}
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func (l *UpdateGamesLogic) UpdateGames(in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
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update := l.svcCtx.GameModelRW.Games.UpdateOneID(in.Id)
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updated := false
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if in.NameOpt != nil {
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update.SetNillableName(in.NameOpt)
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updated = true
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} else if in.Name != "" {
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update.SetName(in.Name)
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updated = true
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}
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if in.IconOpt != nil {
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update.SetNillableIcon(in.IconOpt)
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updated = true
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} else if in.Icon != "" {
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update.SetIcon(in.Icon)
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updated = true
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}
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if in.CategoryOpt != nil {
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update.SetNillableCategory(in.CategoryOpt)
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updated = true
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} else if in.Category != "" {
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update.SetCategory(in.Category)
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updated = true
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}
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if in.SortOrderOpt != nil {
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sortOrder := int(*in.SortOrderOpt)
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update.SetNillableSortOrder(&sortOrder)
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updated = true
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} else if in.SortOrder != 0 {
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sortOrder := int(in.SortOrder)
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update.SetSortOrder(sortOrder)
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updated = true
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}
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if in.IsActiveOpt != nil {
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update.SetNillableIsActive(in.IsActiveOpt)
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updated = true
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} else if in.IsActive {
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update.SetIsActive(true)
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updated = true
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}
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if !updated {
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return nil, errors.New("no fields to update")
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}
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update.SetUpdatedAt(time.Now())
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if err := update.Exec(l.ctx); err != nil {
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logx.WithContext(l.ctx).Errorf("UpdateGamesLogic err: %v", err)
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return nil, errors.New("update games failed")
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}
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return &pb.UpdateGamesResp{}, nil
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}
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@@ -0,0 +1,341 @@
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// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"errors"
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"fmt"
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"log"
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"reflect"
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"juwan-backend/app/game/rpc/internal/models/migrate"
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"juwan-backend/app/game/rpc/internal/models/games"
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"entgo.io/ent"
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"entgo.io/ent/dialect"
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"entgo.io/ent/dialect/sql"
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)
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// Client is the client that holds all ent builders.
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type Client struct {
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config
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// Schema is the client for creating, migrating and dropping schema.
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Schema *migrate.Schema
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// Games is the client for interacting with the Games builders.
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Games *GamesClient
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}
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// NewClient creates a new client configured with the given options.
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func NewClient(opts ...Option) *Client {
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client := &Client{config: newConfig(opts...)}
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client.init()
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return client
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}
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func (c *Client) init() {
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c.Schema = migrate.NewSchema(c.driver)
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c.Games = NewGamesClient(c.config)
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}
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type (
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// config is the configuration for the client and its builder.
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config struct {
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// driver used for executing database requests.
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driver dialect.Driver
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// debug enable a debug logging.
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debug bool
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// log used for logging on debug mode.
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log func(...any)
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// hooks to execute on mutations.
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hooks *hooks
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// interceptors to execute on queries.
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inters *inters
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}
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// Option function to configure the client.
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Option func(*config)
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)
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// newConfig creates a new config for the client.
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func newConfig(opts ...Option) config {
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cfg := config{log: log.Println, hooks: &hooks{}, inters: &inters{}}
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cfg.options(opts...)
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return cfg
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}
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// options applies the options on the config object.
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func (c *config) options(opts ...Option) {
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for _, opt := range opts {
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opt(c)
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}
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if c.debug {
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c.driver = dialect.Debug(c.driver, c.log)
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}
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}
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// Debug enables debug logging on the ent.Driver.
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func Debug() Option {
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return func(c *config) {
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c.debug = true
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}
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}
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// Log sets the logging function for debug mode.
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func Log(fn func(...any)) Option {
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return func(c *config) {
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c.log = fn
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}
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}
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// Driver configures the client driver.
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func Driver(driver dialect.Driver) Option {
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return func(c *config) {
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c.driver = driver
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}
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}
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// Open opens a database/sql.DB specified by the driver name and
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// the data source name, and returns a new client attached to it.
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// Optional parameters can be added for configuring the client.
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func Open(driverName, dataSourceName string, options ...Option) (*Client, error) {
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switch driverName {
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case dialect.MySQL, dialect.Postgres, dialect.SQLite:
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drv, err := sql.Open(driverName, dataSourceName)
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if err != nil {
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return nil, err
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}
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return NewClient(append(options, Driver(drv))...), nil
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default:
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return nil, fmt.Errorf("unsupported driver: %q", driverName)
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}
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}
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// ErrTxStarted is returned when trying to start a new transaction from a transactional client.
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var ErrTxStarted = errors.New("models: cannot start a transaction within a transaction")
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// Tx returns a new transactional client. The provided context
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// is used until the transaction is committed or rolled back.
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func (c *Client) Tx(ctx context.Context) (*Tx, error) {
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if _, ok := c.driver.(*txDriver); ok {
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return nil, ErrTxStarted
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}
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tx, err := newTx(ctx, c.driver)
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if err != nil {
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return nil, fmt.Errorf("models: starting a transaction: %w", err)
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}
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cfg := c.config
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cfg.driver = tx
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return &Tx{
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ctx: ctx,
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config: cfg,
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Games: NewGamesClient(cfg),
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}, nil
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}
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// BeginTx returns a transactional client with specified options.
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func (c *Client) BeginTx(ctx context.Context, opts *sql.TxOptions) (*Tx, error) {
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if _, ok := c.driver.(*txDriver); ok {
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return nil, errors.New("ent: cannot start a transaction within a transaction")
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}
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tx, err := c.driver.(interface {
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BeginTx(context.Context, *sql.TxOptions) (dialect.Tx, error)
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}).BeginTx(ctx, opts)
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if err != nil {
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return nil, fmt.Errorf("ent: starting a transaction: %w", err)
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}
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cfg := c.config
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cfg.driver = &txDriver{tx: tx, drv: c.driver}
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return &Tx{
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ctx: ctx,
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config: cfg,
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Games: NewGamesClient(cfg),
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}, nil
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}
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// Debug returns a new debug-client. It's used to get verbose logging on specific operations.
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//
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// client.Debug().
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// Games.
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// Query().
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// Count(ctx)
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func (c *Client) Debug() *Client {
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if c.debug {
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return c
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}
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cfg := c.config
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cfg.driver = dialect.Debug(c.driver, c.log)
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client := &Client{config: cfg}
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client.init()
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return client
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}
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// Close closes the database connection and prevents new queries from starting.
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func (c *Client) Close() error {
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return c.driver.Close()
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}
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|
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// Use adds the mutation hooks to all the entity clients.
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// In order to add hooks to a specific client, call: `client.Node.Use(...)`.
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func (c *Client) Use(hooks ...Hook) {
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c.Games.Use(hooks...)
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}
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|
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// Intercept adds the query interceptors to all the entity clients.
|
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// In order to add interceptors to a specific client, call: `client.Node.Intercept(...)`.
|
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func (c *Client) Intercept(interceptors ...Interceptor) {
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c.Games.Intercept(interceptors...)
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}
|
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|
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// Mutate implements the ent.Mutator interface.
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func (c *Client) Mutate(ctx context.Context, m Mutation) (Value, error) {
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switch m := m.(type) {
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case *GamesMutation:
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return c.Games.mutate(ctx, m)
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default:
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return nil, fmt.Errorf("models: unknown mutation type %T", m)
|
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}
|
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}
|
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|
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// GamesClient is a client for the Games schema.
|
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type GamesClient struct {
|
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config
|
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}
|
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|
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// NewGamesClient returns a client for the Games from the given config.
|
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func NewGamesClient(c config) *GamesClient {
|
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return &GamesClient{config: c}
|
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}
|
||||
|
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// Use adds a list of mutation hooks to the hooks stack.
|
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// A call to `Use(f, g, h)` equals to `games.Hooks(f(g(h())))`.
|
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func (c *GamesClient) Use(hooks ...Hook) {
|
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c.hooks.Games = append(c.hooks.Games, hooks...)
|
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}
|
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|
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// Intercept adds a list of query interceptors to the interceptors stack.
|
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// A call to `Intercept(f, g, h)` equals to `games.Intercept(f(g(h())))`.
|
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func (c *GamesClient) Intercept(interceptors ...Interceptor) {
|
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c.inters.Games = append(c.inters.Games, interceptors...)
|
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}
|
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|
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// Create returns a builder for creating a Games entity.
|
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func (c *GamesClient) Create() *GamesCreate {
|
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mutation := newGamesMutation(c.config, OpCreate)
|
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return &GamesCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
|
||||
}
|
||||
|
||||
// CreateBulk returns a builder for creating a bulk of Games entities.
|
||||
func (c *GamesClient) CreateBulk(builders ...*GamesCreate) *GamesCreateBulk {
|
||||
return &GamesCreateBulk{config: c.config, builders: builders}
|
||||
}
|
||||
|
||||
// MapCreateBulk creates a bulk creation builder from the given slice. For each item in the slice, the function creates
|
||||
// a builder and applies setFunc on it.
|
||||
func (c *GamesClient) MapCreateBulk(slice any, setFunc func(*GamesCreate, int)) *GamesCreateBulk {
|
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rv := reflect.ValueOf(slice)
|
||||
if rv.Kind() != reflect.Slice {
|
||||
return &GamesCreateBulk{err: fmt.Errorf("calling to GamesClient.MapCreateBulk with wrong type %T, need slice", slice)}
|
||||
}
|
||||
builders := make([]*GamesCreate, rv.Len())
|
||||
for i := 0; i < rv.Len(); i++ {
|
||||
builders[i] = c.Create()
|
||||
setFunc(builders[i], i)
|
||||
}
|
||||
return &GamesCreateBulk{config: c.config, builders: builders}
|
||||
}
|
||||
|
||||
// Update returns an update builder for Games.
|
||||
func (c *GamesClient) Update() *GamesUpdate {
|
||||
mutation := newGamesMutation(c.config, OpUpdate)
|
||||
return &GamesUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
|
||||
}
|
||||
|
||||
// UpdateOne returns an update builder for the given entity.
|
||||
func (c *GamesClient) UpdateOne(_m *Games) *GamesUpdateOne {
|
||||
mutation := newGamesMutation(c.config, OpUpdateOne, withGames(_m))
|
||||
return &GamesUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
|
||||
}
|
||||
|
||||
// UpdateOneID returns an update builder for the given id.
|
||||
func (c *GamesClient) UpdateOneID(id int64) *GamesUpdateOne {
|
||||
mutation := newGamesMutation(c.config, OpUpdateOne, withGamesID(id))
|
||||
return &GamesUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
|
||||
}
|
||||
|
||||
// Delete returns a delete builder for Games.
|
||||
func (c *GamesClient) Delete() *GamesDelete {
|
||||
mutation := newGamesMutation(c.config, OpDelete)
|
||||
return &GamesDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
|
||||
}
|
||||
|
||||
// DeleteOne returns a builder for deleting the given entity.
|
||||
func (c *GamesClient) DeleteOne(_m *Games) *GamesDeleteOne {
|
||||
return c.DeleteOneID(_m.ID)
|
||||
}
|
||||
|
||||
// DeleteOneID returns a builder for deleting the given entity by its id.
|
||||
func (c *GamesClient) DeleteOneID(id int64) *GamesDeleteOne {
|
||||
builder := c.Delete().Where(games.ID(id))
|
||||
builder.mutation.id = &id
|
||||
builder.mutation.op = OpDeleteOne
|
||||
return &GamesDeleteOne{builder}
|
||||
}
|
||||
|
||||
// Query returns a query builder for Games.
|
||||
func (c *GamesClient) Query() *GamesQuery {
|
||||
return &GamesQuery{
|
||||
config: c.config,
|
||||
ctx: &QueryContext{Type: TypeGames},
|
||||
inters: c.Interceptors(),
|
||||
}
|
||||
}
|
||||
|
||||
// Get returns a Games entity by its id.
|
||||
func (c *GamesClient) Get(ctx context.Context, id int64) (*Games, error) {
|
||||
return c.Query().Where(games.ID(id)).Only(ctx)
|
||||
}
|
||||
|
||||
// GetX is like Get, but panics if an error occurs.
|
||||
func (c *GamesClient) GetX(ctx context.Context, id int64) *Games {
|
||||
obj, err := c.Get(ctx, id)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return obj
|
||||
}
|
||||
|
||||
// Hooks returns the client hooks.
|
||||
func (c *GamesClient) Hooks() []Hook {
|
||||
return c.hooks.Games
|
||||
}
|
||||
|
||||
// Interceptors returns the client interceptors.
|
||||
func (c *GamesClient) Interceptors() []Interceptor {
|
||||
return c.inters.Games
|
||||
}
|
||||
|
||||
func (c *GamesClient) mutate(ctx context.Context, m *GamesMutation) (Value, error) {
|
||||
switch m.Op() {
|
||||
case OpCreate:
|
||||
return (&GamesCreate{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
|
||||
case OpUpdate:
|
||||
return (&GamesUpdate{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
|
||||
case OpUpdateOne:
|
||||
return (&GamesUpdateOne{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
|
||||
case OpDelete, OpDeleteOne:
|
||||
return (&GamesDelete{config: c.config, hooks: c.Hooks(), mutation: m}).Exec(ctx)
|
||||
default:
|
||||
return nil, fmt.Errorf("models: unknown Games mutation op: %q", m.Op())
|
||||
}
|
||||
}
|
||||
|
||||
// hooks and interceptors per client, for fast access.
|
||||
type (
|
||||
hooks struct {
|
||||
Games []ent.Hook
|
||||
}
|
||||
inters struct {
|
||||
Games []ent.Interceptor
|
||||
}
|
||||
)
|
||||
@@ -0,0 +1,608 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
"juwan-backend/app/game/rpc/internal/models/games"
|
||||
"reflect"
|
||||
"sync"
|
||||
|
||||
"entgo.io/ent"
|
||||
"entgo.io/ent/dialect/sql"
|
||||
"entgo.io/ent/dialect/sql/sqlgraph"
|
||||
)
|
||||
|
||||
// ent aliases to avoid import conflicts in user's code.
|
||||
type (
|
||||
Op = ent.Op
|
||||
Hook = ent.Hook
|
||||
Value = ent.Value
|
||||
Query = ent.Query
|
||||
QueryContext = ent.QueryContext
|
||||
Querier = ent.Querier
|
||||
QuerierFunc = ent.QuerierFunc
|
||||
Interceptor = ent.Interceptor
|
||||
InterceptFunc = ent.InterceptFunc
|
||||
Traverser = ent.Traverser
|
||||
TraverseFunc = ent.TraverseFunc
|
||||
Policy = ent.Policy
|
||||
Mutator = ent.Mutator
|
||||
Mutation = ent.Mutation
|
||||
MutateFunc = ent.MutateFunc
|
||||
)
|
||||
|
||||
type clientCtxKey struct{}
|
||||
|
||||
// FromContext returns a Client stored inside a context, or nil if there isn't one.
|
||||
func FromContext(ctx context.Context) *Client {
|
||||
c, _ := ctx.Value(clientCtxKey{}).(*Client)
|
||||
return c
|
||||
}
|
||||
|
||||
// NewContext returns a new context with the given Client attached.
|
||||
func NewContext(parent context.Context, c *Client) context.Context {
|
||||
return context.WithValue(parent, clientCtxKey{}, c)
|
||||
}
|
||||
|
||||
type txCtxKey struct{}
|
||||
|
||||
// TxFromContext returns a Tx stored inside a context, or nil if there isn't one.
|
||||
func TxFromContext(ctx context.Context) *Tx {
|
||||
tx, _ := ctx.Value(txCtxKey{}).(*Tx)
|
||||
return tx
|
||||
}
|
||||
|
||||
// NewTxContext returns a new context with the given Tx attached.
|
||||
func NewTxContext(parent context.Context, tx *Tx) context.Context {
|
||||
return context.WithValue(parent, txCtxKey{}, tx)
|
||||
}
|
||||
|
||||
// OrderFunc applies an ordering on the sql selector.
|
||||
// Deprecated: Use Asc/Desc functions or the package builders instead.
|
||||
type OrderFunc func(*sql.Selector)
|
||||
|
||||
var (
|
||||
initCheck sync.Once
|
||||
columnCheck sql.ColumnCheck
|
||||
)
|
||||
|
||||
// checkColumn checks if the column exists in the given table.
|
||||
func checkColumn(t, c string) error {
|
||||
initCheck.Do(func() {
|
||||
columnCheck = sql.NewColumnCheck(map[string]func(string) bool{
|
||||
games.Table: games.ValidColumn,
|
||||
})
|
||||
})
|
||||
return columnCheck(t, c)
|
||||
}
|
||||
|
||||
// Asc applies the given fields in ASC order.
|
||||
func Asc(fields ...string) func(*sql.Selector) {
|
||||
return func(s *sql.Selector) {
|
||||
for _, f := range fields {
|
||||
if err := checkColumn(s.TableName(), f); err != nil {
|
||||
s.AddError(&ValidationError{Name: f, err: fmt.Errorf("models: %w", err)})
|
||||
}
|
||||
s.OrderBy(sql.Asc(s.C(f)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Desc applies the given fields in DESC order.
|
||||
func Desc(fields ...string) func(*sql.Selector) {
|
||||
return func(s *sql.Selector) {
|
||||
for _, f := range fields {
|
||||
if err := checkColumn(s.TableName(), f); err != nil {
|
||||
s.AddError(&ValidationError{Name: f, err: fmt.Errorf("models: %w", err)})
|
||||
}
|
||||
s.OrderBy(sql.Desc(s.C(f)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// AggregateFunc applies an aggregation step on the group-by traversal/selector.
|
||||
type AggregateFunc func(*sql.Selector) string
|
||||
|
||||
// As is a pseudo aggregation function for renaming another other functions with custom names. For example:
|
||||
//
|
||||
// GroupBy(field1, field2).
|
||||
// Aggregate(models.As(models.Sum(field1), "sum_field1"), (models.As(models.Sum(field2), "sum_field2")).
|
||||
// Scan(ctx, &v)
|
||||
func As(fn AggregateFunc, end string) AggregateFunc {
|
||||
return func(s *sql.Selector) string {
|
||||
return sql.As(fn(s), end)
|
||||
}
|
||||
}
|
||||
|
||||
// Count applies the "count" aggregation function on each group.
|
||||
func Count() AggregateFunc {
|
||||
return func(s *sql.Selector) string {
|
||||
return sql.Count("*")
|
||||
}
|
||||
}
|
||||
|
||||
// Max applies the "max" aggregation function on the given field of each group.
|
||||
func Max(field string) AggregateFunc {
|
||||
return func(s *sql.Selector) string {
|
||||
if err := checkColumn(s.TableName(), field); err != nil {
|
||||
s.AddError(&ValidationError{Name: field, err: fmt.Errorf("models: %w", err)})
|
||||
return ""
|
||||
}
|
||||
return sql.Max(s.C(field))
|
||||
}
|
||||
}
|
||||
|
||||
// Mean applies the "mean" aggregation function on the given field of each group.
|
||||
func Mean(field string) AggregateFunc {
|
||||
return func(s *sql.Selector) string {
|
||||
if err := checkColumn(s.TableName(), field); err != nil {
|
||||
s.AddError(&ValidationError{Name: field, err: fmt.Errorf("models: %w", err)})
|
||||
return ""
|
||||
}
|
||||
return sql.Avg(s.C(field))
|
||||
}
|
||||
}
|
||||
|
||||
// Min applies the "min" aggregation function on the given field of each group.
|
||||
func Min(field string) AggregateFunc {
|
||||
return func(s *sql.Selector) string {
|
||||
if err := checkColumn(s.TableName(), field); err != nil {
|
||||
s.AddError(&ValidationError{Name: field, err: fmt.Errorf("models: %w", err)})
|
||||
return ""
|
||||
}
|
||||
return sql.Min(s.C(field))
|
||||
}
|
||||
}
|
||||
|
||||
// Sum applies the "sum" aggregation function on the given field of each group.
|
||||
func Sum(field string) AggregateFunc {
|
||||
return func(s *sql.Selector) string {
|
||||
if err := checkColumn(s.TableName(), field); err != nil {
|
||||
s.AddError(&ValidationError{Name: field, err: fmt.Errorf("models: %w", err)})
|
||||
return ""
|
||||
}
|
||||
return sql.Sum(s.C(field))
|
||||
}
|
||||
}
|
||||
|
||||
// ValidationError returns when validating a field or edge fails.
|
||||
type ValidationError struct {
|
||||
Name string // Field or edge name.
|
||||
err error
|
||||
}
|
||||
|
||||
// Error implements the error interface.
|
||||
func (e *ValidationError) Error() string {
|
||||
return e.err.Error()
|
||||
}
|
||||
|
||||
// Unwrap implements the errors.Wrapper interface.
|
||||
func (e *ValidationError) Unwrap() error {
|
||||
return e.err
|
||||
}
|
||||
|
||||
// IsValidationError returns a boolean indicating whether the error is a validation error.
|
||||
func IsValidationError(err error) bool {
|
||||
if err == nil {
|
||||
return false
|
||||
}
|
||||
var e *ValidationError
|
||||
return errors.As(err, &e)
|
||||
}
|
||||
|
||||
// NotFoundError returns when trying to fetch a specific entity and it was not found in the database.
|
||||
type NotFoundError struct {
|
||||
label string
|
||||
}
|
||||
|
||||
// Error implements the error interface.
|
||||
func (e *NotFoundError) Error() string {
|
||||
return "models: " + e.label + " not found"
|
||||
}
|
||||
|
||||
// IsNotFound returns a boolean indicating whether the error is a not found error.
