fix: api descript

This commit is contained in:
wwweww
2026-02-28 05:33:16 +08:00
parent 5930fb0dde
commit d2f33b4b96
243 changed files with 37065 additions and 780 deletions
+38
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@@ -0,0 +1,38 @@
Name: pb.rpc
ListenOn: 0.0.0.0:8080
Prometheus:
Host: 0.0.0.0
Port: 4001
Path: /metrics
# tcd:
# Hosts:
# - 127.0.0.1:2379
# Key: pb.rpc
# Target: k8s://juwan/<service name>.<namespace>:8080
#DB:
# Master: "postgresql://${PD_USERNAME}:${DB_PASSWORD}@game-db-rw.juwan:${DB_PORT}/${DB_NAME}?sslmode=disable"
# Slave: "postgresql://${PD_USERNAME}:${DB_PASSWORD}@game-db-ro.juwan:${DB_PORT}/${DB_NAME}?sslmode=disable"
DB:
Master: "postgresql://${PD_USERNAME}:${DB_PASSWORD}@user-db-rw.juwan:${DB_PORT}/${DB_NAME}?sslmode=disable"
Slave: "postgresql://${PD_USERNAME}:${DB_PASSWORD}@user-db-ro.juwan:${DB_PORT}/${DB_NAME}?sslmode=disable"
CacheConf:
- Host: "${REDIS_M_HOST}"
Type: node
Pass: "${REDIS_PASSWORD}"
User: "default"
- Host: "${REDIS_S_HOST}"
Type: node
Pass: "${REDIS_PASSWORD}"
User: "default"
Log:
Level: info
+288
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@@ -0,0 +1,288 @@
// Code generated by goctl. DO NOT EDIT.
// goctl 1.9.2
// Source: game.proto
package gamepublic
import (
"context"
"juwan-backend/app/game/rpc/pb"
"github.com/zeromicro/go-zero/zrpc"
"google.golang.org/grpc"
)
type (
AddGamesReq = pb.AddGamesReq
AddGamesResp = pb.AddGamesResp
AddPlayerServicesReq = pb.AddPlayerServicesReq
AddPlayerServicesResp = pb.AddPlayerServicesResp
AddPlayersReq = pb.AddPlayersReq
AddPlayersResp = pb.AddPlayersResp
AddShopInvitationsReq = pb.AddShopInvitationsReq
AddShopInvitationsResp = pb.AddShopInvitationsResp
AddShopPlayersReq = pb.AddShopPlayersReq
AddShopPlayersResp = pb.AddShopPlayersResp
AddShopsReq = pb.AddShopsReq
AddShopsResp = pb.AddShopsResp
DelGamesReq = pb.DelGamesReq
DelGamesResp = pb.DelGamesResp
DelPlayerServicesReq = pb.DelPlayerServicesReq
DelPlayerServicesResp = pb.DelPlayerServicesResp
DelPlayersReq = pb.DelPlayersReq
DelPlayersResp = pb.DelPlayersResp
DelShopInvitationsReq = pb.DelShopInvitationsReq
DelShopInvitationsResp = pb.DelShopInvitationsResp
DelShopPlayersReq = pb.DelShopPlayersReq
DelShopPlayersResp = pb.DelShopPlayersResp
DelShopsReq = pb.DelShopsReq
DelShopsResp = pb.DelShopsResp
Games = pb.Games
GetGamesByIdReq = pb.GetGamesByIdReq
GetGamesByIdResp = pb.GetGamesByIdResp
GetPlayerServicesByIdReq = pb.GetPlayerServicesByIdReq
GetPlayerServicesByIdResp = pb.GetPlayerServicesByIdResp
GetPlayersByIdReq = pb.GetPlayersByIdReq
GetPlayersByIdResp = pb.GetPlayersByIdResp
GetShopInvitationsByIdReq = pb.GetShopInvitationsByIdReq
GetShopInvitationsByIdResp = pb.GetShopInvitationsByIdResp
GetShopPlayersByIdReq = pb.GetShopPlayersByIdReq
GetShopPlayersByIdResp = pb.GetShopPlayersByIdResp
GetShopsByIdReq = pb.GetShopsByIdReq
GetShopsByIdResp = pb.GetShopsByIdResp
PlayerServices = pb.PlayerServices
Players = pb.Players
SearchGamesReq = pb.SearchGamesReq
SearchGamesResp = pb.SearchGamesResp
SearchPlayerServicesReq = pb.SearchPlayerServicesReq
SearchPlayerServicesResp = pb.SearchPlayerServicesResp
SearchPlayersReq = pb.SearchPlayersReq
SearchPlayersResp = pb.SearchPlayersResp
SearchShopInvitationsReq = pb.SearchShopInvitationsReq
SearchShopInvitationsResp = pb.SearchShopInvitationsResp
SearchShopPlayersReq = pb.SearchShopPlayersReq
SearchShopPlayersResp = pb.SearchShopPlayersResp
SearchShopsReq = pb.SearchShopsReq
SearchShopsResp = pb.SearchShopsResp
ShopInvitations = pb.ShopInvitations
ShopPlayers = pb.ShopPlayers
Shops = pb.Shops
UpdateGamesReq = pb.UpdateGamesReq
UpdateGamesResp = pb.UpdateGamesResp
UpdatePlayerServicesReq = pb.UpdatePlayerServicesReq
UpdatePlayerServicesResp = pb.UpdatePlayerServicesResp
UpdatePlayersReq = pb.UpdatePlayersReq
UpdatePlayersResp = pb.UpdatePlayersResp
UpdateShopInvitationsReq = pb.UpdateShopInvitationsReq
UpdateShopInvitationsResp = pb.UpdateShopInvitationsResp
UpdateShopPlayersReq = pb.UpdateShopPlayersReq
UpdateShopPlayersResp = pb.UpdateShopPlayersResp
UpdateShopsReq = pb.UpdateShopsReq
UpdateShopsResp = pb.UpdateShopsResp