|
||||
func IsNotFound(err error) bool {
|
||||
if err == nil {
|
||||
return false
|
||||
}
|
||||
var e *NotFoundError
|
||||
return errors.As(err, &e)
|
||||
}
|
||||
|
||||
// MaskNotFound masks not found error.
|
||||
func MaskNotFound(err error) error {
|
||||
if IsNotFound(err) {
|
||||
return nil
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
// NotSingularError returns when trying to fetch a singular entity and more then one was found in the database.
|
||||
type NotSingularError struct {
|
||||
label string
|
||||
}
|
||||
|
||||
// Error implements the error interface.
|
||||
func (e *NotSingularError) Error() string {
|
||||
return "models: " + e.label + " not singular"
|
||||
}
|
||||
|
||||
// IsNotSingular returns a boolean indicating whether the error is a not singular error.
|
||||
func IsNotSingular(err error) bool {
|
||||
if err == nil {
|
||||
return false
|
||||
}
|
||||
var e *NotSingularError
|
||||
return errors.As(err, &e)
|
||||
}
|
||||
|
||||
// NotLoadedError returns when trying to get a node that was not loaded by the query.
|
||||
type NotLoadedError struct {
|
||||
edge string
|
||||
}
|
||||
|
||||
// Error implements the error interface.
|
||||
func (e *NotLoadedError) Error() string {
|
||||
return "models: " + e.edge + " edge was not loaded"
|
||||
}
|
||||
|
||||
// IsNotLoaded returns a boolean indicating whether the error is a not loaded error.
|
||||
func IsNotLoaded(err error) bool {
|
||||
if err == nil {
|
||||
return false
|
||||
}
|
||||
var e *NotLoadedError
|
||||
return errors.As(err, &e)
|
||||
}
|
||||
|
||||
// ConstraintError returns when trying to create/update one or more entities and
|
||||
// one or more of their constraints failed. For example, violation of edge or
|
||||
// field uniqueness.
|
||||
type ConstraintError struct {
|
||||
msg string
|
||||
wrap error
|
||||
}
|
||||
|
||||
// Error implements the error interface.
|
||||
func (e ConstraintError) Error() string {
|
||||
return "models: constraint failed: " + e.msg
|
||||
}
|
||||
|
||||
// Unwrap implements the errors.Wrapper interface.
|
||||
func (e *ConstraintError) Unwrap() error {
|
||||
return e.wrap
|
||||
}
|
||||
|
||||
// IsConstraintError returns a boolean indicating whether the error is a constraint failure.
|
||||
func IsConstraintError(err error) bool {
|
||||
if err == nil {
|
||||
return false
|
||||
}
|
||||
var e *ConstraintError
|
||||
return errors.As(err, &e)
|
||||
}
|
||||
|
||||
// selector embedded by the different Select/GroupBy builders.
|
||||
type selector struct {
|
||||
label string
|
||||
flds *[]string
|
||||
fns []AggregateFunc
|
||||
scan func(context.Context, any) error
|
||||
}
|
||||
|
||||
// ScanX is like Scan, but panics if an error occurs.
|
||||
func (s *selector) ScanX(ctx context.Context, v any) {
|
||||
if err := s.scan(ctx, v); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
// Strings returns list of strings from a selector. It is only allowed when selecting one field.
|
||||
func (s *selector) Strings(ctx context.Context) ([]string, error) {
|
||||
if len(*s.flds) > 1 {
|
||||
return nil, errors.New("models: Strings is not achievable when selecting more than 1 field")
|
||||
}
|
||||
var v []string
|
||||
if err := s.scan(ctx, &v); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return v, nil
|
||||
}
|
||||
|
||||
// StringsX is like Strings, but panics if an error occurs.
|
||||
func (s *selector) StringsX(ctx context.Context) []string {
|
||||
v, err := s.Strings(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// String returns a single string from a selector. It is only allowed when selecting one field.
|
||||
func (s *selector) String(ctx context.Context) (_ string, err error) {
|
||||
var v []string
|
||||
if v, err = s.Strings(ctx); err != nil {
|
||||
return
|
||||
}
|
||||
switch len(v) {
|
||||
case 1:
|
||||
return v[0], nil
|
||||
case 0:
|
||||
err = &NotFoundError{s.label}
|
||||
default:
|
||||
err = fmt.Errorf("models: Strings returned %d results when one was expected", len(v))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// StringX is like String, but panics if an error occurs.
|
||||
func (s *selector) StringX(ctx context.Context) string {
|
||||
v, err := s.String(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Ints returns list of ints from a selector. It is only allowed when selecting one field.
|
||||
func (s *selector) Ints(ctx context.Context) ([]int, error) {
|
||||
if len(*s.flds) > 1 {
|
||||
return nil, errors.New("models: Ints is not achievable when selecting more than 1 field")
|
||||
}
|
||||
var v []int
|
||||
if err := s.scan(ctx, &v); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return v, nil
|
||||
}
|
||||
|
||||
// IntsX is like Ints, but panics if an error occurs.
|
||||
func (s *selector) IntsX(ctx context.Context) []int {
|
||||
v, err := s.Ints(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Int returns a single int from a selector. It is only allowed when selecting one field.
|
||||
func (s *selector) Int(ctx context.Context) (_ int, err error) {
|
||||
var v []int
|
||||
if v, err = s.Ints(ctx); err != nil {
|
||||
return
|
||||
}
|
||||
switch len(v) {
|
||||
case 1:
|
||||
return v[0], nil
|
||||
case 0:
|
||||
err = &NotFoundError{s.label}
|
||||
default:
|
||||
err = fmt.Errorf("models: Ints returned %d results when one was expected", len(v))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// IntX is like Int, but panics if an error occurs.
|
||||
func (s *selector) IntX(ctx context.Context) int {
|
||||
v, err := s.Int(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
|
||||
func (s *selector) Float64s(ctx context.Context) ([]float64, error) {
|
||||
if len(*s.flds) > 1 {
|
||||
return nil, errors.New("models: Float64s is not achievable when selecting more than 1 field")
|
||||
}
|
||||
var v []float64
|
||||
if err := s.scan(ctx, &v); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return v, nil
|
||||
}
|
||||
|
||||
// Float64sX is like Float64s, but panics if an error occurs.
|
||||
func (s *selector) Float64sX(ctx context.Context) []float64 {
|
||||
v, err := s.Float64s(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
|
||||
func (s *selector) Float64(ctx context.Context) (_ float64, err error) {
|
||||
var v []float64
|
||||
if v, err = s.Float64s(ctx); err != nil {
|
||||
return
|
||||
}
|
||||
switch len(v) {
|
||||
case 1:
|
||||
return v[0], nil
|
||||
case 0:
|
||||
err = &NotFoundError{s.label}
|
||||
default:
|
||||
err = fmt.Errorf("models: Float64s returned %d results when one was expected", len(v))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Float64X is like Float64, but panics if an error occurs.
|
||||
func (s *selector) Float64X(ctx context.Context) float64 {
|
||||
v, err := s.Float64(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Bools returns list of bools from a selector. It is only allowed when selecting one field.
|
||||
func (s *selector) Bools(ctx context.Context) ([]bool, error) {
|
||||
if len(*s.flds) > 1 {
|
||||
return nil, errors.New("models: Bools is not achievable when selecting more than 1 field")
|
||||
}
|
||||
var v []bool
|
||||
if err := s.scan(ctx, &v); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return v, nil
|
||||
}
|
||||
|
||||
// BoolsX is like Bools, but panics if an error occurs.
|
||||
func (s *selector) BoolsX(ctx context.Context) []bool {
|
||||
v, err := s.Bools(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Bool returns a single bool from a selector. It is only allowed when selecting one field.
|
||||
func (s *selector) Bool(ctx context.Context) (_ bool, err error) {
|
||||
var v []bool
|
||||
if v, err = s.Bools(ctx); err != nil {
|
||||
return
|
||||
}
|
||||
switch len(v) {
|
||||
case 1:
|
||||
return v[0], nil
|
||||
case 0:
|
||||
err = &NotFoundError{s.label}
|
||||
default:
|
||||
err = fmt.Errorf("models: Bools returned %d results when one was expected", len(v))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// BoolX is like Bool, but panics if an error occurs.
|
||||
func (s *selector) BoolX(ctx context.Context) bool {
|
||||
v, err := s.Bool(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// withHooks invokes the builder operation with the given hooks, if any.
|
||||
func withHooks[V Value, M any, PM interface {
|
||||
*M
|
||||
Mutation
|
||||
}](ctx context.Context, exec func(context.Context) (V, error), mutation PM, hooks []Hook) (value V, err error) {
|
||||
if len(hooks) == 0 {
|
||||
return exec(ctx)
|
||||
}
|
||||
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
|
||||
mutationT, ok := any(m).(PM)
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("unexpected mutation type %T", m)
|
||||
}
|
||||
// Set the mutation to the builder.
|
||||
*mutation = *mutationT
|
||||
return exec(ctx)
|
||||
})
|
||||
for i := len(hooks) - 1; i >= 0; i-- {
|
||||
if hooks[i] == nil {
|
||||
return value, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
|
||||
}
|
||||
mut = hooks[i](mut)
|
||||
}
|
||||
v, err := mut.Mutate(ctx, mutation)
|
||||
if err != nil {
|
||||
return value, err
|
||||
}
|
||||
nv, ok := v.(V)
|
||||
if !ok {
|
||||
return value, fmt.Errorf("unexpected node type %T returned from %T", v, mutation)
|
||||
}
|
||||
return nv, nil
|
||||
}
|
||||
|
||||
// setContextOp returns a new context with the given QueryContext attached (including its op) in case it does not exist.
|
||||
func setContextOp(ctx context.Context, qc *QueryContext, op string) context.Context {
|
||||
if ent.QueryFromContext(ctx) == nil {
|
||||
qc.Op = op
|
||||
ctx = ent.NewQueryContext(ctx, qc)
|
||||
}
|
||||
return ctx
|
||||
}
|
||||
|
||||
func querierAll[V Value, Q interface {
|
||||
sqlAll(context.Context, ...queryHook) (V, error)
|
||||
}]() Querier {
|
||||
return QuerierFunc(func(ctx context.Context, q Query) (Value, error) {
|
||||
query, ok := q.(Q)
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("unexpected query type %T", q)
|
||||
}
|
||||
return query.sqlAll(ctx)
|
||||
})
|
||||
}
|
||||
|
||||
func querierCount[Q interface {
|
||||
sqlCount(context.Context) (int, error)
|
||||
}]() Querier {
|
||||
return QuerierFunc(func(ctx context.Context, q Query) (Value, error) {
|
||||
query, ok := q.(Q)
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("unexpected query type %T", q)
|
||||
}
|
||||
return query.sqlCount(ctx)
|
||||
})
|
||||
}
|
||||
|
||||
func withInterceptors[V Value](ctx context.Context, q Query, qr Querier, inters []Interceptor) (v V, err error) {
|
||||
for i := len(inters) - 1; i >= 0; i-- {
|
||||
qr = inters[i].Intercept(qr)
|
||||
}
|
||||
rv, err := qr.Query(ctx, q)
|
||||
if err != nil {
|
||||
return v, err
|
||||
}
|
||||
vt, ok := rv.(V)
|
||||
if !ok {
|
||||
return v, fmt.Errorf("unexpected type %T returned from %T. expected type: %T", vt, q, v)
|
||||
}
|
||||
return vt, nil
|
||||
}
|
||||
|
||||
func scanWithInterceptors[Q1 ent.Query, Q2 interface {
|
||||
sqlScan(context.Context, Q1, any) error
|
||||
}](ctx context.Context, rootQuery Q1, selectOrGroup Q2, inters []Interceptor, v any) error {
|
||||
rv := reflect.ValueOf(v)
|
||||
var qr Querier = QuerierFunc(func(ctx context.Context, q Query) (Value, error) {
|
||||
query, ok := q.(Q1)
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("unexpected query type %T", q)
|
||||
}
|
||||
if err := selectOrGroup.sqlScan(ctx, query, v); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if k := rv.Kind(); k == reflect.Pointer && rv.Elem().CanInterface() {
|
||||
return rv.Elem().Interface(), nil
|
||||
}
|
||||
return v, nil
|
||||
})
|
||||
for i := len(inters) - 1; i >= 0; i-- {
|
||||
qr = inters[i].Intercept(qr)
|
||||
}
|
||||
vv, err := qr.Query(ctx, rootQuery)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
switch rv2 := reflect.ValueOf(vv); {
|
||||
case rv.IsNil(), rv2.IsNil(), rv.Kind() != reflect.Pointer:
|
||||
case rv.Type() == rv2.Type():
|
||||
rv.Elem().Set(rv2.Elem())
|
||||
case rv.Elem().Type() == rv2.Type():
|
||||
rv.Elem().Set(rv2)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// queryHook describes an internal hook for the different sqlAll methods.
|
||||
type queryHook func(context.Context, *sqlgraph.QuerySpec)
|
||||
@@ -0,0 +1,85 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package enttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"juwan-backend/app/game/rpc/internal/models"
|
||||
// required by schema hooks.
|
||||
_ "juwan-backend/app/game/rpc/internal/models/runtime"
|
||||
|
||||
"juwan-backend/app/game/rpc/internal/models/migrate"
|
||||
|
||||
"entgo.io/ent/dialect/sql/schema"
|
||||
)
|
||||
|
||||
type (
|
||||
// TestingT is the interface that is shared between
|
||||
// testing.T and testing.B and used by enttest.
|
||||
TestingT interface {
|
||||
FailNow()
|
||||
Error(...any)
|
||||
}
|
||||
|
||||
// Option configures client creation.
|
||||
Option func(*options)
|
||||
|
||||
options struct {
|
||||
opts []models.Option
|
||||
migrateOpts []schema.MigrateOption
|
||||
}
|
||||
)
|
||||
|
||||
// WithOptions forwards options to client creation.
|
||||
func WithOptions(opts ...models.Option) Option {
|
||||
return func(o *options) {
|
||||
o.opts = append(o.opts, opts...)
|
||||
}
|
||||
}
|
||||
|
||||
// WithMigrateOptions forwards options to auto migration.
|
||||
func WithMigrateOptions(opts ...schema.MigrateOption) Option {
|
||||
return func(o *options) {
|
||||
o.migrateOpts = append(o.migrateOpts, opts...)
|
||||
}
|
||||
}
|
||||
|
||||
func newOptions(opts []Option) *options {
|
||||
o := &options{}
|
||||
for _, opt := range opts {
|
||||
opt(o)
|
||||
}
|
||||
return o
|
||||
}
|
||||
|
||||
// Open calls models.Open and auto-run migration.
|
||||
func Open(t TestingT, driverName, dataSourceName string, opts ...Option) *models.Client {
|
||||
o := newOptions(opts)
|
||||
c, err := models.Open(driverName, dataSourceName, o.opts...)
|
||||
if err != nil {
|
||||
t.Error(err)
|
||||
t.FailNow()
|
||||
}
|
||||
migrateSchema(t, c, o)
|
||||
return c
|
||||
}
|
||||
|
||||
// NewClient calls models.NewClient and auto-run migration.
|
||||
func NewClient(t TestingT, opts ...Option) *models.Client {
|
||||
o := newOptions(opts)
|
||||
c := models.NewClient(o.opts...)
|
||||
migrateSchema(t, c, o)
|
||||
return c
|
||||
}
|
||||
func migrateSchema(t TestingT, c *models.Client, o *options) {
|
||||
tables, err := schema.CopyTables(migrate.Tables)
|
||||
if err != nil {
|
||||
t.Error(err)
|
||||
t.FailNow()
|
||||
}
|
||||
if err := migrate.Create(context.Background(), c.Schema, tables, o.migrateOpts...); err != nil {
|
||||
t.Error(err)
|
||||
t.FailNow()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package models
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"juwan-backend/app/game/rpc/internal/models/games"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"entgo.io/ent"
|
||||
"entgo.io/ent/dialect/sql"
|
||||
)
|
||||
|
||||
// Games is the model entity for the Games schema.
|
||||
type Games struct {
|
||||
config `json:"-"`
|
||||
// ID of the ent.
|
||||
ID int64 `json:"id,omitempty"`
|
||||
// Name holds the value of the "name" field.
|
||||
Name string `json:"name,omitempty"`
|
||||
// Icon holds the value of the "icon" field.
|
||||
Icon string `json:"icon,omitempty"`
|
||||
// Category holds the value of the "category" field.
|
||||
Category string `json:"category,omitempty"`
|
||||
// SortOrder holds the value of the "sort_order" field.
|
||||
SortOrder int `json:"sort_order,omitempty"`
|
||||
// IsActive holds the value of the "is_active" field.
|
||||
IsActive bool `json:"is_active,omitempty"`
|
||||
// CreatedAt holds the value of the "created_at" field.
|
||||
CreatedAt time.Time `json:"created_at,omitempty"`
|
||||
// UpdatedAt holds the value of the "updated_at" field.
|
||||
UpdatedAt time.Time `json:"updated_at,omitempty"`
|
||||
selectValues sql.SelectValues
|
||||
}
|
||||
|
||||
// scanValues returns the types for scanning values from sql.Rows.
|
||||
func (*Games) scanValues(columns []string) ([]any, error) {
|
||||
values := make([]any, len(columns))
|
||||
for i := range columns {
|
||||
switch columns[i] {
|
||||
case games.FieldIsActive:
|
||||
values[i] = new(sql.NullBool)
|
||||
case games.FieldID, games.FieldSortOrder:
|
||||
values[i] = new(sql.NullInt64)
|
||||
case games.FieldName, games.FieldIcon, games.FieldCategory:
|
||||
values[i] = new(sql.NullString)
|
||||
case games.FieldCreatedAt, games.FieldUpdatedAt:
|
||||
values[i] = new(sql.NullTime)
|
||||
default:
|
||||
values[i] = new(sql.UnknownType)
|
||||
}
|
||||
}
|
||||
return values, nil
|
||||
}
|
||||
|
||||
// assignValues assigns the values that were returned from sql.Rows (after scanning)
|
||||
// to the Games fields.
|
||||
func (_m *Games) assignValues(columns []string, values []any) error {
|
||||
if m, n := len(values), len(columns); m < n {
|
||||
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
|
||||
}
|
||||
for i := range columns {
|
||||
switch columns[i] {
|
||||
case games.FieldID:
|
||||
value, ok := values[i].(*sql.NullInt64)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field id", value)
|
||||
}
|
||||
_m.ID = int64(value.Int64)
|
||||
case games.FieldName:
|
||||
if value, ok := values[i].(*sql.NullString); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field name", values[i])
|
||||
} else if value.Valid {
|
||||
_m.Name = value.String
|
||||
}
|
||||
case games.FieldIcon:
|
||||
if value, ok := values[i].(*sql.NullString); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field icon", values[i])
|
||||
} else if value.Valid {
|
||||
_m.Icon = value.String
|
||||
}
|
||||
case games.FieldCategory:
|
||||
if value, ok := values[i].(*sql.NullString); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field category", values[i])
|
||||
} else if value.Valid {
|
||||
_m.Category = value.String
|
||||
}
|
||||
case games.FieldSortOrder:
|
||||
if value, ok := values[i].(*sql.NullInt64); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field sort_order", values[i])
|
||||
} else if value.Valid {
|
||||
_m.SortOrder = int(value.Int64)
|
||||
}
|
||||
case games.FieldIsActive:
|
||||
if value, ok := values[i].(*sql.NullBool); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field is_active", values[i])
|
||||
} else if value.Valid {
|
||||
_m.IsActive = value.Bool
|
||||
}
|
||||
case games.FieldCreatedAt:
|
||||
if value, ok := values[i].(*sql.NullTime); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field created_at", values[i])
|
||||
} else if value.Valid {
|
||||
_m.CreatedAt = value.Time
|
||||
}
|
||||
case games.FieldUpdatedAt:
|
||||
if value, ok := values[i].(*sql.NullTime); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field updated_at", values[i])
|
||||
} else if value.Valid {
|
||||
_m.UpdatedAt = value.Time
|
||||
}
|
||||
default:
|
||||
_m.selectValues.Set(columns[i], values[i])
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Value returns the ent.Value that was dynamically selected and assigned to the Games.
|
||||
// This includes values selected through modifiers, order, etc.
|
||||
func (_m *Games) Value(name string) (ent.Value, error) {
|
||||
return _m.selectValues.Get(name)
|
||||
}
|
||||
|
||||
// Update returns a builder for updating this Games.
|
||||
// Note that you need to call Games.Unwrap() before calling this method if this Games
|
||||
// was returned from a transaction, and the transaction was committed or rolled back.
|
||||
func (_m *Games) Update() *GamesUpdateOne {
|
||||
return NewGamesClient(_m.config).UpdateOne(_m)
|
||||
}
|
||||
|
||||
// Unwrap unwraps the Games entity that was returned from a transaction after it was closed,
|
||||
// so that all future queries will be executed through the driver which created the transaction.
|
||||
func (_m *Games) Unwrap() *Games {
|
||||
_tx, ok := _m.config.driver.(*txDriver)
|
||||
if !ok {
|
||||
panic("models: Games is not a transactional entity")
|
||||
}
|
||||
_m.config.driver = _tx.drv
|
||||
return _m
|
||||
}
|
||||
|
||||
// String implements the fmt.Stringer.
|
||||
func (_m *Games) String() string {
|
||||
var builder strings.Builder
|
||||
builder.WriteString("Games(")
|
||||
builder.WriteString(fmt.Sprintf("id=%v, ", _m.ID))
|
||||
builder.WriteString("name=")
|
||||
builder.WriteString(_m.Name)
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("icon=")
|
||||
builder.WriteString(_m.Icon)
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("category=")
|
||||
builder.WriteString(_m.Category)
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("sort_order=")
|
||||
builder.WriteString(fmt.Sprintf("%v", _m.SortOrder))
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("is_active=")
|
||||
builder.WriteString(fmt.Sprintf("%v", _m.IsActive))
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("created_at=")
|
||||
builder.WriteString(_m.CreatedAt.Format(time.ANSIC))
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("updated_at=")
|
||||
builder.WriteString(_m.UpdatedAt.Format(time.ANSIC))
|
||||
builder.WriteByte(')')
|
||||
return builder.String()
|
||||
}
|
||||
|
||||
// GamesSlice is a parsable slice of Games.
|
||||
type GamesSlice []*Games
|
||||
@@ -0,0 +1,114 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package games
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
"entgo.io/ent/dialect/sql"
|
||||
)
|
||||
|
||||
const (
|
||||
// Label holds the string label denoting the games type in the database.
|
||||
Label = "games"
|
||||
// FieldID holds the string denoting the id field in the database.
|
||||
FieldID = "id"
|
||||
// FieldName holds the string denoting the name field in the database.
|
||||
FieldName = "name"
|
||||
// FieldIcon holds the string denoting the icon field in the database.
|
||||
FieldIcon = "icon"
|
||||
// FieldCategory holds the string denoting the category field in the database.
|
||||
FieldCategory = "category"
|
||||
// FieldSortOrder holds the string denoting the sort_order field in the database.
|
||||
FieldSortOrder = "sort_order"
|
||||
// FieldIsActive holds the string denoting the is_active field in the database.
|
||||
FieldIsActive = "is_active"
|
||||
// FieldCreatedAt holds the string denoting the created_at field in the database.
|
||||
FieldCreatedAt = "created_at"
|
||||
// FieldUpdatedAt holds the string denoting the updated_at field in the database.
|
||||
FieldUpdatedAt = "updated_at"
|
||||
// Table holds the table name of the games in the database.
|
||||
Table = "games"
|
||||
)
|
||||
|
||||
// Columns holds all SQL columns for games fields.
|
||||
var Columns = []string{
|
||||
FieldID,
|
||||
FieldName,
|
||||
FieldIcon,
|
||||
FieldCategory,
|
||||
FieldSortOrder,
|
||||
FieldIsActive,
|
||||
FieldCreatedAt,
|
||||
FieldUpdatedAt,
|
||||
}
|
||||
|
||||
// ValidColumn reports if the column name is valid (part of the table columns).
|
||||
func ValidColumn(column string) bool {
|
||||
for i := range Columns {
|
||||
if column == Columns[i] {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
var (
|
||||
// NameValidator is a validator for the "name" field. It is called by the builders before save.
|
||||
NameValidator func(string) error
|
||||
// CategoryValidator is a validator for the "category" field. It is called by the builders before save.
|
||||
CategoryValidator func(string) error
|
||||
// DefaultSortOrder holds the default value on creation for the "sort_order" field.
|
||||
DefaultSortOrder int
|
||||
// DefaultIsActive holds the default value on creation for the "is_active" field.
|
||||
DefaultIsActive bool
|
||||
// DefaultCreatedAt holds the default value on creation for the "created_at" field.
|
||||
DefaultCreatedAt func() time.Time
|
||||
// DefaultUpdatedAt holds the default value on creation for the "updated_at" field.
|
||||
DefaultUpdatedAt func() time.Time
|
||||
// UpdateDefaultUpdatedAt holds the default value on update for the "updated_at" field.
|
||||
UpdateDefaultUpdatedAt func() time.Time
|
||||
)
|
||||
|
||||
// OrderOption defines the ordering options for the Games queries.
|
||||
type OrderOption func(*sql.Selector)
|
||||
|
||||
// ByID orders the results by the id field.
|
||||
func ByID(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldID, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByName orders the results by the name field.
|
||||
func ByName(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldName, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByIcon orders the results by the icon field.
|
||||
func ByIcon(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldIcon, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByCategory orders the results by the category field.
|
||||
func ByCategory(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldCategory, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// BySortOrder orders the results by the sort_order field.
|
||||
func BySortOrder(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldSortOrder, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByIsActive orders the results by the is_active field.
|
||||
func ByIsActive(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldIsActive, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByCreatedAt orders the results by the created_at field.
|
||||
func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByUpdatedAt orders the results by the updated_at field.
|
||||
func ByUpdatedAt(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldUpdatedAt, opts...).ToFunc()
|
||||
}
|
||||
@@ -0,0 +1,440 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package games
|
||||
|
||||
import (
|
||||
"juwan-backend/app/game/rpc/internal/models/predicate"
|
||||
"time"
|
||||
|
||||
"entgo.io/ent/dialect/sql"
|
||||
)
|
||||
|
||||
// ID filters vertices based on their ID field.
|
||||
func ID(id int64) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldID, id))
|
||||
}
|
||||
|
||||
// IDEQ applies the EQ predicate on the ID field.
|
||||
func IDEQ(id int64) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldID, id))
|
||||
}
|
||||
|
||||
// IDNEQ applies the NEQ predicate on the ID field.
|
||||
func IDNEQ(id int64) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldID, id))
|
||||
}
|
||||
|
||||
// IDIn applies the In predicate on the ID field.
|
||||
func IDIn(ids ...int64) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldID, ids...))
|
||||
}
|
||||
|
||||
// IDNotIn applies the NotIn predicate on the ID field.
|
||||
func IDNotIn(ids ...int64) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldID, ids...))
|
||||
}
|
||||
|
||||
// IDGT applies the GT predicate on the ID field.
|
||||
func IDGT(id int64) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldID, id))
|
||||
}
|
||||
|
||||
// IDGTE applies the GTE predicate on the ID field.
|
||||
func IDGTE(id int64) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldID, id))
|
||||
}
|
||||
|
||||
// IDLT applies the LT predicate on the ID field.
|
||||
func IDLT(id int64) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldID, id))
|
||||
}
|
||||
|
||||
// IDLTE applies the LTE predicate on the ID field.
|
||||
func IDLTE(id int64) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldID, id))
|
||||
}
|
||||
|
||||
// Name applies equality check predicate on the "name" field. It's identical to NameEQ.
|
||||
func Name(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldName, v))
|
||||
}
|
||||
|
||||
// Icon applies equality check predicate on the "icon" field. It's identical to IconEQ.
|
||||
func Icon(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldIcon, v))
|
||||
}
|
||||
|
||||
// Category applies equality check predicate on the "category" field. It's identical to CategoryEQ.
|
||||
func Category(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldCategory, v))
|
||||
}
|
||||
|
||||
// SortOrder applies equality check predicate on the "sort_order" field. It's identical to SortOrderEQ.
|
||||
func SortOrder(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// IsActive applies equality check predicate on the "is_active" field. It's identical to IsActiveEQ.
|
||||
func IsActive(v bool) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldIsActive, v))
|
||||
}
|
||||
|
||||
// CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.
|
||||
func CreatedAt(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAt applies equality check predicate on the "updated_at" field. It's identical to UpdatedAtEQ.
|
||||
func UpdatedAt(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// NameEQ applies the EQ predicate on the "name" field.
|
||||
func NameEQ(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldName, v))
|
||||
}
|
||||
|
||||
// NameNEQ applies the NEQ predicate on the "name" field.
|
||||
func NameNEQ(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldName, v))
|
||||
}
|
||||
|
||||
// NameIn applies the In predicate on the "name" field.
|
||||
func NameIn(vs ...string) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldName, vs...))
|
||||
}
|
||||
|
||||
// NameNotIn applies the NotIn predicate on the "name" field.
|
||||
func NameNotIn(vs ...string) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldName, vs...))
|
||||
}
|
||||
|
||||
// NameGT applies the GT predicate on the "name" field.
|
||||
func NameGT(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldName, v))
|
||||
}
|
||||
|
||||
// NameGTE applies the GTE predicate on the "name" field.
|
||||
func NameGTE(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldName, v))
|
||||
}
|
||||
|
||||
// NameLT applies the LT predicate on the "name" field.
|
||||
func NameLT(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldName, v))
|
||||
}
|
||||
|
||||
// NameLTE applies the LTE predicate on the "name" field.
|
||||
func NameLTE(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldName, v))
|
||||
}
|
||||
|
||||
// NameContains applies the Contains predicate on the "name" field.
|
||||
func NameContains(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldContains(FieldName, v))
|
||||
}
|
||||
|
||||
// NameHasPrefix applies the HasPrefix predicate on the "name" field.
|
||||
func NameHasPrefix(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldHasPrefix(FieldName, v))
|
||||
}
|
||||
|
||||
// NameHasSuffix applies the HasSuffix predicate on the "name" field.
|
||||
func NameHasSuffix(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldHasSuffix(FieldName, v))
|
||||
}
|
||||
|
||||
// NameEqualFold applies the EqualFold predicate on the "name" field.
|
||||
func NameEqualFold(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldEqualFold(FieldName, v))
|
||||
}
|
||||
|
||||
// NameContainsFold applies the ContainsFold predicate on the "name" field.
|
||||
func NameContainsFold(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldContainsFold(FieldName, v))
|
||||
}
|
||||
|
||||
// IconEQ applies the EQ predicate on the "icon" field.
|
||||
func IconEQ(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconNEQ applies the NEQ predicate on the "icon" field.
|
||||
func IconNEQ(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconIn applies the In predicate on the "icon" field.
|
||||
func IconIn(vs ...string) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldIcon, vs...))
|
||||
}
|
||||
|
||||
// IconNotIn applies the NotIn predicate on the "icon" field.
|
||||
func IconNotIn(vs ...string) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldIcon, vs...))
|
||||
}
|
||||
|
||||
// IconGT applies the GT predicate on the "icon" field.
|
||||
func IconGT(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconGTE applies the GTE predicate on the "icon" field.
|
||||
func IconGTE(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconLT applies the LT predicate on the "icon" field.
|
||||
func IconLT(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconLTE applies the LTE predicate on the "icon" field.
|
||||
func IconLTE(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconContains applies the Contains predicate on the "icon" field.
|
||||
func IconContains(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldContains(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconHasPrefix applies the HasPrefix predicate on the "icon" field.
|
||||
func IconHasPrefix(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldHasPrefix(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconHasSuffix applies the HasSuffix predicate on the "icon" field.
|
||||
func IconHasSuffix(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldHasSuffix(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconEqualFold applies the EqualFold predicate on the "icon" field.
|
||||
func IconEqualFold(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldEqualFold(FieldIcon, v))
|
||||
}
|
||||
|
||||
// IconContainsFold applies the ContainsFold predicate on the "icon" field.
|
||||
func IconContainsFold(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldContainsFold(FieldIcon, v))
|
||||
}
|
||||
|
||||
// CategoryEQ applies the EQ predicate on the "category" field.
|
||||
func CategoryEQ(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryNEQ applies the NEQ predicate on the "category" field.
|
||||
func CategoryNEQ(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryIn applies the In predicate on the "category" field.
|
||||
func CategoryIn(vs ...string) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldCategory, vs...))
|
||||
}
|
||||
|
||||
// CategoryNotIn applies the NotIn predicate on the "category" field.
|
||||
func CategoryNotIn(vs ...string) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldCategory, vs...))
|
||||
}
|
||||
|
||||
// CategoryGT applies the GT predicate on the "category" field.
|
||||
func CategoryGT(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryGTE applies the GTE predicate on the "category" field.
|
||||
func CategoryGTE(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryLT applies the LT predicate on the "category" field.
|
||||
func CategoryLT(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryLTE applies the LTE predicate on the "category" field.
|
||||
func CategoryLTE(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryContains applies the Contains predicate on the "category" field.
|
||||
func CategoryContains(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldContains(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryHasPrefix applies the HasPrefix predicate on the "category" field.
|
||||
func CategoryHasPrefix(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldHasPrefix(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryHasSuffix applies the HasSuffix predicate on the "category" field.
|
||||
func CategoryHasSuffix(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldHasSuffix(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryEqualFold applies the EqualFold predicate on the "category" field.
|
||||
func CategoryEqualFold(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldEqualFold(FieldCategory, v))
|
||||
}
|
||||
|
||||
// CategoryContainsFold applies the ContainsFold predicate on the "category" field.
|
||||
func CategoryContainsFold(v string) predicate.Games {
|
||||
return predicate.Games(sql.FieldContainsFold(FieldCategory, v))
|
||||
}
|
||||
|
||||
// SortOrderEQ applies the EQ predicate on the "sort_order" field.
|
||||
func SortOrderEQ(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// SortOrderNEQ applies the NEQ predicate on the "sort_order" field.
|
||||
func SortOrderNEQ(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// SortOrderIn applies the In predicate on the "sort_order" field.
|
||||
func SortOrderIn(vs ...int) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldSortOrder, vs...))
|
||||
}
|
||||
|
||||
// SortOrderNotIn applies the NotIn predicate on the "sort_order" field.
|
||||
func SortOrderNotIn(vs ...int) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldSortOrder, vs...))
|
||||
}
|
||||
|
||||
// SortOrderGT applies the GT predicate on the "sort_order" field.
|
||||
func SortOrderGT(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// SortOrderGTE applies the GTE predicate on the "sort_order" field.
|
||||
func SortOrderGTE(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// SortOrderLT applies the LT predicate on the "sort_order" field.
|
||||
func SortOrderLT(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// SortOrderLTE applies the LTE predicate on the "sort_order" field.
|
||||
func SortOrderLTE(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// IsActiveEQ applies the EQ predicate on the "is_active" field.
|
||||
func IsActiveEQ(v bool) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldIsActive, v))
|
||||
}
|
||||
|
||||
// IsActiveNEQ applies the NEQ predicate on the "is_active" field.
|
||||
func IsActiveNEQ(v bool) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldIsActive, v))
|
||||
}
|
||||
|
||||
// IsActiveIsNil applies the IsNil predicate on the "is_active" field.
|
||||
func IsActiveIsNil() predicate.Games {
|
||||
return predicate.Games(sql.FieldIsNull(FieldIsActive))
|
||||
}
|
||||
|
||||
// IsActiveNotNil applies the NotNil predicate on the "is_active" field.
|
||||
func IsActiveNotNil() predicate.Games {
|
||||
return predicate.Games(sql.FieldNotNull(FieldIsActive))
|
||||
}
|
||||
|
||||
// CreatedAtEQ applies the EQ predicate on the "created_at" field.
|
||||
func CreatedAtEQ(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtNEQ applies the NEQ predicate on the "created_at" field.
|
||||
func CreatedAtNEQ(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtIn applies the In predicate on the "created_at" field.
|
||||
func CreatedAtIn(vs ...time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldCreatedAt, vs...))
|
||||
}
|
||||
|
||||
// CreatedAtNotIn applies the NotIn predicate on the "created_at" field.
|
||||
func CreatedAtNotIn(vs ...time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldCreatedAt, vs...))
|
||||
}
|
||||
|
||||
// CreatedAtGT applies the GT predicate on the "created_at" field.
|
||||
func CreatedAtGT(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtGTE applies the GTE predicate on the "created_at" field.
|
||||
func CreatedAtGTE(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtLT applies the LT predicate on the "created_at" field.
|
||||
func CreatedAtLT(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtLTE applies the LTE predicate on the "created_at" field.
|
||||
func CreatedAtLTE(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtEQ applies the EQ predicate on the "updated_at" field.
|
||||
func UpdatedAtEQ(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtNEQ applies the NEQ predicate on the "updated_at" field.
|
||||
func UpdatedAtNEQ(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtIn applies the In predicate on the "updated_at" field.
|
||||
func UpdatedAtIn(vs ...time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldUpdatedAt, vs...))
|
||||
}
|
||||
|
||||
// UpdatedAtNotIn applies the NotIn predicate on the "updated_at" field.
|
||||
func UpdatedAtNotIn(vs ...time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldUpdatedAt, vs...))
|
||||
}
|
||||
|
||||
// UpdatedAtGT applies the GT predicate on the "updated_at" field.
|
||||
func UpdatedAtGT(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtGTE applies the GTE predicate on the "updated_at" field.
|
||||
func UpdatedAtGTE(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtLT applies the LT predicate on the "updated_at" field.
|
||||
func UpdatedAtLT(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtLTE applies the LTE predicate on the "updated_at" field.
|
||||
func UpdatedAtLTE(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// And groups predicates with the AND operator between them.
|
||||
func And(predicates ...predicate.Games) predicate.Games {
|
||||
return predicate.Games(sql.AndPredicates(predicates...))
|
||||
}
|
||||
|
||||
// Or groups predicates with the OR operator between them.
|
||||
func Or(predicates ...predicate.Games) predicate.Games {
|
||||
return predicate.Games(sql.OrPredicates(predicates...))
|
||||
}
|
||||
|
||||
// Not applies the not operator on the given predicate.
|
||||
func Not(p predicate.Games) predicate.Games {
|
||||
return predicate.Games(sql.NotPredicates(p))
|
||||
}
|
||||
@@ -0,0 +1,335 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
"juwan-backend/app/game/rpc/internal/models/games"
|
||||
"time"
|
||||
|
||||
"entgo.io/ent/dialect/sql/sqlgraph"
|
||||
"entgo.io/ent/schema/field"
|
||||
)
|
||||
|
||||
// GamesCreate is the builder for creating a Games entity.
|
||||
type GamesCreate struct {
|
||||
config
|
||||
mutation *GamesMutation
|
||||
hooks []Hook
|
||||
}
|
||||
|
||||
// SetName sets the "name" field.
|
||||
func (_c *GamesCreate) SetName(v string) *GamesCreate {
|
||||
_c.mutation.SetName(v)
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetIcon sets the "icon" field.
|
||||
func (_c *GamesCreate) SetIcon(v string) *GamesCreate {
|
||||
_c.mutation.SetIcon(v)
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetCategory sets the "category" field.
|
||||
func (_c *GamesCreate) SetCategory(v string) *GamesCreate {
|
||||
_c.mutation.SetCategory(v)
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetSortOrder sets the "sort_order" field.
|
||||
func (_c *GamesCreate) SetSortOrder(v int) *GamesCreate {
|
||||
_c.mutation.SetSortOrder(v)
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetNillableSortOrder sets the "sort_order" field if the given value is not nil.
|
||||
func (_c *GamesCreate) SetNillableSortOrder(v *int) *GamesCreate {
|
||||
if v != nil {
|
||||
_c.SetSortOrder(*v)
|
||||
}
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetIsActive sets the "is_active" field.
|
||||
func (_c *GamesCreate) SetIsActive(v bool) *GamesCreate {
|
||||
_c.mutation.SetIsActive(v)
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetNillableIsActive sets the "is_active" field if the given value is not nil.
|
||||
func (_c *GamesCreate) SetNillableIsActive(v *bool) *GamesCreate {
|
||||
if v != nil {
|
||||
_c.SetIsActive(*v)
|
||||
}
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the "created_at" field.
|
||||
func (_c *GamesCreate) SetCreatedAt(v time.Time) *GamesCreate {
|
||||
_c.mutation.SetCreatedAt(v)
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
|
||||
func (_c *GamesCreate) SetNillableCreatedAt(v *time.Time) *GamesCreate {
|
||||
if v != nil {
|
||||
_c.SetCreatedAt(*v)
|
||||
}
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetUpdatedAt sets the "updated_at" field.
|
||||
func (_c *GamesCreate) SetUpdatedAt(v time.Time) *GamesCreate {
|
||||
_c.mutation.SetUpdatedAt(v)
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
|
||||
func (_c *GamesCreate) SetNillableUpdatedAt(v *time.Time) *GamesCreate {
|
||||
if v != nil {
|
||||
_c.SetUpdatedAt(*v)
|
||||
}
|
||||
return _c
|
||||
}
|
||||
|
||||
// SetID sets the "id" field.
|
||||
func (_c *GamesCreate) SetID(v int64) *GamesCreate {
|
||||
_c.mutation.SetID(v)
|
||||
return _c
|
||||
}
|
||||
|
||||
// Mutation returns the GamesMutation object of the builder.
|
||||
func (_c *GamesCreate) Mutation() *GamesMutation {
|
||||
return _c.mutation
|
||||
}
|
||||
|
||||
// Save creates the Games in the database.
|
||||
func (_c *GamesCreate) Save(ctx context.Context) (*Games, error) {
|
||||
_c.defaults()
|
||||
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
|
||||
}
|
||||
|
||||
// SaveX calls Save and panics if Save returns an error.
|
||||
func (_c *GamesCreate) SaveX(ctx context.Context) *Games {
|
||||
v, err := _c.Save(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Exec executes the query.
|
||||
func (_c *GamesCreate) Exec(ctx context.Context) error {
|
||||
_, err := _c.Save(ctx)
|
||||
return err
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_c *GamesCreate) ExecX(ctx context.Context) {
|
||||
if err := _c.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
// defaults sets the default values of the builder before save.
|
||||
func (_c *GamesCreate) defaults() {
|
||||
if _, ok := _c.mutation.SortOrder(); !ok {
|
||||
v := games.DefaultSortOrder
|
||||
_c.mutation.SetSortOrder(v)
|
||||
}
|
||||
if _, ok := _c.mutation.IsActive(); !ok {
|
||||
v := games.DefaultIsActive
|
||||
_c.mutation.SetIsActive(v)
|
||||
}
|
||||
if _, ok := _c.mutation.CreatedAt(); !ok {
|
||||
v := games.DefaultCreatedAt()
|
||||
_c.mutation.SetCreatedAt(v)
|
||||
}
|
||||
if _, ok := _c.mutation.UpdatedAt(); !ok {
|
||||
v := games.DefaultUpdatedAt()
|
||||
_c.mutation.SetUpdatedAt(v)
|
||||
}
|
||||
}
|
||||
|
||||
// check runs all checks and user-defined validators on the builder.