GamePublic interface {
// -----------------------games-----------------------
AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error)
UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error)
DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error)
GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error)
SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error)
// -----------------------playerServices-----------------------
AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error)
UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error)
DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error)
GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error)
SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error)
// -----------------------players-----------------------
AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error)
UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error)
DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error)
GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error)
SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error)
// -----------------------shopInvitations-----------------------
AddShopInvitations(ctx context.Context, in *AddShopInvitationsReq, opts ...grpc.CallOption) (*AddShopInvitationsResp, error)
UpdateShopInvitations(ctx context.Context, in *UpdateShopInvitationsReq, opts ...grpc.CallOption) (*UpdateShopInvitationsResp, error)
DelShopInvitations(ctx context.Context, in *DelShopInvitationsReq, opts ...grpc.CallOption) (*DelShopInvitationsResp, error)
GetShopInvitationsById(ctx context.Context, in *GetShopInvitationsByIdReq, opts ...grpc.CallOption) (*GetShopInvitationsByIdResp, error)
SearchShopInvitations(ctx context.Context, in *SearchShopInvitationsReq, opts ...grpc.CallOption) (*SearchShopInvitationsResp, error)
// -----------------------shopPlayers-----------------------
AddShopPlayers(ctx context.Context, in *AddShopPlayersReq, opts ...grpc.CallOption) (*AddShopPlayersResp, error)
UpdateShopPlayers(ctx context.Context, in *UpdateShopPlayersReq, opts ...grpc.CallOption) (*UpdateShopPlayersResp, error)
DelShopPlayers(ctx context.Context, in *DelShopPlayersReq, opts ...grpc.CallOption) (*DelShopPlayersResp, error)
GetShopPlayersById(ctx context.Context, in *GetShopPlayersByIdReq, opts ...grpc.CallOption) (*GetShopPlayersByIdResp, error)
SearchShopPlayers(ctx context.Context, in *SearchShopPlayersReq, opts ...grpc.CallOption) (*SearchShopPlayersResp, error)
// -----------------------shops-----------------------
AddShops(ctx context.Context, in *AddShopsReq, opts ...grpc.CallOption) (*AddShopsResp, error)
UpdateShops(ctx context.Context, in *UpdateShopsReq, opts ...grpc.CallOption) (*UpdateShopsResp, error)
DelShops(ctx context.Context, in *DelShopsReq, opts ...grpc.CallOption) (*DelShopsResp, error)
GetShopsById(ctx context.Context, in *GetShopsByIdReq, opts ...grpc.CallOption) (*GetShopsByIdResp, error)
SearchShops(ctx context.Context, in *SearchShopsReq, opts ...grpc.CallOption) (*SearchShopsResp, error)
}
defaultGamePublic struct {
cli zrpc.Client
}
)
func NewGamePublic(cli zrpc.Client) GamePublic {
return &defaultGamePublic{
cli: cli,
}
}
// -----------------------games-----------------------
func (m *defaultGamePublic) AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddGames(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdateGames(ctx, in, opts...)
}
func (m *defaultGamePublic) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelGames(ctx, in, opts...)
}
func (m *defaultGamePublic) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetGamesById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchGames(ctx, in, opts...)
}
// -----------------------playerServices-----------------------
func (m *defaultGamePublic) AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddPlayerServices(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdatePlayerServices(ctx, in, opts...)
}
func (m *defaultGamePublic) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelPlayerServices(ctx, in, opts...)