|
||||
func (_c *GamesCreate) check() error {
|
||||
if _, ok := _c.mutation.Name(); !ok {
|
||||
return &ValidationError{Name: "name", err: errors.New(`models: missing required field "Games.name"`)}
|
||||
}
|
||||
if v, ok := _c.mutation.Name(); ok {
|
||||
if err := games.NameValidator(v); err != nil {
|
||||
return &ValidationError{Name: "name", err: fmt.Errorf(`models: validator failed for field "Games.name": %w`, err)}
|
||||
}
|
||||
}
|
||||
if _, ok := _c.mutation.Icon(); !ok {
|
||||
return &ValidationError{Name: "icon", err: errors.New(`models: missing required field "Games.icon"`)}
|
||||
}
|
||||
if _, ok := _c.mutation.Category(); !ok {
|
||||
return &ValidationError{Name: "category", err: errors.New(`models: missing required field "Games.category"`)}
|
||||
}
|
||||
if v, ok := _c.mutation.Category(); ok {
|
||||
if err := games.CategoryValidator(v); err != nil {
|
||||
return &ValidationError{Name: "category", err: fmt.Errorf(`models: validator failed for field "Games.category": %w`, err)}
|
||||
}
|
||||
}
|
||||
if _, ok := _c.mutation.SortOrder(); !ok {
|
||||
return &ValidationError{Name: "sort_order", err: errors.New(`models: missing required field "Games.sort_order"`)}
|
||||
}
|
||||
if _, ok := _c.mutation.CreatedAt(); !ok {
|
||||
return &ValidationError{Name: "created_at", err: errors.New(`models: missing required field "Games.created_at"`)}
|
||||
}
|
||||
if _, ok := _c.mutation.UpdatedAt(); !ok {
|
||||
return &ValidationError{Name: "updated_at", err: errors.New(`models: missing required field "Games.updated_at"`)}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_c *GamesCreate) sqlSave(ctx context.Context) (*Games, error) {
|
||||
if err := _c.check(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
_node, _spec := _c.createSpec()
|
||||
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
|
||||
if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
return nil, err
|
||||
}
|
||||
if _spec.ID.Value != _node.ID {
|
||||
id := _spec.ID.Value.(int64)
|
||||
_node.ID = int64(id)
|
||||
}
|
||||
_c.mutation.id = &_node.ID
|
||||
_c.mutation.done = true
|
||||
return _node, nil
|
||||
}
|
||||
|
||||
func (_c *GamesCreate) createSpec() (*Games, *sqlgraph.CreateSpec) {
|
||||
var (
|
||||
_node = &Games{config: _c.config}
|
||||
_spec = sqlgraph.NewCreateSpec(games.Table, sqlgraph.NewFieldSpec(games.FieldID, field.TypeInt64))
|
||||
)
|
||||
if id, ok := _c.mutation.ID(); ok {
|
||||
_node.ID = id
|
||||
_spec.ID.Value = id
|
||||
}
|
||||
if value, ok := _c.mutation.Name(); ok {
|
||||
_spec.SetField(games.FieldName, field.TypeString, value)
|
||||
_node.Name = value
|
||||
}
|
||||
if value, ok := _c.mutation.Icon(); ok {
|
||||
_spec.SetField(games.FieldIcon, field.TypeString, value)
|
||||
_node.Icon = value
|
||||
}
|
||||
if value, ok := _c.mutation.Category(); ok {
|
||||
_spec.SetField(games.FieldCategory, field.TypeString, value)
|
||||
_node.Category = value
|
||||
}
|
||||
if value, ok := _c.mutation.SortOrder(); ok {
|
||||
_spec.SetField(games.FieldSortOrder, field.TypeInt, value)
|
||||
_node.SortOrder = value
|
||||
}
|
||||
if value, ok := _c.mutation.IsActive(); ok {
|
||||
_spec.SetField(games.FieldIsActive, field.TypeBool, value)
|
||||
_node.IsActive = value
|
||||
}
|
||||
if value, ok := _c.mutation.CreatedAt(); ok {
|
||||
_spec.SetField(games.FieldCreatedAt, field.TypeTime, value)
|
||||
_node.CreatedAt = value
|
||||
}
|
||||
if value, ok := _c.mutation.UpdatedAt(); ok {
|
||||
_spec.SetField(games.FieldUpdatedAt, field.TypeTime, value)
|
||||
_node.UpdatedAt = value
|
||||
}
|
||||
return _node, _spec
|
||||
}
|
||||
|
||||
// GamesCreateBulk is the builder for creating many Games entities in bulk.
|
||||
type GamesCreateBulk struct {
|
||||
config
|
||||
err error
|
||||
builders []*GamesCreate
|
||||
}
|
||||
|
||||
// Save creates the Games entities in the database.
|
||||
func (_c *GamesCreateBulk) Save(ctx context.Context) ([]*Games, error) {
|
||||
if _c.err != nil {
|
||||
return nil, _c.err
|
||||
}
|
||||
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
|
||||
nodes := make([]*Games, len(_c.builders))
|
||||
mutators := make([]Mutator, len(_c.builders))
|
||||
for i := range _c.builders {
|
||||
func(i int, root context.Context) {
|
||||
builder := _c.builders[i]
|
||||
builder.defaults()
|
||||
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
|
||||
mutation, ok := m.(*GamesMutation)
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("unexpected mutation type %T", m)
|
||||
}
|
||||
if err := builder.check(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
builder.mutation = mutation
|
||||
var err error
|
||||
nodes[i], specs[i] = builder.createSpec()
|
||||
if i < len(mutators)-1 {
|
||||
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
|
||||
} else {
|
||||
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
|
||||
// Invoke the actual operation on the latest mutation in the chain.
|
||||
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
|
||||
if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
}
|
||||
}
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
mutation.id = &nodes[i].ID
|
||||
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
|
||||
id := specs[i].ID.Value.(int64)
|
||||
nodes[i].ID = int64(id)
|
||||
}
|
||||
mutation.done = true
|
||||
return nodes[i], nil
|
||||
})
|
||||
for i := len(builder.hooks) - 1; i >= 0; i-- {
|
||||
mut = builder.hooks[i](mut)
|
||||
}
|
||||
mutators[i] = mut
|
||||
}(i, ctx)
|
||||
}
|
||||
if len(mutators) > 0 {
|
||||
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
return nodes, nil
|
||||
}
|
||||
|
||||
// SaveX is like Save, but panics if an error occurs.
|
||||
func (_c *GamesCreateBulk) SaveX(ctx context.Context) []*Games {
|
||||
v, err := _c.Save(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Exec executes the query.
|
||||
func (_c *GamesCreateBulk) Exec(ctx context.Context) error {
|
||||
_, err := _c.Save(ctx)
|
||||
return err
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_c *GamesCreateBulk) ExecX(ctx context.Context) {
|
||||
if err := _c.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"juwan-backend/app/game/rpc/internal/models/games"
|
||||
"juwan-backend/app/game/rpc/internal/models/predicate"
|
||||
|
||||
"entgo.io/ent/dialect/sql"
|
||||
"entgo.io/ent/dialect/sql/sqlgraph"
|
||||
"entgo.io/ent/schema/field"
|
||||
)
|
||||
|
||||
// GamesDelete is the builder for deleting a Games entity.
|
||||
type GamesDelete struct {
|
||||
config
|
||||
hooks []Hook
|
||||
mutation *GamesMutation
|
||||
}
|
||||
|
||||
// Where appends a list predicates to the GamesDelete builder.
|
||||
func (_d *GamesDelete) Where(ps ...predicate.Games) *GamesDelete {
|
||||
_d.mutation.Where(ps...)
|
||||
return _d
|
||||
}
|
||||
|
||||
// Exec executes the deletion query and returns how many vertices were deleted.
|
||||
func (_d *GamesDelete) Exec(ctx context.Context) (int, error) {
|
||||
return withHooks(ctx, _d.sqlExec, _d.mutation, _d.hooks)
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_d *GamesDelete) ExecX(ctx context.Context) int {
|
||||
n, err := _d.Exec(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
func (_d *GamesDelete) sqlExec(ctx context.Context) (int, error) {
|
||||
_spec := sqlgraph.NewDeleteSpec(games.Table, sqlgraph.NewFieldSpec(games.FieldID, field.TypeInt64))
|
||||
if ps := _d.mutation.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
affected, err := sqlgraph.DeleteNodes(ctx, _d.driver, _spec)
|
||||
if err != nil && sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
_d.mutation.done = true
|
||||
return affected, err
|
||||
}
|
||||
|
||||
// GamesDeleteOne is the builder for deleting a single Games entity.
|
||||
type GamesDeleteOne struct {
|
||||
_d *GamesDelete
|
||||
}
|
||||
|
||||
// Where appends a list predicates to the GamesDelete builder.
|
||||
func (_d *GamesDeleteOne) Where(ps ...predicate.Games) *GamesDeleteOne {
|
||||
_d._d.mutation.Where(ps...)
|
||||
return _d
|
||||
}
|
||||
|
||||
// Exec executes the deletion query.
|
||||
func (_d *GamesDeleteOne) Exec(ctx context.Context) error {
|
||||
n, err := _d._d.Exec(ctx)
|
||||
switch {
|
||||
case err != nil:
|
||||
return err
|
||||
case n == 0:
|
||||
return &NotFoundError{games.Label}
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_d *GamesDeleteOne) ExecX(ctx context.Context) {
|
||||
if err := _d.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,527 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"juwan-backend/app/game/rpc/internal/models/games"
|
||||
"juwan-backend/app/game/rpc/internal/models/predicate"
|
||||
"math"
|
||||
|
||||
"entgo.io/ent"
|
||||
"entgo.io/ent/dialect/sql"
|
||||
"entgo.io/ent/dialect/sql/sqlgraph"
|
||||
"entgo.io/ent/schema/field"
|
||||
)
|
||||
|
||||
// GamesQuery is the builder for querying Games entities.
|
||||
type GamesQuery struct {
|
||||
config
|
||||
ctx *QueryContext
|
||||
order []games.OrderOption
|
||||
inters []Interceptor
|
||||
predicates []predicate.Games
|
||||
// intermediate query (i.e. traversal path).
|
||||
sql *sql.Selector
|
||||
path func(context.Context) (*sql.Selector, error)
|
||||
}
|
||||
|
||||
// Where adds a new predicate for the GamesQuery builder.
|
||||
func (_q *GamesQuery) Where(ps ...predicate.Games) *GamesQuery {
|
||||
_q.predicates = append(_q.predicates, ps...)
|
||||
return _q
|
||||
}
|
||||
|
||||
// Limit the number of records to be returned by this query.
|
||||
func (_q *GamesQuery) Limit(limit int) *GamesQuery {
|
||||
_q.ctx.Limit = &limit
|
||||
return _q
|
||||
}
|
||||
|
||||
// Offset to start from.
|
||||
func (_q *GamesQuery) Offset(offset int) *GamesQuery {
|
||||
_q.ctx.Offset = &offset
|
||||
return _q
|
||||
}
|
||||
|
||||
// Unique configures the query builder to filter duplicate records on query.
|
||||
// By default, unique is set to true, and can be disabled using this method.
|
||||
func (_q *GamesQuery) Unique(unique bool) *GamesQuery {
|
||||
_q.ctx.Unique = &unique
|
||||
return _q
|
||||
}
|
||||
|
||||
// Order specifies how the records should be ordered.
|
||||
func (_q *GamesQuery) Order(o ...games.OrderOption) *GamesQuery {
|
||||
_q.order = append(_q.order, o...)
|
||||
return _q
|
||||
}
|
||||
|
||||
// First returns the first Games entity from the query.
|
||||
// Returns a *NotFoundError when no Games was found.
|
||||
func (_q *GamesQuery) First(ctx context.Context) (*Games, error) {
|
||||
nodes, err := _q.Limit(1).All(setContextOp(ctx, _q.ctx, ent.OpQueryFirst))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if len(nodes) == 0 {
|
||||
return nil, &NotFoundError{games.Label}
|
||||
}
|
||||
return nodes[0], nil
|
||||
}
|
||||
|
||||
// FirstX is like First, but panics if an error occurs.
|
||||
func (_q *GamesQuery) FirstX(ctx context.Context) *Games {
|
||||
node, err := _q.First(ctx)
|
||||
if err != nil && !IsNotFound(err) {
|
||||
panic(err)
|
||||
}
|
||||
return node
|
||||
}
|
||||
|
||||
// FirstID returns the first Games ID from the query.
|
||||
// Returns a *NotFoundError when no Games ID was found.
|
||||
func (_q *GamesQuery) FirstID(ctx context.Context) (id int64, err error) {
|
||||
var ids []int64
|
||||
if ids, err = _q.Limit(1).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryFirstID)); err != nil {
|
||||
return
|
||||
}
|
||||
if len(ids) == 0 {
|
||||
err = &NotFoundError{games.Label}
|
||||
return
|
||||
}
|
||||
return ids[0], nil
|
||||
}
|
||||
|
||||
// FirstIDX is like FirstID, but panics if an error occurs.
|
||||
func (_q *GamesQuery) FirstIDX(ctx context.Context) int64 {
|
||||
id, err := _q.FirstID(ctx)
|
||||
if err != nil && !IsNotFound(err) {
|
||||
panic(err)
|
||||
}
|
||||
return id
|
||||
}
|
||||
|
||||
// Only returns a single Games entity found by the query, ensuring it only returns one.
|
||||
// Returns a *NotSingularError when more than one Games entity is found.
|
||||
// Returns a *NotFoundError when no Games entities are found.
|
||||
func (_q *GamesQuery) Only(ctx context.Context) (*Games, error) {
|
||||
nodes, err := _q.Limit(2).All(setContextOp(ctx, _q.ctx, ent.OpQueryOnly))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
switch len(nodes) {
|
||||
case 1:
|
||||
return nodes[0], nil
|
||||
case 0:
|
||||
return nil, &NotFoundError{games.Label}
|
||||
default:
|
||||
return nil, &NotSingularError{games.Label}
|
||||
}
|
||||
}
|
||||
|
||||
// OnlyX is like Only, but panics if an error occurs.
|
||||
func (_q *GamesQuery) OnlyX(ctx context.Context) *Games {
|
||||
node, err := _q.Only(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return node
|
||||
}
|
||||
|
||||
// OnlyID is like Only, but returns the only Games ID in the query.
|
||||
// Returns a *NotSingularError when more than one Games ID is found.
|
||||
// Returns a *NotFoundError when no entities are found.
|
||||
func (_q *GamesQuery) OnlyID(ctx context.Context) (id int64, err error) {
|
||||
var ids []int64
|
||||
if ids, err = _q.Limit(2).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryOnlyID)); err != nil {
|
||||
return
|
||||
}
|
||||
switch len(ids) {
|
||||
case 1:
|
||||
id = ids[0]
|
||||
case 0:
|
||||
err = &NotFoundError{games.Label}
|
||||
default:
|
||||
err = &NotSingularError{games.Label}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// OnlyIDX is like OnlyID, but panics if an error occurs.
|
||||
func (_q *GamesQuery) OnlyIDX(ctx context.Context) int64 {
|
||||
id, err := _q.OnlyID(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return id
|
||||
}
|
||||
|
||||
// All executes the query and returns a list of GamesSlice.
|
||||
func (_q *GamesQuery) All(ctx context.Context) ([]*Games, error) {
|
||||
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryAll)
|
||||
if err := _q.prepareQuery(ctx); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
qr := querierAll[[]*Games, *GamesQuery]()
|
||||
return withInterceptors[[]*Games](ctx, _q, qr, _q.inters)
|
||||
}
|
||||
|
||||
// AllX is like All, but panics if an error occurs.
|
||||
func (_q *GamesQuery) AllX(ctx context.Context) []*Games {
|
||||
nodes, err := _q.All(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return nodes
|
||||
}
|
||||
|
||||
// IDs executes the query and returns a list of Games IDs.
|
||||
func (_q *GamesQuery) IDs(ctx context.Context) (ids []int64, err error) {
|
||||
if _q.ctx.Unique == nil && _q.path != nil {
|
||||
_q.Unique(true)
|
||||
}
|
||||
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryIDs)
|
||||
if err = _q.Select(games.FieldID).Scan(ctx, &ids); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return ids, nil
|
||||
}
|
||||
|
||||
// IDsX is like IDs, but panics if an error occurs.
|
||||
func (_q *GamesQuery) IDsX(ctx context.Context) []int64 {
|
||||
ids, err := _q.IDs(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return ids
|
||||
}
|
||||
|
||||
// Count returns the count of the given query.
|
||||
func (_q *GamesQuery) Count(ctx context.Context) (int, error) {
|
||||
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryCount)
|
||||
if err := _q.prepareQuery(ctx); err != nil {
|
||||
return 0, err
|
||||
}
|
||||
return withInterceptors[int](ctx, _q, querierCount[*GamesQuery](), _q.inters)
|
||||
}
|
||||
|
||||
// CountX is like Count, but panics if an error occurs.
|
||||
func (_q *GamesQuery) CountX(ctx context.Context) int {
|
||||
count, err := _q.Count(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
// Exist returns true if the query has elements in the graph.
|
||||
func (_q *GamesQuery) Exist(ctx context.Context) (bool, error) {
|
||||
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryExist)
|
||||
switch _, err := _q.FirstID(ctx); {
|
||||
case IsNotFound(err):
|
||||
return false, nil
|
||||
case err != nil:
|
||||
return false, fmt.Errorf("models: check existence: %w", err)
|
||||
default:
|
||||
return true, nil
|
||||
}
|
||||
}
|
||||
|
||||
// ExistX is like Exist, but panics if an error occurs.
|
||||
func (_q *GamesQuery) ExistX(ctx context.Context) bool {
|
||||
exist, err := _q.Exist(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return exist
|
||||
}
|
||||
|
||||
// Clone returns a duplicate of the GamesQuery builder, including all associated steps. It can be
|
||||
// used to prepare common query builders and use them differently after the clone is made.
|
||||
func (_q *GamesQuery) Clone() *GamesQuery {
|
||||
if _q == nil {
|
||||
return nil
|
||||
}
|
||||
return &GamesQuery{
|
||||
config: _q.config,
|
||||
ctx: _q.ctx.Clone(),
|
||||
order: append([]games.OrderOption{}, _q.order...),
|
||||
inters: append([]Interceptor{}, _q.inters...),
|
||||
predicates: append([]predicate.Games{}, _q.predicates...),
|
||||
// clone intermediate query.
|
||||
sql: _q.sql.Clone(),
|
||||
path: _q.path,
|
||||
}
|
||||
}
|
||||
|
||||
// GroupBy is used to group vertices by one or more fields/columns.
|
||||
// It is often used with aggregate functions, like: count, max, mean, min, sum.
|
||||
//
|
||||
// Example:
|
||||
//
|
||||
// var v []struct {
|
||||
// Name string `json:"name,omitempty"`
|
||||
// Count int `json:"count,omitempty"`
|
||||
// }
|
||||
//
|
||||
// client.Games.Query().
|
||||
// GroupBy(games.FieldName).
|
||||
// Aggregate(models.Count()).
|
||||
// Scan(ctx, &v)
|
||||
func (_q *GamesQuery) GroupBy(field string, fields ...string) *GamesGroupBy {
|
||||
_q.ctx.Fields = append([]string{field}, fields...)
|
||||
grbuild := &GamesGroupBy{build: _q}
|
||||
grbuild.flds = &_q.ctx.Fields
|
||||
grbuild.label = games.Label
|
||||
grbuild.scan = grbuild.Scan
|
||||
return grbuild
|
||||
}
|
||||
|
||||
// Select allows the selection one or more fields/columns for the given query,
|
||||
// instead of selecting all fields in the entity.
|
||||
//
|
||||
// Example:
|
||||
//
|
||||
// var v []struct {
|
||||
// Name string `json:"name,omitempty"`
|
||||
// }
|
||||
//
|
||||
// client.Games.Query().
|
||||
// Select(games.FieldName).
|
||||
// Scan(ctx, &v)
|
||||
func (_q *GamesQuery) Select(fields ...string) *GamesSelect {
|
||||
_q.ctx.Fields = append(_q.ctx.Fields, fields...)
|
||||
sbuild := &GamesSelect{GamesQuery: _q}
|
||||
sbuild.label = games.Label
|
||||
sbuild.flds, sbuild.scan = &_q.ctx.Fields, sbuild.Scan
|
||||
return sbuild
|
||||
}
|
||||
|
||||
// Aggregate returns a GamesSelect configured with the given aggregations.
|
||||
func (_q *GamesQuery) Aggregate(fns ...AggregateFunc) *GamesSelect {
|
||||
return _q.Select().Aggregate(fns...)
|
||||
}
|
||||
|
||||
func (_q *GamesQuery) prepareQuery(ctx context.Context) error {
|
||||
for _, inter := range _q.inters {
|
||||
if inter == nil {
|
||||
return fmt.Errorf("models: uninitialized interceptor (forgotten import models/runtime?)")
|
||||
}
|
||||
if trv, ok := inter.(Traverser); ok {
|
||||
if err := trv.Traverse(ctx, _q); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
for _, f := range _q.ctx.Fields {
|
||||
if !games.ValidColumn(f) {
|
||||
return &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
|
||||
}
|
||||
}
|
||||
if _q.path != nil {
|
||||
prev, err := _q.path(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
_q.sql = prev
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_q *GamesQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Games, error) {
|
||||
var (
|
||||
nodes = []*Games{}
|
||||
_spec = _q.querySpec()
|
||||
)
|
||||
_spec.ScanValues = func(columns []string) ([]any, error) {
|
||||
return (*Games).scanValues(nil, columns)
|
||||
}
|
||||
_spec.Assign = func(columns []string, values []any) error {
|
||||
node := &Games{config: _q.config}
|
||||
nodes = append(nodes, node)
|
||||
return node.assignValues(columns, values)
|
||||
}
|
||||
for i := range hooks {
|
||||
hooks[i](ctx, _spec)
|
||||
}
|
||||
if err := sqlgraph.QueryNodes(ctx, _q.driver, _spec); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if len(nodes) == 0 {
|
||||
return nodes, nil
|
||||
}
|
||||
return nodes, nil
|
||||
}
|
||||
|
||||
func (_q *GamesQuery) sqlCount(ctx context.Context) (int, error) {
|
||||
_spec := _q.querySpec()
|
||||
_spec.Node.Columns = _q.ctx.Fields
|
||||
if len(_q.ctx.Fields) > 0 {
|
||||
_spec.Unique = _q.ctx.Unique != nil && *_q.ctx.Unique
|
||||
}
|
||||
return sqlgraph.CountNodes(ctx, _q.driver, _spec)
|
||||
}
|
||||
|
||||
func (_q *GamesQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
_spec := sqlgraph.NewQuerySpec(games.Table, games.Columns, sqlgraph.NewFieldSpec(games.FieldID, field.TypeInt64))
|
||||
_spec.From = _q.sql
|
||||
if unique := _q.ctx.Unique; unique != nil {
|
||||
_spec.Unique = *unique
|
||||
} else if _q.path != nil {
|
||||
_spec.Unique = true
|
||||
}
|
||||
if fields := _q.ctx.Fields; len(fields) > 0 {
|
||||
_spec.Node.Columns = make([]string, 0, len(fields))
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, games.FieldID)
|
||||
for i := range fields {
|
||||
if fields[i] != games.FieldID {
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, fields[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
if ps := _q.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
if limit := _q.ctx.Limit; limit != nil {
|
||||
_spec.Limit = *limit
|
||||
}
|
||||
if offset := _q.ctx.Offset; offset != nil {
|
||||
_spec.Offset = *offset
|
||||
}
|
||||
if ps := _q.order; len(ps) > 0 {
|
||||
_spec.Order = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
return _spec
|
||||
}
|
||||
|
||||
func (_q *GamesQuery) sqlQuery(ctx context.Context) *sql.Selector {
|
||||
builder := sql.Dialect(_q.driver.Dialect())
|
||||
t1 := builder.Table(games.Table)
|
||||
columns := _q.ctx.Fields
|
||||
if len(columns) == 0 {
|
||||
columns = games.Columns
|
||||
}
|
||||
selector := builder.Select(t1.Columns(columns...)...).From(t1)
|
||||
if _q.sql != nil {
|
||||
selector = _q.sql
|
||||
selector.Select(selector.Columns(columns...)...)
|
||||
}
|
||||
if _q.ctx.Unique != nil && *_q.ctx.Unique {
|
||||
selector.Distinct()
|
||||
}
|
||||
for _, p := range _q.predicates {
|
||||
p(selector)
|
||||
}
|
||||
for _, p := range _q.order {
|
||||
p(selector)
|
||||
}
|
||||
if offset := _q.ctx.Offset; offset != nil {
|
||||
// limit is mandatory for offset clause. We start
|
||||
// with default value, and override it below if needed.
|
||||
selector.Offset(*offset).Limit(math.MaxInt32)
|
||||
}
|
||||
if limit := _q.ctx.Limit; limit != nil {
|
||||
selector.Limit(*limit)
|
||||
}
|
||||
return selector
|
||||
}
|
||||
|
||||
// GamesGroupBy is the group-by builder for Games entities.
|
||||
type GamesGroupBy struct {
|
||||
selector
|
||||
build *GamesQuery
|
||||
}
|
||||
|
||||
// Aggregate adds the given aggregation functions to the group-by query.
|
||||
func (_g *GamesGroupBy) Aggregate(fns ...AggregateFunc) *GamesGroupBy {
|
||||
_g.fns = append(_g.fns, fns...)
|
||||
return _g
|
||||
}
|
||||
|
||||
// Scan applies the selector query and scans the result into the given value.
|
||||
func (_g *GamesGroupBy) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, _g.build.ctx, ent.OpQueryGroupBy)
|
||||
if err := _g.build.prepareQuery(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
return scanWithInterceptors[*GamesQuery, *GamesGroupBy](ctx, _g.build, _g, _g.build.inters, v)
|
||||
}
|
||||
|
||||
func (_g *GamesGroupBy) sqlScan(ctx context.Context, root *GamesQuery, v any) error {
|
||||
selector := root.sqlQuery(ctx).Select()
|
||||
aggregation := make([]string, 0, len(_g.fns))
|
||||
for _, fn := range _g.fns {
|
||||
aggregation = append(aggregation, fn(selector))
|
||||
}
|
||||
if len(selector.SelectedColumns()) == 0 {
|
||||
columns := make([]string, 0, len(*_g.flds)+len(_g.fns))
|
||||
for _, f := range *_g.flds {
|
||||
columns = append(columns, selector.C(f))
|
||||
}
|
||||
columns = append(columns, aggregation...)
|
||||
selector.Select(columns...)
|
||||
}
|
||||
selector.GroupBy(selector.Columns(*_g.flds...)...)
|
||||
if err := selector.Err(); err != nil {
|
||||
return err
|
||||
}
|
||||
rows := &sql.Rows{}
|
||||
query, args := selector.Query()
|
||||
if err := _g.build.driver.Query(ctx, query, args, rows); err != nil {
|
||||
return err
|
||||
}
|
||||
defer rows.Close()
|
||||
return sql.ScanSlice(rows, v)
|
||||
}
|
||||
|
||||
// GamesSelect is the builder for selecting fields of Games entities.
|
||||
type GamesSelect struct {
|
||||
*GamesQuery
|
||||
selector
|
||||
}
|
||||
|
||||
// Aggregate adds the given aggregation functions to the selector query.
|
||||
func (_s *GamesSelect) Aggregate(fns ...AggregateFunc) *GamesSelect {
|
||||
_s.fns = append(_s.fns, fns...)
|
||||
return _s
|
||||
}
|
||||
|
||||
// Scan applies the selector query and scans the result into the given value.
|
||||
func (_s *GamesSelect) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, _s.ctx, ent.OpQuerySelect)
|
||||
if err := _s.prepareQuery(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
return scanWithInterceptors[*GamesQuery, *GamesSelect](ctx, _s.GamesQuery, _s, _s.inters, v)
|
||||
}
|
||||
|
||||
func (_s *GamesSelect) sqlScan(ctx context.Context, root *GamesQuery, v any) error {
|
||||
selector := root.sqlQuery(ctx)
|
||||
aggregation := make([]string, 0, len(_s.fns))
|
||||
for _, fn := range _s.fns {
|
||||
aggregation = append(aggregation, fn(selector))
|
||||
}
|
||||
switch n := len(*_s.selector.flds); {
|
||||
case n == 0 && len(aggregation) > 0:
|
||||
selector.Select(aggregation...)
|
||||
case n != 0 && len(aggregation) > 0:
|
||||
selector.AppendSelect(aggregation...)
|
||||
}
|
||||
rows := &sql.Rows{}
|
||||
query, args := selector.Query()
|
||||
if err := _s.driver.Query(ctx, query, args, rows); err != nil {
|
||||
return err
|
||||
}
|
||||
defer rows.Close()
|
||||
return sql.ScanSlice(rows, v)
|
||||
}
|
||||
@@ -0,0 +1,456 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
"juwan-backend/app/game/rpc/internal/models/games"
|
||||
"juwan-backend/app/game/rpc/internal/models/predicate"
|
||||
"time"
|
||||
|
||||
"entgo.io/ent/dialect/sql"
|
||||
"entgo.io/ent/dialect/sql/sqlgraph"
|
||||
"entgo.io/ent/schema/field"
|
||||
)
|
||||
|
||||
// GamesUpdate is the builder for updating Games entities.
|
||||
type GamesUpdate struct {
|
||||
config
|
||||
hooks []Hook
|
||||
mutation *GamesMutation
|
||||
}
|
||||
|
||||
// Where appends a list predicates to the GamesUpdate builder.
|
||||
func (_u *GamesUpdate) Where(ps ...predicate.Games) *GamesUpdate {
|
||||
_u.mutation.Where(ps...)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetName sets the "name" field.
|
||||
func (_u *GamesUpdate) SetName(v string) *GamesUpdate {
|
||||
_u.mutation.SetName(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableName sets the "name" field if the given value is not nil.
|
||||
func (_u *GamesUpdate) SetNillableName(v *string) *GamesUpdate {
|
||||
if v != nil {
|
||||
_u.SetName(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetIcon sets the "icon" field.
|
||||
func (_u *GamesUpdate) SetIcon(v string) *GamesUpdate {
|
||||
_u.mutation.SetIcon(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableIcon sets the "icon" field if the given value is not nil.
|
||||
func (_u *GamesUpdate) SetNillableIcon(v *string) *GamesUpdate {
|
||||
if v != nil {
|
||||
_u.SetIcon(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetCategory sets the "category" field.
|
||||
func (_u *GamesUpdate) SetCategory(v string) *GamesUpdate {
|
||||
_u.mutation.SetCategory(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableCategory sets the "category" field if the given value is not nil.
|
||||
func (_u *GamesUpdate) SetNillableCategory(v *string) *GamesUpdate {
|
||||
if v != nil {
|
||||
_u.SetCategory(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetSortOrder sets the "sort_order" field.
|
||||
func (_u *GamesUpdate) SetSortOrder(v int) *GamesUpdate {
|
||||
_u.mutation.ResetSortOrder()
|
||||
_u.mutation.SetSortOrder(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableSortOrder sets the "sort_order" field if the given value is not nil.
|
||||
func (_u *GamesUpdate) SetNillableSortOrder(v *int) *GamesUpdate {
|
||||
if v != nil {
|
||||
_u.SetSortOrder(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// AddSortOrder adds value to the "sort_order" field.
|
||||
func (_u *GamesUpdate) AddSortOrder(v int) *GamesUpdate {
|
||||
_u.mutation.AddSortOrder(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetIsActive sets the "is_active" field.
|
||||
func (_u *GamesUpdate) SetIsActive(v bool) *GamesUpdate {
|
||||
_u.mutation.SetIsActive(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableIsActive sets the "is_active" field if the given value is not nil.
|
||||
func (_u *GamesUpdate) SetNillableIsActive(v *bool) *GamesUpdate {
|
||||
if v != nil {
|
||||
_u.SetIsActive(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearIsActive clears the value of the "is_active" field.
|
||||
func (_u *GamesUpdate) ClearIsActive() *GamesUpdate {
|
||||
_u.mutation.ClearIsActive()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetUpdatedAt sets the "updated_at" field.
|
||||
func (_u *GamesUpdate) SetUpdatedAt(v time.Time) *GamesUpdate {
|
||||
_u.mutation.SetUpdatedAt(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Mutation returns the GamesMutation object of the builder.
|
||||
func (_u *GamesUpdate) Mutation() *GamesMutation {
|
||||
return _u.mutation
|
||||
}
|
||||
|
||||
// Save executes the query and returns the number of nodes affected by the update operation.
|
||||
func (_u *GamesUpdate) Save(ctx context.Context) (int, error) {
|
||||
_u.defaults()
|
||||
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
|
||||
}
|
||||
|
||||
// SaveX is like Save, but panics if an error occurs.
|
||||
func (_u *GamesUpdate) SaveX(ctx context.Context) int {
|
||||
affected, err := _u.Save(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return affected
|
||||
}
|
||||
|
||||
// Exec executes the query.
|
||||
func (_u *GamesUpdate) Exec(ctx context.Context) error {
|
||||
_, err := _u.Save(ctx)
|
||||
return err
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_u *GamesUpdate) ExecX(ctx context.Context) {
|
||||
if err := _u.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
// defaults sets the default values of the builder before save.
|
||||
func (_u *GamesUpdate) defaults() {
|
||||
if _, ok := _u.mutation.UpdatedAt(); !ok {
|
||||
v := games.UpdateDefaultUpdatedAt()
|
||||
_u.mutation.SetUpdatedAt(v)
|
||||
}
|
||||
}
|
||||
|
||||
// check runs all checks and user-defined validators on the builder.
|
||||
func (_u *GamesUpdate) check() error {
|
||||
if v, ok := _u.mutation.Name(); ok {
|
||||
if err := games.NameValidator(v); err != nil {
|
||||
return &ValidationError{Name: "name", err: fmt.Errorf(`models: validator failed for field "Games.name": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Category(); ok {
|
||||
if err := games.CategoryValidator(v); err != nil {
|
||||
return &ValidationError{Name: "category", err: fmt.Errorf(`models: validator failed for field "Games.category": %w`, err)}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_u *GamesUpdate) sqlSave(ctx context.Context) (_node int, err error) {
|
||||
if err := _u.check(); err != nil {
|
||||
return _node, err
|
||||
}
|
||||
_spec := sqlgraph.NewUpdateSpec(games.Table, games.Columns, sqlgraph.NewFieldSpec(games.FieldID, field.TypeInt64))
|
||||
if ps := _u.mutation.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
if value, ok := _u.mutation.Name(); ok {
|
||||
_spec.SetField(games.FieldName, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Icon(); ok {
|
||||
_spec.SetField(games.FieldIcon, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Category(); ok {
|
||||
_spec.SetField(games.FieldCategory, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.SortOrder(); ok {
|
||||
_spec.SetField(games.FieldSortOrder, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedSortOrder(); ok {
|
||||
_spec.AddField(games.FieldSortOrder, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.IsActive(); ok {
|
||||
_spec.SetField(games.FieldIsActive, field.TypeBool, value)
|
||||
}
|
||||
if _u.mutation.IsActiveCleared() {
|
||||
_spec.ClearField(games.FieldIsActive, field.TypeBool)
|
||||
}
|
||||
if value, ok := _u.mutation.UpdatedAt(); ok {
|
||||
_spec.SetField(games.FieldUpdatedAt, field.TypeTime, value)
|
||||
}
|
||||
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
|
||||
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
||||
err = &NotFoundError{games.Label}
|
||||
} else if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
return 0, err
|
||||
}
|
||||
_u.mutation.done = true
|
||||
return _node, nil
|
||||
}
|
||||
|
||||
// GamesUpdateOne is the builder for updating a single Games entity.
|
||||
type GamesUpdateOne struct {
|
||||
config
|
||||
fields []string
|
||||
hooks []Hook
|
||||
mutation *GamesMutation
|
||||
}
|
||||
|
||||
// SetName sets the "name" field.
|
||||
func (_u *GamesUpdateOne) SetName(v string) *GamesUpdateOne {
|
||||
_u.mutation.SetName(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableName sets the "name" field if the given value is not nil.
|
||||
func (_u *GamesUpdateOne) SetNillableName(v *string) *GamesUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetName(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetIcon sets the "icon" field.
|
||||
func (_u *GamesUpdateOne) SetIcon(v string) *GamesUpdateOne {
|
||||
_u.mutation.SetIcon(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableIcon sets the "icon" field if the given value is not nil.
|
||||
func (_u *GamesUpdateOne) SetNillableIcon(v *string) *GamesUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetIcon(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetCategory sets the "category" field.
|
||||
func (_u *GamesUpdateOne) SetCategory(v string) *GamesUpdateOne {
|
||||
_u.mutation.SetCategory(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableCategory sets the "category" field if the given value is not nil.
|
||||
func (_u *GamesUpdateOne) SetNillableCategory(v *string) *GamesUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetCategory(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetSortOrder sets the "sort_order" field.
|
||||
func (_u *GamesUpdateOne) SetSortOrder(v int) *GamesUpdateOne {
|
||||
_u.mutation.ResetSortOrder()
|
||||
_u.mutation.SetSortOrder(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableSortOrder sets the "sort_order" field if the given value is not nil.
|
||||
func (_u *GamesUpdateOne) SetNillableSortOrder(v *int) *GamesUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetSortOrder(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// AddSortOrder adds value to the "sort_order" field.
|
||||
func (_u *GamesUpdateOne) AddSortOrder(v int) *GamesUpdateOne {
|
||||
_u.mutation.AddSortOrder(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetIsActive sets the "is_active" field.
|
||||
func (_u *GamesUpdateOne) SetIsActive(v bool) *GamesUpdateOne {
|
||||
_u.mutation.SetIsActive(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableIsActive sets the "is_active" field if the given value is not nil.
|
||||
func (_u *GamesUpdateOne) SetNillableIsActive(v *bool) *GamesUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetIsActive(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearIsActive clears the value of the "is_active" field.
|
||||
func (_u *GamesUpdateOne) ClearIsActive() *GamesUpdateOne {
|
||||
_u.mutation.ClearIsActive()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetUpdatedAt sets the "updated_at" field.
|
||||
func (_u *GamesUpdateOne) SetUpdatedAt(v time.Time) *GamesUpdateOne {
|
||||
_u.mutation.SetUpdatedAt(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Mutation returns the GamesMutation object of the builder.
|
||||
func (_u *GamesUpdateOne) Mutation() *GamesMutation {
|
||||
return _u.mutation
|
||||
}
|
||||
|
||||
// Where appends a list predicates to the GamesUpdate builder.
|
||||
func (_u *GamesUpdateOne) Where(ps ...predicate.Games) *GamesUpdateOne {
|
||||
_u.mutation.Where(ps...)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Select allows selecting one or more fields (columns) of the returned entity.
|
||||
// The default is selecting all fields defined in the entity schema.
|
||||
func (_u *GamesUpdateOne) Select(field string, fields ...string) *GamesUpdateOne {
|
||||
_u.fields = append([]string{field}, fields...)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Save executes the query and returns the updated Games entity.
|
||||
func (_u *GamesUpdateOne) Save(ctx context.Context) (*Games, error) {
|
||||
_u.defaults()
|
||||
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
|
||||
}
|
||||
|
||||
// SaveX is like Save, but panics if an error occurs.
|
||||
func (_u *GamesUpdateOne) SaveX(ctx context.Context) *Games {
|
||||
node, err := _u.Save(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return node
|
||||
}
|
||||
|
||||
// Exec executes the query on the entity.
|
||||
func (_u *GamesUpdateOne) Exec(ctx context.Context) error {
|
||||
_, err := _u.Save(ctx)
|
||||
return err
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_u *GamesUpdateOne) ExecX(ctx context.Context) {
|
||||
if err := _u.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
// defaults sets the default values of the builder before save.
|
||||
func (_u *GamesUpdateOne) defaults() {
|
||||
if _, ok := _u.mutation.UpdatedAt(); !ok {
|
||||
v := games.UpdateDefaultUpdatedAt()
|
||||
_u.mutation.SetUpdatedAt(v)
|
||||
}
|
||||
}
|
||||
|
||||
// check runs all checks and user-defined validators on the builder.
|
||||
func (_u *GamesUpdateOne) check() error {
|
||||
if v, ok := _u.mutation.Name(); ok {
|
||||
if err := games.NameValidator(v); err != nil {
|
||||
return &ValidationError{Name: "name", err: fmt.Errorf(`models: validator failed for field "Games.name": %w`, err)}
|
||||
}
|
||||
}
|
||||
if v, ok := _u.mutation.Category(); ok {
|
||||
if err := games.CategoryValidator(v); err != nil {
|
||||
return &ValidationError{Name: "category", err: fmt.Errorf(`models: validator failed for field "Games.category": %w`, err)}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_u *GamesUpdateOne) sqlSave(ctx context.Context) (_node *Games, err error) {
|
||||
if err := _u.check(); err != nil {
|
||||
return _node, err
|
||||
}
|
||||
_spec := sqlgraph.NewUpdateSpec(games.Table, games.Columns, sqlgraph.NewFieldSpec(games.FieldID, field.TypeInt64))
|
||||
id, ok := _u.mutation.ID()
|
||||
if !ok {
|
||||
return nil, &ValidationError{Name: "id", err: errors.New(`models: missing "Games.id" for update`)}
|
||||
}
|
||||
_spec.Node.ID.Value = id
|
||||
if fields := _u.fields; len(fields) > 0 {
|
||||
_spec.Node.Columns = make([]string, 0, len(fields))
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, games.FieldID)
|
||||
for _, f := range fields {
|
||||
if !games.ValidColumn(f) {
|
||||
return nil, &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
|
||||
}
|
||||
if f != games.FieldID {
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, f)
|
||||
}
|
||||
}
|
||||
}
|
||||
if ps := _u.mutation.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
if value, ok := _u.mutation.Name(); ok {
|
||||
_spec.SetField(games.FieldName, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Icon(); ok {
|
||||
_spec.SetField(games.FieldIcon, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Category(); ok {
|
||||
_spec.SetField(games.FieldCategory, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.SortOrder(); ok {
|
||||
_spec.SetField(games.FieldSortOrder, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedSortOrder(); ok {
|
||||
_spec.AddField(games.FieldSortOrder, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.IsActive(); ok {
|
||||
_spec.SetField(games.FieldIsActive, field.TypeBool, value)
|
||||
}
|
||||
if _u.mutation.IsActiveCleared() {
|
||||
_spec.ClearField(games.FieldIsActive, field.TypeBool)
|
||||
}
|
||||
if value, ok := _u.mutation.UpdatedAt(); ok {
|
||||
_spec.SetField(games.FieldUpdatedAt, field.TypeTime, value)
|
||||
}
|
||||
_node = &Games{config: _u.config}
|
||||
_spec.Assign = _node.assignValues
|
||||
_spec.ScanValues = _node.scanValues
|
||||
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
|
||||
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
||||
err = &NotFoundError{games.Label}
|
||||
} else if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
return nil, err
|
||||
}
|
||||
_u.mutation.done = true
|
||||
return _node, nil
|
||||
}
|
||||
@@ -0,0 +1,198 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package hook
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"juwan-backend/app/game/rpc/internal/models"
|
||||
)
|
||||
|
||||
// The GamesFunc type is an adapter to allow the use of ordinary
|
||||
// function as Games mutator.