}
func (m *defaultGamePublic) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetPlayerServicesById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchPlayerServices(ctx, in, opts...)
}
// -----------------------players-----------------------
func (m *defaultGamePublic) AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdatePlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetPlayersById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchPlayers(ctx, in, opts...)
}
// -----------------------shopInvitations-----------------------
func (m *defaultGamePublic) AddShopInvitations(ctx context.Context, in *AddShopInvitationsReq, opts ...grpc.CallOption) (*AddShopInvitationsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddShopInvitations(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdateShopInvitations(ctx context.Context, in *UpdateShopInvitationsReq, opts ...grpc.CallOption) (*UpdateShopInvitationsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdateShopInvitations(ctx, in, opts...)
}
func (m *defaultGamePublic) DelShopInvitations(ctx context.Context, in *DelShopInvitationsReq, opts ...grpc.CallOption) (*DelShopInvitationsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelShopInvitations(ctx, in, opts...)
}
func (m *defaultGamePublic) GetShopInvitationsById(ctx context.Context, in *GetShopInvitationsByIdReq, opts ...grpc.CallOption) (*GetShopInvitationsByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetShopInvitationsById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchShopInvitations(ctx context.Context, in *SearchShopInvitationsReq, opts ...grpc.CallOption) (*SearchShopInvitationsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchShopInvitations(ctx, in, opts...)
}
// -----------------------shopPlayers-----------------------
func (m *defaultGamePublic) AddShopPlayers(ctx context.Context, in *AddShopPlayersReq, opts ...grpc.CallOption) (*AddShopPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddShopPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdateShopPlayers(ctx context.Context, in *UpdateShopPlayersReq, opts ...grpc.CallOption) (*UpdateShopPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdateShopPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) DelShopPlayers(ctx context.Context, in *DelShopPlayersReq, opts ...grpc.CallOption) (*DelShopPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelShopPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) GetShopPlayersById(ctx context.Context, in *GetShopPlayersByIdReq, opts ...grpc.CallOption) (*GetShopPlayersByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetShopPlayersById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchShopPlayers(ctx context.Context, in *SearchShopPlayersReq, opts ...grpc.CallOption) (*SearchShopPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchShopPlayers(ctx, in, opts...)
}
// -----------------------shops-----------------------
func (m *defaultGamePublic) AddShops(ctx context.Context, in *AddShopsReq, opts ...grpc.CallOption) (*AddShopsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddShops(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdateShops(ctx context.Context, in *UpdateShopsReq, opts ...grpc.CallOption) (*UpdateShopsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdateShops(ctx, in, opts...)
}
func (m *defaultGamePublic) DelShops(ctx context.Context, in *DelShopsReq, opts ...grpc.CallOption) (*DelShopsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelShops(ctx, in, opts...)
}
func (m *defaultGamePublic) GetShopsById(ctx context.Context, in *GetShopsByIdReq, opts ...grpc.CallOption) (*GetShopsByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetShopsById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchShops(ctx context.Context, in *SearchShopsReq, opts ...grpc.CallOption) (*SearchShopsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchShops(ctx, in, opts...)
}
+16
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@@ -0,0 +1,16 @@
package config
import (
"github.com/zeromicro/go-zero/core/stores/cache"
"github.com/zeromicro/go-zero/zrpc"
)
type Config struct {
zrpc.RpcServerConf
SnowflakeRpcConf zrpc.RpcClientConf
DB struct {
Master string
Slaves string
}
CacheConf cache.CacheConf
}
@@ -0,0 +1,64 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/snowflake/rpc/snowflake"
"juwan-backend/app/game/rpc/internal/svc"
"juwan-backend/app/game/rpc/pb"
"github.com/zeromicro/go-zero/core/logx"
)
type AddGamesLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewAddGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *AddGamesLogic {
return &AddGamesLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
// -----------------------games-----------------------
func (l *AddGamesLogic) AddGames(in *pb.AddGamesReq) (*pb.AddGamesResp, error) {
idResp, err := l.svcCtx.Snowflake.NextId(l.ctx, &snowflake.NextIdReq{})
if err != nil {
logx.Errorf("AddGamesLogic.addGames err:%v", err)
return nil, errors.New("create game id failed")
}
_, err = l.svcCtx.GameModelRW.Games.Create().
SetID(idResp.Id).
SetName(in.Name).
SetIcon(in.Icon).
SetCategory(in.Category).
SetSortOrder(int(in.SortOrder)).