|
||||
type GamesFunc func(context.Context, *models.GamesMutation) (models.Value, error)
|
||||
|
||||
// Mutate calls f(ctx, m).
|
||||
func (f GamesFunc) Mutate(ctx context.Context, m models.Mutation) (models.Value, error) {
|
||||
if mv, ok := m.(*models.GamesMutation); ok {
|
||||
return f(ctx, mv)
|
||||
}
|
||||
return nil, fmt.Errorf("unexpected mutation type %T. expect *models.GamesMutation", m)
|
||||
}
|
||||
|
||||
// Condition is a hook condition function.
|
||||
type Condition func(context.Context, models.Mutation) bool
|
||||
|
||||
// And groups conditions with the AND operator.
|
||||
func And(first, second Condition, rest ...Condition) Condition {
|
||||
return func(ctx context.Context, m models.Mutation) bool {
|
||||
if !first(ctx, m) || !second(ctx, m) {
|
||||
return false
|
||||
}
|
||||
for _, cond := range rest {
|
||||
if !cond(ctx, m) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// Or groups conditions with the OR operator.
|
||||
func Or(first, second Condition, rest ...Condition) Condition {
|
||||
return func(ctx context.Context, m models.Mutation) bool {
|
||||
if first(ctx, m) || second(ctx, m) {
|
||||
return true
|
||||
}
|
||||
for _, cond := range rest {
|
||||
if cond(ctx, m) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// Not negates a given condition.
|
||||
func Not(cond Condition) Condition {
|
||||
return func(ctx context.Context, m models.Mutation) bool {
|
||||
return !cond(ctx, m)
|
||||
}
|
||||
}
|
||||
|
||||
// HasOp is a condition testing mutation operation.
|
||||
func HasOp(op models.Op) Condition {
|
||||
return func(_ context.Context, m models.Mutation) bool {
|
||||
return m.Op().Is(op)
|
||||
}
|
||||
}
|
||||
|
||||
// HasAddedFields is a condition validating `.AddedField` on fields.
|
||||
func HasAddedFields(field string, fields ...string) Condition {
|
||||
return func(_ context.Context, m models.Mutation) bool {
|
||||
if _, exists := m.AddedField(field); !exists {
|
||||
return false
|
||||
}
|
||||
for _, field := range fields {
|
||||
if _, exists := m.AddedField(field); !exists {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// HasClearedFields is a condition validating `.FieldCleared` on fields.
|
||||
func HasClearedFields(field string, fields ...string) Condition {
|
||||
return func(_ context.Context, m models.Mutation) bool {
|
||||
if exists := m.FieldCleared(field); !exists {
|
||||
return false
|
||||
}
|
||||
for _, field := range fields {
|
||||
if exists := m.FieldCleared(field); !exists {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// HasFields is a condition validating `.Field` on fields.
|
||||
func HasFields(field string, fields ...string) Condition {
|
||||
return func(_ context.Context, m models.Mutation) bool {
|
||||
if _, exists := m.Field(field); !exists {
|
||||
return false
|
||||
}
|
||||
for _, field := range fields {
|
||||
if _, exists := m.Field(field); !exists {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// If executes the given hook under condition.
|
||||
//
|
||||
// hook.If(ComputeAverage, And(HasFields(...), HasAddedFields(...)))
|
||||
func If(hk models.Hook, cond Condition) models.Hook {
|
||||
return func(next models.Mutator) models.Mutator {
|
||||
return models.MutateFunc(func(ctx context.Context, m models.Mutation) (models.Value, error) {
|
||||
if cond(ctx, m) {
|
||||
return hk(next).Mutate(ctx, m)
|
||||
}
|
||||
return next.Mutate(ctx, m)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// On executes the given hook only for the given operation.
|
||||
//
|
||||
// hook.On(Log, models.Delete|models.Create)
|
||||
func On(hk models.Hook, op models.Op) models.Hook {
|
||||
return If(hk, HasOp(op))
|
||||
}
|
||||
|
||||
// Unless skips the given hook only for the given operation.
|
||||
//
|
||||
// hook.Unless(Log, models.Update|models.UpdateOne)
|
||||
func Unless(hk models.Hook, op models.Op) models.Hook {
|
||||
return If(hk, Not(HasOp(op)))
|
||||
}
|
||||
|
||||
// FixedError is a hook returning a fixed error.
|
||||
func FixedError(err error) models.Hook {
|
||||
return func(models.Mutator) models.Mutator {
|
||||
return models.MutateFunc(func(context.Context, models.Mutation) (models.Value, error) {
|
||||
return nil, err
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Reject returns a hook that rejects all operations that match op.
|
||||
//
|
||||
// func (T) Hooks() []models.Hook {
|
||||
// return []models.Hook{
|
||||
// Reject(models.Delete|models.Update),
|
||||
// }
|
||||
// }
|
||||
func Reject(op models.Op) models.Hook {
|
||||
hk := FixedError(fmt.Errorf("%s operation is not allowed", op))
|
||||
return On(hk, op)
|
||||
}
|
||||
|
||||
// Chain acts as a list of hooks and is effectively immutable.
|
||||
// Once created, it will always hold the same set of hooks in the same order.
|
||||
type Chain struct {
|
||||
hooks []models.Hook
|
||||
}
|
||||
|
||||
// NewChain creates a new chain of hooks.
|
||||
func NewChain(hooks ...models.Hook) Chain {
|
||||
return Chain{append([]models.Hook(nil), hooks...)}
|
||||
}
|
||||
|
||||
// Hook chains the list of hooks and returns the final hook.
|
||||
func (c Chain) Hook() models.Hook {
|
||||
return func(mutator models.Mutator) models.Mutator {
|
||||
for i := len(c.hooks) - 1; i >= 0; i-- {
|
||||
mutator = c.hooks[i](mutator)
|
||||
}
|
||||
return mutator
|
||||
}
|
||||
}
|
||||
|
||||
// Append extends a chain, adding the specified hook
|
||||
// as the last ones in the mutation flow.
|
||||
func (c Chain) Append(hooks ...models.Hook) Chain {
|
||||
newHooks := make([]models.Hook, 0, len(c.hooks)+len(hooks))
|
||||
newHooks = append(newHooks, c.hooks...)
|
||||
newHooks = append(newHooks, hooks...)
|
||||
return Chain{newHooks}
|
||||
}
|
||||
|
||||
// Extend extends a chain, adding the specified chain
|
||||
// as the last ones in the mutation flow.
|
||||
func (c Chain) Extend(chain Chain) Chain {
|
||||
return c.Append(chain.hooks...)
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package migrate
|
||||
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"io"
|
||||
|
||||
"entgo.io/ent/dialect"
|
||||
"entgo.io/ent/dialect/sql/schema"
|
||||
)
|
||||
|
||||
var (
|
||||
// WithGlobalUniqueID sets the universal ids options to the migration.
|
||||
// If this option is enabled, ent migration will allocate a 1<<32 range
|
||||
// for the ids of each entity (table).
|
||||
// Note that this option cannot be applied on tables that already exist.
|
||||
WithGlobalUniqueID = schema.WithGlobalUniqueID
|
||||
// WithDropColumn sets the drop column option to the migration.
|
||||
// If this option is enabled, ent migration will drop old columns
|
||||
// that were used for both fields and edges. This defaults to false.
|
||||
WithDropColumn = schema.WithDropColumn
|
||||
// WithDropIndex sets the drop index option to the migration.
|
||||
// If this option is enabled, ent migration will drop old indexes
|
||||
// that were defined in the schema. This defaults to false.
|
||||
// Note that unique constraints are defined using `UNIQUE INDEX`,
|
||||
// and therefore, it's recommended to enable this option to get more
|
||||
// flexibility in the schema changes.
|
||||
WithDropIndex = schema.WithDropIndex
|
||||
// WithForeignKeys enables creating foreign-key in schema DDL. This defaults to true.
|
||||
WithForeignKeys = schema.WithForeignKeys
|
||||
)
|
||||
|
||||
// Schema is the API for creating, migrating and dropping a schema.
|
||||
type Schema struct {
|
||||
drv dialect.Driver
|
||||
}
|
||||
|
||||
// NewSchema creates a new schema client.
|
||||
func NewSchema(drv dialect.Driver) *Schema { return &Schema{drv: drv} }
|
||||
|
||||
// Create creates all schema resources.
|
||||
func (s *Schema) Create(ctx context.Context, opts ...schema.MigrateOption) error {
|
||||
return Create(ctx, s, Tables, opts...)
|
||||
}
|
||||
|
||||
// Create creates all table resources using the given schema driver.
|
||||
func Create(ctx context.Context, s *Schema, tables []*schema.Table, opts ...schema.MigrateOption) error {
|
||||
migrate, err := schema.NewMigrate(s.drv, opts...)
|
||||
if err != nil {
|
||||
return fmt.Errorf("ent/migrate: %w", err)
|
||||
}
|
||||
return migrate.Create(ctx, tables...)
|
||||
}
|
||||
|
||||
// WriteTo writes the schema changes to w instead of running them against the database.
|
||||
//
|
||||
// if err := client.Schema.WriteTo(context.Background(), os.Stdout); err != nil {
|
||||
// log.Fatal(err)
|
||||
// }
|
||||
func (s *Schema) WriteTo(ctx context.Context, w io.Writer, opts ...schema.MigrateOption) error {
|
||||
return Create(ctx, &Schema{drv: &schema.WriteDriver{Writer: w, Driver: s.drv}}, Tables, opts...)
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package migrate
|
||||
|
||||
import (
|
||||
"entgo.io/ent/dialect/sql/schema"
|
||||
"entgo.io/ent/schema/field"
|
||||
)
|
||||
|
||||
var (
|
||||
// GamesColumns holds the columns for the "games" table.
|
||||
GamesColumns = []*schema.Column{
|
||||
{Name: "id", Type: field.TypeInt64, Increment: true},
|
||||
{Name: "name", Type: field.TypeString, Unique: true, Size: 100},
|
||||
{Name: "icon", Type: field.TypeString},
|
||||
{Name: "category", Type: field.TypeString, Size: 50},
|
||||
{Name: "sort_order", Type: field.TypeInt, Default: 0},
|
||||
{Name: "is_active", Type: field.TypeBool, Nullable: true, Default: true},
|
||||
{Name: "created_at", Type: field.TypeTime},
|
||||
{Name: "updated_at", Type: field.TypeTime},
|
||||
}
|
||||
// GamesTable holds the schema information for the "games" table.
|
||||
GamesTable = &schema.Table{
|
||||
Name: "games",
|
||||
Columns: GamesColumns,
|
||||
PrimaryKey: []*schema.Column{GamesColumns[0]},
|
||||
}
|
||||
// Tables holds all the tables in the schema.
|
||||
Tables = []*schema.Table{
|
||||
GamesTable,
|
||||
}
|
||||
)
|
||||
|
||||
func init() {
|
||||
}
|
||||
@@ -0,0 +1,742 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
"juwan-backend/app/game/rpc/internal/models/games"
|
||||
"juwan-backend/app/game/rpc/internal/models/predicate"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"entgo.io/ent"
|
||||
"entgo.io/ent/dialect/sql"
|
||||
)
|
||||
|
||||
const (
|
||||
// Operation types.
|
||||
OpCreate = ent.OpCreate
|
||||
OpDelete = ent.OpDelete
|
||||
OpDeleteOne = ent.OpDeleteOne
|
||||
OpUpdate = ent.OpUpdate
|
||||
OpUpdateOne = ent.OpUpdateOne
|
||||
|
||||
// Node types.
|
||||
TypeGames = "Games"
|
||||
)
|
||||
|
||||
// GamesMutation represents an operation that mutates the Games nodes in the graph.
|
||||
type GamesMutation struct {
|
||||
config
|
||||
op Op
|
||||
typ string
|
||||
id *int64
|
||||
name *string
|
||||
icon *string
|
||||
category *string
|
||||
sort_order *int
|
||||
addsort_order *int
|
||||
is_active *bool
|
||||
created_at *time.Time
|
||||
updated_at *time.Time
|
||||
clearedFields map[string]struct{}
|
||||
done bool
|
||||
oldValue func(context.Context) (*Games, error)
|
||||
predicates []predicate.Games
|
||||
}
|
||||
|
||||
var _ ent.Mutation = (*GamesMutation)(nil)
|
||||
|
||||
// gamesOption allows management of the mutation configuration using functional options.
|
||||
type gamesOption func(*GamesMutation)
|
||||
|
||||
// newGamesMutation creates new mutation for the Games entity.
|
||||
func newGamesMutation(c config, op Op, opts ...gamesOption) *GamesMutation {
|
||||
m := &GamesMutation{
|
||||
config: c,
|
||||
op: op,
|
||||
typ: TypeGames,
|
||||
clearedFields: make(map[string]struct{}),
|
||||
}
|
||||
for _, opt := range opts {
|
||||
opt(m)
|
||||
}
|
||||
return m
|
||||
}
|
||||
|
||||
// withGamesID sets the ID field of the mutation.
|
||||
func withGamesID(id int64) gamesOption {
|
||||
return func(m *GamesMutation) {
|
||||
var (
|
||||
err error
|
||||
once sync.Once
|
||||
value *Games
|
||||
)
|
||||
m.oldValue = func(ctx context.Context) (*Games, error) {
|
||||
once.Do(func() {
|
||||
if m.done {
|
||||
err = errors.New("querying old values post mutation is not allowed")
|
||||
} else {
|
||||
value, err = m.Client().Games.Get(ctx, id)
|
||||
}
|
||||
})
|
||||
return value, err
|
||||
}
|
||||
m.id = &id
|
||||
}
|
||||
}
|
||||
|
||||
// withGames sets the old Games of the mutation.
|
||||
func withGames(node *Games) gamesOption {
|
||||
return func(m *GamesMutation) {
|
||||
m.oldValue = func(context.Context) (*Games, error) {
|
||||
return node, nil
|
||||
}
|
||||
m.id = &node.ID
|
||||
}
|
||||
}
|
||||
|
||||
// Client returns a new `ent.Client` from the mutation. If the mutation was
|
||||
// executed in a transaction (ent.Tx), a transactional client is returned.
|
||||
func (m GamesMutation) Client() *Client {
|
||||
client := &Client{config: m.config}
|
||||
client.init()
|
||||
return client
|
||||
}
|
||||
|
||||
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
|
||||
// it returns an error otherwise.
|
||||
func (m GamesMutation) Tx() (*Tx, error) {
|
||||
if _, ok := m.driver.(*txDriver); !ok {
|
||||
return nil, errors.New("models: mutation is not running in a transaction")
|
||||
}
|
||||
tx := &Tx{config: m.config}
|
||||
tx.init()
|
||||
return tx, nil
|
||||
}
|
||||
|
||||
// SetID sets the value of the id field. Note that this
|
||||
// operation is only accepted on creation of Games entities.
|
||||
func (m *GamesMutation) SetID(id int64) {
|
||||
m.id = &id
|
||||
}
|
||||
|
||||
// ID returns the ID value in the mutation. Note that the ID is only available
|
||||
// if it was provided to the builder or after it was returned from the database.
|
||||
func (m *GamesMutation) ID() (id int64, exists bool) {
|
||||
if m.id == nil {
|
||||
return
|
||||
}
|
||||
return *m.id, true
|
||||
}
|
||||
|
||||
// IDs queries the database and returns the entity ids that match the mutation's predicate.
|
||||
// That means, if the mutation is applied within a transaction with an isolation level such
|
||||
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
|
||||
// or updated by the mutation.
|
||||
func (m *GamesMutation) IDs(ctx context.Context) ([]int64, error) {
|
||||
switch {
|
||||
case m.op.Is(OpUpdateOne | OpDeleteOne):
|
||||
id, exists := m.ID()
|
||||
if exists {
|
||||
return []int64{id}, nil
|
||||
}
|
||||
fallthrough
|
||||
case m.op.Is(OpUpdate | OpDelete):
|
||||
return m.Client().Games.Query().Where(m.predicates...).IDs(ctx)
|
||||
default:
|
||||
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
|
||||
}
|
||||
}
|
||||
|
||||
// SetName sets the "name" field.
|
||||
func (m *GamesMutation) SetName(s string) {
|
||||
m.name = &s
|
||||
}
|
||||
|
||||
// Name returns the value of the "name" field in the mutation.
|
||||
func (m *GamesMutation) Name() (r string, exists bool) {
|
||||
v := m.name
|
||||
if v == nil {
|
||||
return
|
||||
}
|
||||
return *v, true
|
||||
}
|
||||
|
||||
// OldName returns the old "name" field's value of the Games entity.
|
||||
// If the Games object wasn't provided to the builder, the object is fetched from the database.
|
||||
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
|
||||
func (m *GamesMutation) OldName(ctx context.Context) (v string, err error) {
|
||||
if !m.op.Is(OpUpdateOne) {
|
||||
return v, errors.New("OldName is only allowed on UpdateOne operations")
|
||||
}
|
||||
if m.id == nil || m.oldValue == nil {
|
||||
return v, errors.New("OldName requires an ID field in the mutation")
|
||||
}
|
||||
oldValue, err := m.oldValue(ctx)
|
||||
if err != nil {
|
||||
return v, fmt.Errorf("querying old value for OldName: %w", err)
|
||||
}
|
||||
return oldValue.Name, nil
|
||||
}
|
||||
|
||||
// ResetName resets all changes to the "name" field.
|
||||
func (m *GamesMutation) ResetName() {
|
||||
m.name = nil
|
||||
}
|
||||
|
||||
// SetIcon sets the "icon" field.
|
||||
func (m *GamesMutation) SetIcon(s string) {
|
||||
m.icon = &s
|
||||
}
|
||||
|
||||
// Icon returns the value of the "icon" field in the mutation.
|
||||
func (m *GamesMutation) Icon() (r string, exists bool) {
|
||||
v := m.icon
|
||||
if v == nil {
|
||||
return
|
||||
}
|
||||
return *v, true
|
||||
}
|
||||
|
||||
// OldIcon returns the old "icon" field's value of the Games entity.
|
||||
// If the Games object wasn't provided to the builder, the object is fetched from the database.
|
||||
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
|
||||
func (m *GamesMutation) OldIcon(ctx context.Context) (v string, err error) {
|
||||
if !m.op.Is(OpUpdateOne) {
|
||||
return v, errors.New("OldIcon is only allowed on UpdateOne operations")
|
||||
}
|
||||
if m.id == nil || m.oldValue == nil {
|
||||
return v, errors.New("OldIcon requires an ID field in the mutation")
|
||||
}
|
||||
oldValue, err := m.oldValue(ctx)
|
||||
if err != nil {
|
||||
return v, fmt.Errorf("querying old value for OldIcon: %w", err)
|
||||
}
|
||||
return oldValue.Icon, nil
|
||||
}
|
||||
|
||||
// ResetIcon resets all changes to the "icon" field.
|
||||
func (m *GamesMutation) ResetIcon() {
|
||||
m.icon = nil
|
||||
}
|
||||
|
||||
// SetCategory sets the "category" field.
|
||||
func (m *GamesMutation) SetCategory(s string) {
|
||||
m.category = &s
|
||||
}
|
||||
|
||||
// Category returns the value of the "category" field in the mutation.
|
||||
func (m *GamesMutation) Category() (r string, exists bool) {
|
||||
v := m.category
|
||||
if v == nil {
|
||||
return
|
||||
}
|
||||
return *v, true
|
||||
}
|
||||
|
||||
// OldCategory returns the old "category" field's value of the Games entity.
|
||||
// If the Games object wasn't provided to the builder, the object is fetched from the database.
|
||||
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
|
||||
func (m *GamesMutation) OldCategory(ctx context.Context) (v string, err error) {
|
||||
if !m.op.Is(OpUpdateOne) {
|
||||
return v, errors.New("OldCategory is only allowed on UpdateOne operations")
|
||||
}
|
||||
if m.id == nil || m.oldValue == nil {
|
||||
return v, errors.New("OldCategory requires an ID field in the mutation")
|
||||
}
|
||||
oldValue, err := m.oldValue(ctx)
|
||||
if err != nil {
|
||||
return v, fmt.Errorf("querying old value for OldCategory: %w", err)
|
||||
}
|
||||
return oldValue.Category, nil
|
||||
}
|
||||
|
||||
// ResetCategory resets all changes to the "category" field.
|
||||
func (m *GamesMutation) ResetCategory() {
|
||||
m.category = nil
|
||||
}
|
||||
|
||||
// SetSortOrder sets the "sort_order" field.
|
||||
func (m *GamesMutation) SetSortOrder(i int) {
|
||||
m.sort_order = &i
|
||||
m.addsort_order = nil
|
||||
}
|
||||
|
||||
// SortOrder returns the value of the "sort_order" field in the mutation.
|
||||
func (m *GamesMutation) SortOrder() (r int, exists bool) {
|
||||
v := m.sort_order
|
||||
if v == nil {
|
||||
return
|
||||
}
|
||||
return *v, true
|
||||
}
|
||||
|
||||
// OldSortOrder returns the old "sort_order" field's value of the Games entity.
|
||||
// If the Games object wasn't provided to the builder, the object is fetched from the database.
|
||||
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
|
||||
func (m *GamesMutation) OldSortOrder(ctx context.Context) (v int, err error) {
|
||||
if !m.op.Is(OpUpdateOne) {
|
||||
return v, errors.New("OldSortOrder is only allowed on UpdateOne operations")
|
||||
}
|
||||
if m.id == nil || m.oldValue == nil {
|
||||
return v, errors.New("OldSortOrder requires an ID field in the mutation")
|
||||
}
|
||||
oldValue, err := m.oldValue(ctx)
|
||||
if err != nil {
|
||||
return v, fmt.Errorf("querying old value for OldSortOrder: %w", err)
|
||||
}
|
||||
return oldValue.SortOrder, nil
|
||||
}
|
||||
|
||||
// AddSortOrder adds i to the "sort_order" field.
|
||||
func (m *GamesMutation) AddSortOrder(i int) {
|
||||
if m.addsort_order != nil {
|
||||
*m.addsort_order += i
|
||||
} else {
|
||||
m.addsort_order = &i
|
||||
}
|
||||
}
|
||||
|
||||
// AddedSortOrder returns the value that was added to the "sort_order" field in this mutation.
|
||||
func (m *GamesMutation) AddedSortOrder() (r int, exists bool) {
|
||||
v := m.addsort_order
|
||||
if v == nil {
|
||||
return
|
||||
}
|
||||
return *v, true
|
||||
}
|
||||
|
||||
// ResetSortOrder resets all changes to the "sort_order" field.
|
||||
func (m *GamesMutation) ResetSortOrder() {
|
||||
m.sort_order = nil
|
||||
m.addsort_order = nil
|
||||
}
|
||||
|
||||
// SetIsActive sets the "is_active" field.
|
||||
func (m *GamesMutation) SetIsActive(b bool) {
|
||||
m.is_active = &b
|
||||
}
|
||||
|
||||
// IsActive returns the value of the "is_active" field in the mutation.
|
||||
func (m *GamesMutation) IsActive() (r bool, exists bool) {
|
||||
v := m.is_active
|
||||
if v == nil {
|
||||
return
|
||||
}
|
||||
return *v, true
|
||||
}
|
||||
|
||||
// OldIsActive returns the old "is_active" field's value of the Games entity.
|
||||
// If the Games object wasn't provided to the builder, the object is fetched from the database.
|
||||
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
|
||||
func (m *GamesMutation) OldIsActive(ctx context.Context) (v bool, err error) {
|
||||
if !m.op.Is(OpUpdateOne) {
|
||||
return v, errors.New("OldIsActive is only allowed on UpdateOne operations")
|
||||
}
|
||||
if m.id == nil || m.oldValue == nil {
|
||||
return v, errors.New("OldIsActive requires an ID field in the mutation")
|
||||
}
|
||||
oldValue, err := m.oldValue(ctx)
|
||||
if err != nil {
|
||||
return v, fmt.Errorf("querying old value for OldIsActive: %w", err)
|
||||
}
|
||||
return oldValue.IsActive, nil
|
||||
}
|
||||
|
||||
// ClearIsActive clears the value of the "is_active" field.
|
||||
func (m *GamesMutation) ClearIsActive() {
|
||||
m.is_active = nil
|
||||
m.clearedFields[games.FieldIsActive] = struct{}{}
|
||||
}
|
||||
|
||||
// IsActiveCleared returns if the "is_active" field was cleared in this mutation.
|
||||
func (m *GamesMutation) IsActiveCleared() bool {
|
||||
_, ok := m.clearedFields[games.FieldIsActive]
|
||||
return ok
|
||||
}
|
||||
|
||||
// ResetIsActive resets all changes to the "is_active" field.
|
||||
func (m *GamesMutation) ResetIsActive() {
|
||||
m.is_active = nil
|
||||
delete(m.clearedFields, games.FieldIsActive)
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the "created_at" field.
|
||||
func (m *GamesMutation) SetCreatedAt(t time.Time) {
|
||||
m.created_at = &t
|
||||
}
|
||||
|
||||
// CreatedAt returns the value of the "created_at" field in the mutation.
|
||||
func (m *GamesMutation) CreatedAt() (r time.Time, exists bool) {
|
||||
v := m.created_at
|
||||
if v == nil {
|
||||
return
|
||||
}
|
||||
return *v, true
|
||||
}
|
||||
|
||||
// OldCreatedAt returns the old "created_at" field's value of the Games entity.
|
||||
// If the Games object wasn't provided to the builder, the object is fetched from the database.
|
||||
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
|
||||
func (m *GamesMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) {
|
||||
if !m.op.Is(OpUpdateOne) {
|
||||
return v, errors.New("OldCreatedAt is only allowed on UpdateOne operations")
|
||||
}
|
||||
if m.id == nil || m.oldValue == nil {
|
||||
return v, errors.New("OldCreatedAt requires an ID field in the mutation")
|
||||
}
|
||||
oldValue, err := m.oldValue(ctx)
|
||||
if err != nil {
|
||||
return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err)
|
||||
}
|
||||
return oldValue.CreatedAt, nil
|
||||
}
|
||||
|
||||
// ResetCreatedAt resets all changes to the "created_at" field.
|
||||
func (m *GamesMutation) ResetCreatedAt() {
|
||||
m.created_at = nil
|
||||
}
|
||||
|
||||
// SetUpdatedAt sets the "updated_at" field.
|
||||
func (m *GamesMutation) SetUpdatedAt(t time.Time) {
|
||||
m.updated_at = &t
|
||||
}
|
||||
|
||||
// UpdatedAt returns the value of the "updated_at" field in the mutation.
|
||||
func (m *GamesMutation) UpdatedAt() (r time.Time, exists bool) {
|
||||
v := m.updated_at
|
||||
if v == nil {
|
||||
return
|
||||
}
|
||||
return *v, true
|
||||
}
|
||||
|
||||
// OldUpdatedAt returns the old "updated_at" field's value of the Games entity.
|
||||
// If the Games object wasn't provided to the builder, the object is fetched from the database.
|
||||
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
|
||||
func (m *GamesMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error) {
|
||||
if !m.op.Is(OpUpdateOne) {
|
||||
return v, errors.New("OldUpdatedAt is only allowed on UpdateOne operations")
|
||||
}
|
||||
if m.id == nil || m.oldValue == nil {
|
||||
return v, errors.New("OldUpdatedAt requires an ID field in the mutation")
|
||||
}
|
||||
oldValue, err := m.oldValue(ctx)
|
||||
if err != nil {
|
||||
return v, fmt.Errorf("querying old value for OldUpdatedAt: %w", err)
|
||||
}
|
||||
return oldValue.UpdatedAt, nil
|
||||
}
|
||||
|
||||
// ResetUpdatedAt resets all changes to the "updated_at" field.
|
||||
func (m *GamesMutation) ResetUpdatedAt() {
|
||||
m.updated_at = nil
|
||||
}
|
||||
|
||||
// Where appends a list predicates to the GamesMutation builder.
|
||||
func (m *GamesMutation) Where(ps ...predicate.Games) {
|
||||
m.predicates = append(m.predicates, ps...)
|
||||
}
|
||||
|
||||
// WhereP appends storage-level predicates to the GamesMutation builder. Using this method,
|
||||
// users can use type-assertion to append predicates that do not depend on any generated package.
|
||||
func (m *GamesMutation) WhereP(ps ...func(*sql.Selector)) {
|
||||
p := make([]predicate.Games, len(ps))
|
||||
for i := range ps {
|
||||
p[i] = ps[i]
|
||||
}
|
||||
m.Where(p...)
|
||||
}
|
||||
|
||||
// Op returns the operation name.
|
||||
func (m *GamesMutation) Op() Op {
|
||||
return m.op
|
||||
}
|
||||
|
||||
// SetOp allows setting the mutation operation.
|
||||
func (m *GamesMutation) SetOp(op Op) {
|
||||
m.op = op
|
||||
}
|
||||
|
||||
// Type returns the node type of this mutation (Games).
|
||||
func (m *GamesMutation) Type() string {
|
||||
return m.typ
|
||||
}
|
||||
|
||||
// Fields returns all fields that were changed during this mutation. Note that in
|
||||
// order to get all numeric fields that were incremented/decremented, call
|
||||
// AddedFields().
|
||||
func (m *GamesMutation) Fields() []string {
|
||||
fields := make([]string, 0, 7)
|
||||
if m.name != nil {
|
||||
fields = append(fields, games.FieldName)
|
||||
}
|
||||
if m.icon != nil {
|
||||
fields = append(fields, games.FieldIcon)
|
||||
}
|
||||
if m.category != nil {
|
||||
fields = append(fields, games.FieldCategory)
|
||||
}
|
||||
if m.sort_order != nil {
|
||||
fields = append(fields, games.FieldSortOrder)
|
||||
}
|
||||
if m.is_active != nil {
|
||||
fields = append(fields, games.FieldIsActive)
|
||||
}
|
||||
if m.created_at != nil {
|
||||
fields = append(fields, games.FieldCreatedAt)
|
||||
}
|
||||
if m.updated_at != nil {
|
||||
fields = append(fields, games.FieldUpdatedAt)
|
||||
}
|
||||
return fields
|
||||
}
|
||||
|
||||
// Field returns the value of a field with the given name. The second boolean
|
||||
// return value indicates that this field was not set, or was not defined in the
|
||||
// schema.
|
||||
func (m *GamesMutation) Field(name string) (ent.Value, bool) {
|
||||
switch name {
|
||||
case games.FieldName:
|
||||
return m.Name()
|
||||
case games.FieldIcon:
|
||||
return m.Icon()
|
||||
case games.FieldCategory:
|
||||
return m.Category()
|
||||
case games.FieldSortOrder:
|
||||
return m.SortOrder()
|
||||
case games.FieldIsActive:
|
||||
return m.IsActive()
|
||||
case games.FieldCreatedAt:
|
||||
return m.CreatedAt()
|
||||
case games.FieldUpdatedAt:
|
||||
return m.UpdatedAt()
|
||||
}
|
||||
return nil, false
|
||||
}
|
||||
|
||||
// OldField returns the old value of the field from the database. An error is
|
||||
// returned if the mutation operation is not UpdateOne, or the query to the
|
||||
// database failed.
|
||||
func (m *GamesMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
|
||||
switch name {
|
||||
case games.FieldName:
|
||||
return m.OldName(ctx)
|
||||
case games.FieldIcon:
|
||||
return m.OldIcon(ctx)
|
||||
case games.FieldCategory:
|
||||
return m.OldCategory(ctx)
|
||||
case games.FieldSortOrder:
|
||||
return m.OldSortOrder(ctx)
|
||||
case games.FieldIsActive:
|
||||
return m.OldIsActive(ctx)
|
||||
case games.FieldCreatedAt:
|
||||
return m.OldCreatedAt(ctx)
|
||||
case games.FieldUpdatedAt:
|
||||
return m.OldUpdatedAt(ctx)
|
||||
}
|
||||
return nil, fmt.Errorf("unknown Games field %s", name)
|
||||
}
|
||||
|
||||
// SetField sets the value of a field with the given name. It returns an error if
|
||||
// the field is not defined in the schema, or if the type mismatched the field
|
||||
// type.
|
||||
func (m *GamesMutation) SetField(name string, value ent.Value) error {
|
||||
switch name {
|
||||
case games.FieldName:
|
||||
v, ok := value.(string)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetName(v)
|
||||
return nil
|
||||
case games.FieldIcon:
|
||||
v, ok := value.(string)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetIcon(v)
|
||||
return nil
|
||||
case games.FieldCategory:
|
||||
v, ok := value.(string)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetCategory(v)
|
||||
return nil
|
||||
case games.FieldSortOrder:
|
||||
v, ok := value.(int)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetSortOrder(v)
|
||||
return nil
|
||||
case games.FieldIsActive:
|
||||
v, ok := value.(bool)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetIsActive(v)
|
||||
return nil
|
||||
case games.FieldCreatedAt:
|
||||
v, ok := value.(time.Time)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetCreatedAt(v)
|
||||
return nil
|
||||
case games.FieldUpdatedAt:
|
||||
v, ok := value.(time.Time)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetUpdatedAt(v)
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("unknown Games field %s", name)
|
||||
}
|
||||
|
||||
// AddedFields returns all numeric fields that were incremented/decremented during
|
||||
// this mutation.
|
||||
func (m *GamesMutation) AddedFields() []string {
|
||||
var fields []string
|
||||
if m.addsort_order != nil {
|
||||
fields = append(fields, games.FieldSortOrder)
|
||||
}
|
||||
return fields
|
||||
}
|
||||
|
||||
// AddedField returns the numeric value that was incremented/decremented on a field
|
||||
// with the given name. The second boolean return value indicates that this field
|
||||
// was not set, or was not defined in the schema.
|
||||
func (m *GamesMutation) AddedField(name string) (ent.Value, bool) {
|
||||
switch name {
|
||||
case games.FieldSortOrder:
|
||||
return m.AddedSortOrder()
|
||||
}
|
||||
return nil, false
|
||||
}
|
||||
|
||||
// AddField adds the value to the field with the given name. It returns an error if
|
||||
// the field is not defined in the schema, or if the type mismatched the field
|
||||
// type.
|
||||
func (m *GamesMutation) AddField(name string, value ent.Value) error {
|
||||
switch name {
|
||||
case games.FieldSortOrder:
|
||||
v, ok := value.(int)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.AddSortOrder(v)
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("unknown Games numeric field %s", name)
|
||||
}
|
||||
|
||||
// ClearedFields returns all nullable fields that were cleared during this
|
||||
// mutation.
|
||||
func (m *GamesMutation) ClearedFields() []string {
|
||||
var fields []string
|
||||
if m.FieldCleared(games.FieldIsActive) {
|
||||
fields = append(fields, games.FieldIsActive)
|
||||
}
|
||||
return fields
|
||||
}
|
||||
|
||||
// FieldCleared returns a boolean indicating if a field with the given name was
|
||||
// cleared in this mutation.
|
||||
func (m *GamesMutation) FieldCleared(name string) bool {
|
||||
_, ok := m.clearedFields[name]
|
||||
return ok
|
||||
}
|
||||
|
||||
// ClearField clears the value of the field with the given name. It returns an
|
||||
// error if the field is not defined in the schema.
|
||||
func (m *GamesMutation) ClearField(name string) error {
|
||||
switch name {
|
||||
case games.FieldIsActive:
|
||||
m.ClearIsActive()
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("unknown Games nullable field %s", name)
|
||||
}
|
||||
|
||||
// ResetField resets all changes in the mutation for the field with the given name.
|
||||
// It returns an error if the field is not defined in the schema.
|
||||
func (m *GamesMutation) ResetField(name string) error {
|
||||
switch name {
|
||||
case games.FieldName:
|
||||
m.ResetName()
|
||||
return nil
|
||||
case games.FieldIcon:
|
||||
m.ResetIcon()
|
||||
return nil
|
||||
case games.FieldCategory:
|
||||
m.ResetCategory()
|
||||
return nil
|
||||
case games.FieldSortOrder:
|
||||
m.ResetSortOrder()
|
||||
return nil
|
||||
case games.FieldIsActive:
|
||||
m.ResetIsActive()
|
||||
return nil
|
||||
case games.FieldCreatedAt:
|
||||
m.ResetCreatedAt()
|
||||
return nil
|
||||
case games.FieldUpdatedAt:
|
||||
m.ResetUpdatedAt()
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("unknown Games field %s", name)
|
||||
}
|
||||
|
||||
// AddedEdges returns all edge names that were set/added in this mutation.
|
||||
func (m *GamesMutation) AddedEdges() []string {
|
||||
edges := make([]string, 0, 0)
|
||||
return edges
|
||||
}
|
||||
|
||||
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
|
||||
// name in this mutation.
|
||||
func (m *GamesMutation) AddedIDs(name string) []ent.Value {
|
||||
return nil
|
||||
}
|
||||
|
||||
// RemovedEdges returns all edge names that were removed in this mutation.
|
||||
func (m *GamesMutation) RemovedEdges() []string {
|
||||
edges := make([]string, 0, 0)
|
||||
return edges
|
||||
}
|
||||
|
||||
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
|
||||
// the given name in this mutation.
|
||||
func (m *GamesMutation) RemovedIDs(name string) []ent.Value {
|
||||
return nil
|
||||
}
|
||||
|
||||
// ClearedEdges returns all edge names that were cleared in this mutation.
|
||||
func (m *GamesMutation) ClearedEdges() []string {
|
||||
edges := make([]string, 0, 0)
|
||||
return edges
|
||||
}
|
||||
|
||||
// EdgeCleared returns a boolean which indicates if the edge with the given name
|
||||
// was cleared in this mutation.
|
||||
func (m *GamesMutation) EdgeCleared(name string) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// ClearEdge clears the value of the edge with the given name. It returns an error
|
||||
// if that edge is not defined in the schema.
|
||||
func (m *GamesMutation) ClearEdge(name string) error {
|
||||
return fmt.Errorf("unknown Games unique edge %s", name)
|
||||
}
|
||||
|
||||
// ResetEdge resets all changes to the edge with the given name in this mutation.
|
||||
// It returns an error if the edge is not defined in the schema.
|
||||
func (m *GamesMutation) ResetEdge(name string) error {
|
||||
return fmt.Errorf("unknown Games edge %s", name)
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package predicate
|
||||
|
||||
import (
|
||||
"entgo.io/ent/dialect/sql"
|
||||
)
|
||||
|
||||
// Games is the predicate function for games builders.
|
||||
type Games func(*sql.Selector)
|
||||
@@ -0,0 +1,43 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package models
|
||||
|
||||
import (
|
||||
"juwan-backend/app/game/rpc/internal/models/games"
|
||||
"juwan-backend/app/game/rpc/internal/models/schema"
|
||||
"time"
|
||||
)
|
||||
|
||||
// The init function reads all schema descriptors with runtime code
|
||||
// (default values, validators, hooks and policies) and stitches it
|
||||
// to their package variables.
|
||||
func init() {
|
||||
gamesFields := schema.Games{}.Fields()
|
||||
_ = gamesFields
|
||||
// gamesDescName is the schema descriptor for name field.
|
||||
gamesDescName := gamesFields[1].Descriptor()
|
||||
// games.NameValidator is a validator for the "name" field. It is called by the builders before save.
|
||||
games.NameValidator = gamesDescName.Validators[0].(func(string) error)
|
||||
// gamesDescCategory is the schema descriptor for category field.
|
||||
gamesDescCategory := gamesFields[3].Descriptor()
|
||||
// games.CategoryValidator is a validator for the "category" field. It is called by the builders before save.
|
||||
games.CategoryValidator = gamesDescCategory.Validators[0].(func(string) error)
|
||||
// gamesDescSortOrder is the schema descriptor for sort_order field.
|
||||
gamesDescSortOrder := gamesFields[4].Descriptor()
|
||||
// games.DefaultSortOrder holds the default value on creation for the sort_order field.
|
||||
games.DefaultSortOrder = gamesDescSortOrder.Default.(int)
|
||||
// gamesDescIsActive is the schema descriptor for is_active field.
|
||||
gamesDescIsActive := gamesFields[5].Descriptor()
|
||||
// games.DefaultIsActive holds the default value on creation for the is_active field.
|
||||
games.DefaultIsActive = gamesDescIsActive.Default.(bool)
|
||||
// gamesDescCreatedAt is the schema descriptor for created_at field.
|
||||
gamesDescCreatedAt := gamesFields[6].Descriptor()
|
||||
// games.DefaultCreatedAt holds the default value on creation for the created_at field.
|
||||
games.DefaultCreatedAt = gamesDescCreatedAt.Default.(func() time.Time)
|
||||
// gamesDescUpdatedAt is the schema descriptor for updated_at field.
|
||||
gamesDescUpdatedAt := gamesFields[7].Descriptor()
|
||||
// games.DefaultUpdatedAt holds the default value on creation for the updated_at field.
|
||||
games.DefaultUpdatedAt = gamesDescUpdatedAt.Default.(func() time.Time)
|
||||
// games.UpdateDefaultUpdatedAt holds the default value on update for the updated_at field.
|
||||
games.UpdateDefaultUpdatedAt = gamesDescUpdatedAt.UpdateDefault.(func() time.Time)
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package runtime
|
||||
|
||||
// The schema-stitching logic is generated in juwan-backend/app/game/rpc/internal/models/runtime.go
|
||||
|
||||
const (
|
||||
Version = "v0.14.5" // Version of ent codegen.
|
||||
Sum = "h1:Rj2WOYJtCkWyFo6a+5wB3EfBRP0rnx1fMk6gGA0UUe4=" // Sum of ent codegen.
|
||||
)
|
||||
@@ -0,0 +1,210 @@
|
||||
// Code generated by ent, DO NOT EDIT.
|
||||
|
||||
package models
|
||||
|
||||
import (
|
||||
"context"
|
||||
"sync"
|
||||
|
||||
"entgo.io/ent/dialect"
|
||||
)
|
||||
|
||||
// Tx is a transactional client that is created by calling Client.Tx().
|
||||
type Tx struct {
|
||||
config
|
||||
// Games is the client for interacting with the Games builders.
|
||||
Games *GamesClient
|
||||
|
||||
// lazily loaded.
|
||||
client *Client
|
||||
clientOnce sync.Once
|
||||
// ctx lives for the life of the transaction. It is
|
||||
// the same context used by the underlying connection.
|
||||
ctx context.Context
|
||||
}
|
||||
|
||||
type (
|
||||
// Committer is the interface that wraps the Commit method.
|
||||
Committer interface {
|
||||
Commit(context.Context, *Tx) error
|
||||
}
|
||||
|
||||
// The CommitFunc type is an adapter to allow the use of ordinary
|
||||
// function as a Committer. If f is a function with the appropriate
|
||||
// signature, CommitFunc(f) is a Committer that calls f.
|
||||
CommitFunc func(context.Context, *Tx) error
|
||||
|
||||
// CommitHook defines the "commit middleware". A function that gets a Committer
|
||||
// and returns a Committer. For example:
|
||||
//
|
||||
// hook := func(next ent.Committer) ent.Committer {
|
||||
// return ent.CommitFunc(func(ctx context.Context, tx *ent.Tx) error {
|
||||
// // Do some stuff before.
|
||||
// if err := next.Commit(ctx, tx); err != nil {
|
||||
// return err
|
||||
// }
|
||||
// // Do some stuff after.
|
||||
// return nil
|
||||
// })
|
||||
// }
|
||||
//
|
||||
CommitHook func(Committer) Committer
|
||||
)
|
||||
|
||||
// Commit calls f(ctx, m).
|
||||
func (f CommitFunc) Commit(ctx context.Context, tx *Tx) error {
|
||||
return f(ctx, tx)
|
||||
}
|
||||
|
||||
// Commit commits the transaction.
|
||||
func (tx *Tx) Commit() error {
|
||||
txDriver := tx.config.driver.(*txDriver)
|
||||
var fn Committer = CommitFunc(func(context.Context, *Tx) error {
|
||||
return txDriver.tx.Commit()
|
||||
})
|
||||
txDriver.mu.Lock()
|
||||
hooks := append([]CommitHook(nil), txDriver.onCommit...)
|
||||
txDriver.mu.Unlock()
|
||||
for i := len(hooks) - 1; i >= 0; i-- {
|
||||
fn = hooks[i](fn)
|
||||
}
|
||||
return fn.Commit(tx.ctx, tx)
|
||||
}
|
||||
|
||||
// OnCommit adds a hook to call on commit.
|
||||
func (tx *Tx) OnCommit(f CommitHook) {
|
||||
txDriver := tx.config.driver.(*txDriver)
|
||||
txDriver.mu.Lock()
|
||||
txDriver.onCommit = append(txDriver.onCommit, f)
|
||||
txDriver.mu.Unlock()
|
||||
}
|
||||
|
||||
type (
|
||||
// Rollbacker is the interface that wraps the Rollback method.
|
||||
Rollbacker interface {
|
||||
Rollback(context.Context, *Tx) error
|
||||
}
|
||||
|
||||
// The RollbackFunc type is an adapter to allow the use of ordinary
|
||||
// function as a Rollbacker. If f is a function with the appropriate
|
||||
// signature, RollbackFunc(f) is a Rollbacker that calls f.
|
||||
RollbackFunc func(context.Context, *Tx) error
|
||||
|
||||
// RollbackHook defines the "rollback middleware". A function that gets a Rollbacker
|
||||
// and returns a Rollbacker. For example:
|
||||
//
|
||||
// hook := func(next ent.Rollbacker) ent.Rollbacker {
|
||||
// return ent.RollbackFunc(func(ctx context.Context, tx *ent.Tx) error {
|
||||
// // Do some stuff before.
|
||||
// if err := next.Rollback(ctx, tx); err != nil {
|
||||
// return err
|
||||
// }
|
||||
// // Do some stuff after.
|
||||
// return nil
|
||||
// })
|
||||
// }
|
||||
//
|
||||
RollbackHook func(Rollbacker) Rollbacker
|
||||
)
|
||||
|
||||
// Rollback calls f(ctx, m).
|
||||
func (f RollbackFunc) Rollback(ctx context.Context, tx *Tx) error {
|
||||
return f(ctx, tx)
|
||||
}
|
||||
|
||||
// Rollback rollbacks the transaction.
|
||||
func (tx *Tx) Rollback() error {
|
||||
txDriver := tx.config.driver.(*txDriver)
|
||||
var fn Rollbacker = RollbackFunc(func(context.Context, *Tx) error {
|
||||
return txDriver.tx.Rollback()
|
||||
})
|
||||
txDriver.mu.Lock()
|
||||
hooks := append([]RollbackHook(nil), txDriver.onRollback...)
|
||||
txDriver.mu.Unlock()
|
||||
for i := len(hooks) - 1; i >= 0; i-- {
|
||||
fn = hooks[i](fn)
|
||||
}
|
||||
return fn.Rollback(tx.ctx, tx)
|
||||
}
|
||||
|
||||
// OnRollback adds a hook to call on rollback.
|
||||
func (tx *Tx) OnRollback(f RollbackHook) {
|
||||
txDriver := tx.config.driver.(*txDriver)
|
||||
txDriver.mu.Lock()
|
||||
txDriver.onRollback = append(txDriver.onRollback, f)
|
||||
txDriver.mu.Unlock()
|
||||
}
|
||||
|
||||
// Client returns a Client that binds to current transaction.
|
||||
func (tx *Tx) Client() *Client {
|
||||
tx.clientOnce.Do(func() {
|
||||
tx.client = &Client{config: tx.config}
|
||||
tx.client.init()
|
||||
})
|
||||
return tx.client
|
||||
}
|
||||
|
||||
func (tx *Tx) init() {
|
||||
tx.Games = NewGamesClient(tx.config)
|
||||
}
|
||||
|
||||
// txDriver wraps the given dialect.Tx with a nop dialect.Driver implementation.
|
||||
// The idea is to support transactions without adding any extra code to the builders.
|
||||
// When a builder calls to driver.Tx(), it gets the same dialect.Tx instance.
|
||||
// Commit and Rollback are nop for the internal builders and the user must call one
|
||||
// of them in order to commit or rollback the transaction.
|
||||
//
|
||||
// If a closed transaction is embedded in one of the generated entities, and the entity
|
||||
// applies a query, for example: Games.QueryXXX(), the query will be executed
|
||||
// through the driver which created this transaction.
|
||||
//
|
||||
// Note that txDriver is not goroutine safe.
|
||||
type txDriver struct {
|
||||
// the driver we started the transaction from.
|
||||
drv dialect.Driver
|
||||
// tx is the underlying transaction.
|
||||
tx dialect.Tx
|
||||
// completion hooks.
|
||||
mu sync.Mutex
|
||||
onCommit []CommitHook
|
||||
onRollback []RollbackHook
|
||||
}
|
||||
|
||||
// newTx creates a new transactional driver.
|
||||
func newTx(ctx context.Context, drv dialect.Driver) (*txDriver, error) {
|
||||
tx, err := drv.Tx(ctx)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &txDriver{tx: tx, drv: drv}, nil
|
||||
}
|
||||
|
||||
// Tx returns the transaction wrapper (txDriver) to avoid Commit or Rollback calls
|
||||
// from the internal builders. Should be called only by the internal builders.
|
||||
func (tx *txDriver) Tx(context.Context) (dialect.Tx, error) { return tx, nil }
|
||||
|
||||
// Dialect returns the dialect of the driver we started the transaction from.
|
||||
func (tx *txDriver) Dialect() string { return tx.drv.Dialect() }
|
||||
|
||||
// Close is a nop close.
|
||||
func (*txDriver) Close() error { return nil }
|
||||
|
||||
// Commit is a nop commit for the internal builders.
|
||||
// User must call `Tx.Commit` in order to commit the transaction.
|
||||
func (*txDriver) Commit() error { return nil }
|
||||
|
||||
// Rollback is a nop rollback for the internal builders.
|
||||
// User must call `Tx.Rollback` in order to rollback the transaction.
|
||||
func (*txDriver) Rollback() error { return nil }
|
||||
|
||||
// Exec calls tx.Exec.
|
||||
func (tx *txDriver) Exec(ctx context.Context, query string, args, v any) error {
|
||||
return tx.tx.Exec(ctx, query, args, v)
|
||||
}
|
||||
|
||||
// Query calls tx.Query.
|
||||
func (tx *txDriver) Query(ctx context.Context, query string, args, v any) error {
|
||||
return tx.tx.Query(ctx, query, args, v)
|
||||
}
|
||||
|
||||
var _ dialect.Driver = (*txDriver)(nil)
|
||||
@@ -1,180 +0,0 @@
|
||||
// Code generated by goctl. DO NOT EDIT.
|
||||
// goctl 1.9.2
|
||||
// Source: game.proto
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"juwan-backend/app/game/rpc/internal/logic"
|
||||
"juwan-backend/app/game/rpc/internal/svc"
|
||||
"juwan-backend/app/game/rpc/pb"
|
||||
)
|
||||
|
||||
type GamePublicServer struct {
|
||||
svcCtx *svc.ServiceContext
|
||||
pb.UnimplementedGamePublicServer
|
||||
}
|
||||
|
||||
func NewGamePublicServer(svcCtx *svc.ServiceContext) *GamePublicServer {
|
||||
return &GamePublicServer{
|
||||
svcCtx: svcCtx,
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------games-----------------------
|
||||
func (s *GamePublicServer) AddGames(ctx context.Context, in *pb.AddGamesReq) (*pb.AddGamesResp, error) {
|
||||
l := logic.NewAddGamesLogic(ctx, s.svcCtx)
|
||||
return l.AddGames(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) UpdateGames(ctx context.Context, in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
|
||||
l := logic.NewUpdateGamesLogic(ctx, s.svcCtx)
|
||||
return l.UpdateGames(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelGames(ctx context.Context, in *pb.DelGamesReq) (*pb.DelGamesResp, error) {
|
||||
l := logic.NewDelGamesLogic(ctx, s.svcCtx)
|
||||
return l.DelGames(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetGamesById(ctx context.Context, in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) {
|
||||
l := logic.NewGetGamesByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetGamesById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchGames(ctx context.Context, in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
|
||||
l := logic.NewSearchGamesLogic(ctx, s.svcCtx)
|
||||
return l.SearchGames(in)
|
||||
}
|
||||
|
||||
// -----------------------playerServices-----------------------
|
||||
func (s *GamePublicServer) AddPlayerServices(ctx context.Context, in *pb.AddPlayerServicesReq) (*pb.AddPlayerServicesResp, error) {
|
||||
l := logic.NewAddPlayerServicesLogic(ctx, s.svcCtx)
|
||||
return l.AddPlayerServices(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) UpdatePlayerServices(ctx context.Context, in *pb.UpdatePlayerServicesReq) (*pb.UpdatePlayerServicesResp, error) {
|
||||
l := logic.NewUpdatePlayerServicesLogic(ctx, s.svcCtx)
|
||||
return l.UpdatePlayerServices(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelPlayerServices(ctx context.Context, in *pb.DelPlayerServicesReq) (*pb.DelPlayerServicesResp, error) {
|
||||
l := logic.NewDelPlayerServicesLogic(ctx, s.svcCtx)
|
||||
return l.DelPlayerServices(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetPlayerServicesById(ctx context.Context, in *pb.GetPlayerServicesByIdReq) (*pb.GetPlayerServicesByIdResp, error) {
|
||||
l := logic.NewGetPlayerServicesByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetPlayerServicesById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchPlayerServices(ctx context.Context, in *pb.SearchPlayerServicesReq) (*pb.SearchPlayerServicesResp, error) {
|
||||
l := logic.NewSearchPlayerServicesLogic(ctx, s.svcCtx)
|
||||
return l.SearchPlayerServices(in)
|
||||
}
|
||||
|
||||
// -----------------------players-----------------------
|
||||
func (s *GamePublicServer) AddPlayers(ctx context.Context, in *pb.AddPlayersReq) (*pb.AddPlayersResp, error) {
|
||||
l := logic.NewAddPlayersLogic(ctx, s.svcCtx)
|
||||
return l.AddPlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) UpdatePlayers(ctx context.Context, in *pb.UpdatePlayersReq) (*pb.UpdatePlayersResp, error) {
|
||||
l := logic.NewUpdatePlayersLogic(ctx, s.svcCtx)
|
||||
return l.UpdatePlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelPlayers(ctx context.Context, in *pb.DelPlayersReq) (*pb.DelPlayersResp, error) {
|
||||
l := logic.NewDelPlayersLogic(ctx, s.svcCtx)
|
||||
return l.DelPlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetPlayersById(ctx context.Context, in *pb.GetPlayersByIdReq) (*pb.GetPlayersByIdResp, error) {
|
||||
l := logic.NewGetPlayersByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetPlayersById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchPlayers(ctx context.Context, in *pb.SearchPlayersReq) (*pb.SearchPlayersResp, error) {
|
||||
l := logic.NewSearchPlayersLogic(ctx, s.svcCtx)
|
||||
return l.SearchPlayers(in)
|
||||
}
|
||||
|
||||
// -----------------------shopInvitations-----------------------
|
||||
func (s *GamePublicServer) AddShopInvitations(ctx context.Context, in *pb.AddShopInvitationsReq) (*pb.AddShopInvitationsResp, error) {
|
||||
l := logic.NewAddShopInvitationsLogic(ctx, s.svcCtx)
|
||||
return l.AddShopInvitations(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) UpdateShopInvitations(ctx context.Context, in *pb.UpdateShopInvitationsReq) (*pb.UpdateShopInvitationsResp, error) {
|
||||
l := logic.NewUpdateShopInvitationsLogic(ctx, s.svcCtx)
|
||||
return l.UpdateShopInvitations(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelShopInvitations(ctx context.Context, in *pb.DelShopInvitationsReq) (*pb.DelShopInvitationsResp, error) {
|
||||
l := logic.NewDelShopInvitationsLogic(ctx, s.svcCtx)
|
||||
return l.DelShopInvitations(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetShopInvitationsById(ctx context.Context, in *pb.GetShopInvitationsByIdReq) (*pb.GetShopInvitationsByIdResp, error) {
|
||||
l := logic.NewGetShopInvitationsByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetShopInvitationsById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchShopInvitations(ctx context.Context, in *pb.SearchShopInvitationsReq) (*pb.SearchShopInvitationsResp, error) {
|
||||
l := logic.NewSearchShopInvitationsLogic(ctx, s.svcCtx)
|
||||
return l.SearchShopInvitations(in)
|
||||
}
|
||||
|
||||
// -----------------------shopPlayers-----------------------
|
||||
func (s *GamePublicServer) AddShopPlayers(ctx context.Context, in *pb.AddShopPlayersReq) (*pb.AddShopPlayersResp, error) {
|
||||
l := logic.NewAddShopPlayersLogic(ctx, s.svcCtx)
|
||||
return l.AddShopPlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) UpdateShopPlayers(ctx context.Context, in *pb.UpdateShopPlayersReq) (*pb.UpdateShopPlayersResp, error) {
|
||||
l := logic.NewUpdateShopPlayersLogic(ctx, s.svcCtx)
|
||||
return l.UpdateShopPlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelShopPlayers(ctx context.Context, in *pb.DelShopPlayersReq) (*pb.DelShopPlayersResp, error) {
|
||||
l := logic.NewDelShopPlayersLogic(ctx, s.svcCtx)
|
||||
return l.DelShopPlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetShopPlayersById(ctx context.Context, in *pb.GetShopPlayersByIdReq) (*pb.GetShopPlayersByIdResp, error) {
|
||||
l := logic.NewGetShopPlayersByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetShopPlayersById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchShopPlayers(ctx context.Context, in *pb.SearchShopPlayersReq) (*pb.SearchShopPlayersResp, error) {
|
||||
l := logic.NewSearchShopPlayersLogic(ctx, s.svcCtx)
|
||||
return l.SearchShopPlayers(in)
|
||||
}
|
||||
|
||||
// -----------------------shops-----------------------
|
||||
func (s *GamePublicServer) AddShops(ctx context.Context, in *pb.AddShopsReq) (*pb.AddShopsResp, error) {
|
||||
l := logic.NewAddShopsLogic(ctx, s.svcCtx)
|
||||
return l.AddShops(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) UpdateShops(ctx context.Context, in *pb.UpdateShopsReq) (*pb.UpdateShopsResp, error) {
|
||||
l := logic.NewUpdateShopsLogic(ctx, s.svcCtx)
|
||||
return l.UpdateShops(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelShops(ctx context.Context, in *pb.DelShopsReq) (*pb.DelShopsResp, error) {
|
||||
l := logic.NewDelShopsLogic(ctx, s.svcCtx)
|
||||
return l.DelShops(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetShopsById(ctx context.Context, in *pb.GetShopsByIdReq) (*pb.GetShopsByIdResp, error) {
|
||||
l := logic.NewGetShopsByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetShopsById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchShops(ctx context.Context, in *pb.SearchShopsReq) (*pb.SearchShopsResp, error) {
|
||||
l := logic.NewSearchShopsLogic(ctx, s.svcCtx)
|
||||
return l.SearchShops(in)
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
// Code generated by goctl. DO NOT EDIT.
|
||||
// goctl 1.9.2
|
||||
// Source: game.proto
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"juwan-backend/app/game/rpc/internal/logic"
|
||||
"juwan-backend/app/game/rpc/internal/svc"
|
||||
"juwan-backend/app/game/rpc/pb"
|
||||
)
|
||||
|
||||
type GameServiceServer struct {
|
||||
svcCtx *svc.ServiceContext
|
||||
pb.UnimplementedGameServiceServer
|
||||
}
|
||||
|
||||
func NewGameServiceServer(svcCtx *svc.ServiceContext) *GameServiceServer {
|
||||
return &GameServiceServer{
|
||||
svcCtx: svcCtx,
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------games-----------------------
|
||||
func (s *GameServiceServer) AddGames(ctx context.Context, in *pb.AddGamesReq) (*pb.AddGamesResp, error) {
|
||||
l := logic.NewAddGamesLogic(ctx, s.svcCtx)
|
||||
return l.AddGames(in)
|
||||
}
|
||||
|
||||
func (s *GameServiceServer) UpdateGames(ctx context.Context, in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
|
||||
l := logic.NewUpdateGamesLogic(ctx, s.svcCtx)
|
||||
return l.UpdateGames(in)
|
||||
}
|
||||
|
||||
func (s *GameServiceServer) DelGames(ctx context.Context, in *pb.DelGamesReq) (*pb.DelGamesResp, error) {
|
||||
l := logic.NewDelGamesLogic(ctx, s.svcCtx)
|
||||
return l.DelGames(in)
|
||||
}
|
||||
|
||||
func (s *GameServiceServer) GetGamesById(ctx context.Context, in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) {
|
||||
l := logic.NewGetGamesByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetGamesById(in)
|
||||
}
|
||||
|
||||
func (s *GameServiceServer) SearchGames(ctx context.Context, in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
|
||||
l := logic.NewSearchGamesLogic(ctx, s.svcCtx)
|
||||
return l.SearchGames(in)
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
// Code generated by goctl. DO NOT EDIT.
|
||||
// goctl 1.9.2
|
||||
// Source: game.proto
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"juwan-backend/app/game/rpc/internal/logic"
|
||||
"juwan-backend/app/game/rpc/internal/svc"
|
||||
"juwan-backend/app/game/rpc/pb"
|
||||
)
|
||||
|
||||
type PublicServer struct {
|
||||
svcCtx *svc.ServiceContext
|
||||
pb.UnimplementedPublicServer
|
||||
}
|
||||
|
||||
func NewPublicServer(svcCtx *svc.ServiceContext) *PublicServer {
|
||||
return &PublicServer{
|
||||
svcCtx: svcCtx,
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------games-----------------------
|
||||
func (s *PublicServer) AddGames(ctx context.Context, in *pb.AddGamesReq) (*pb.AddGamesResp, error) {
|
||||
l := logic.NewAddGamesLogic(ctx, s.svcCtx)
|
||||
return l.AddGames(in)
|
||||
}
|
||||
|
||||
func (s *PublicServer) UpdateGames(ctx context.Context, in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
|
||||
l := logic.NewUpdateGamesLogic(ctx, s.svcCtx)
|
||||
return l.UpdateGames(in)
|
||||
}
|
||||
|
||||
func (s *PublicServer) DelGames(ctx context.Context, in *pb.DelGamesReq) (*pb.DelGamesResp, error) {
|
||||
l := logic.NewDelGamesLogic(ctx, s.svcCtx)
|
||||
return l.DelGames(in)
|
||||
}
|
||||
|
||||
func (s *PublicServer) GetGamesById(ctx context.Context, in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) {
|
||||
l := logic.NewGetGamesByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetGamesById(in)
|
||||
}
|
||||
|
||||
func (s *PublicServer) SearchGames(ctx context.Context, in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
|
||||
l := logic.NewSearchGamesLogic(ctx, s.svcCtx)
|
||||
return l.SearchGames(in)
|
||||
}
|
||||
@@ -12,6 +12,8 @@ import (
|
||||
"ariga.io/entcache"
|
||||
"entgo.io/ent/dialect/sql"
|
||||
"github.com/zeromicro/go-zero/core/logx"
|
||||
|
||||
_ "github.com/jackc/pgx/v5/stdlib"
|
||||
)
|
||||
|
||||
type ServiceContext struct {
|
||||
|
||||
Reference in New Issue
Block a user