Save(l.ctx)
if err != nil {
logx.Errorf("AddGamesLogic.addGames err:%v", err)
return nil, errors.New("add game failed")
}
return &pb.AddGamesResp{}, nil
}
/*
type AddGamesReq struct {
state protoimpl.MessageState `protogen:"open.v1"`
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` //name
Icon string `protobuf:"bytes,2,opt,name=icon,proto3" json:"icon,omitempty"` //icon
Category string `protobuf:"bytes,3,opt,name=category,proto3" json:"category,omitempty"` //category
SortOrder int64 `protobuf:"varint,4,opt,name=sortOrder,proto3" json:"sortOrder,omitempty"` //sortOrder
IsActive bool `protobuf:"varint,5,opt,name=isActive,proto3" json:"isActive,omitempty"` //isActive
CreatedAt int64 `protobuf:"varint,6,opt,name=createdAt,proto3" json:"createdAt,omitempty"` //createdAt
UpdatedAt int64 `protobuf:"varint,7,opt,name=updatedAt,proto3" json:"updatedAt,omitempty"` //updatedAt
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
*/
@@ -0,0 +1,33 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/game/rpc/internal/svc"
"juwan-backend/app/game/rpc/pb"
"github.com/zeromicro/go-zero/core/logx"
)
type DelGamesLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewDelGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *DelGamesLogic {
return &DelGamesLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *DelGamesLogic) DelGames(in *pb.DelGamesReq) (*pb.DelGamesResp, error) {
err := l.svcCtx.GameModelRW.Games.DeleteOneID(in.Id).Exec(l.ctx)
if err != nil {
logx.Errorf("delete games failed, %s", err.Error())
return nil, errors.New("delete games failed")
}
return &pb.DelGamesResp{}, nil
}
@@ -0,0 +1,46 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/game/rpc/internal/models/games"
"juwan-backend/app/game/rpc/internal/svc"
"juwan-backend/app/game/rpc/pb"
"github.com/jinzhu/copier"
"github.com/zeromicro/go-zero/core/logx"
)
type GetGamesByIdLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewGetGamesByIdLogic(ctx context.Context, svcCtx *svc.ServiceContext) *GetGamesByIdLogic {
return &GetGamesByIdLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *GetGamesByIdLogic) GetGamesById(in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) {
game, err := l.svcCtx.GameModelRO.Games.Query().Where(games.IDEQ(in.Id)).First(l.ctx)
if err != nil {
logx.WithContext(l.ctx).Errorf("GetGamesByIdLogic err: %v", err)
return nil, errors.New("get games by id failed")
}
pbGame := pb.Games{}
err = copier.Copy(&pbGame, &game)
if err != nil {
logx.WithContext(l.ctx).Errorf("GetGamesByIdLogic copier err: %v", err)
return nil, errors.New("get games by id failed")
}
pbGame.CreatedAt = game.CreatedAt.Unix()
pbGame.UpdatedAt = game.UpdatedAt.Unix()
return &pb.GetGamesByIdResp{
Games: &pbGame,
}, nil
}
@@ -0,0 +1,107 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/game/rpc/internal/models/games"
"juwan-backend/app/game/rpc/internal/models/predicate"
"juwan-backend/app/game/rpc/internal/svc"
"juwan-backend/app/game/rpc/pb"
"github.com/jinzhu/copier"
"github.com/zeromicro/go-zero/core/logx"
)
type SearchGamesLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewSearchGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SearchGamesLogic {
return &SearchGamesLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *SearchGamesLogic) SearchGames(in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
if in.Limit > 1000 {
return nil, errors.New("limit too large")
}
preds := make([]predicate.Games, 0, 8)
if in.IdOpt != nil {
preds = append(preds, games.IDEQ(*in.IdOpt))
} else if in.Id != 0 {
preds = append(preds, games.IDEQ(in.Id))
}
if in.NameOpt != nil {
if *in.NameOpt != "" {
preds = append(preds, games.NameContainsFold(*in.NameOpt))
}
} else if in.Name != "" {
preds = append(preds, games.NameContainsFold(in.Name))
}
if in.IconOpt != nil {
if *in.IconOpt != "" {
preds = append(preds, games.IconContainsFold(*in.IconOpt))
}
} else if in.Icon != "" {
preds = append(preds, games.IconContainsFold(in.Icon))
}
if in.CategoryOpt != nil {
if *in.CategoryOpt != "" {
preds = append(preds, games.CategoryContainsFold(*in.CategoryOpt))
}
} else if in.Category != "" {
preds = append(preds, games.CategoryContainsFold(in.Category))
}
if in.SortOrderOpt != nil {
preds = append(preds, games.SortOrderEQ(int(*in.SortOrderOpt)))
} else if in.SortOrder != 0 {
preds = append(preds, games.SortOrderEQ(int(in.SortOrder)))
}
if in.IsActiveOpt != nil {
preds = append(preds, games.IsActiveEQ(*in.IsActiveOpt))
} else if in.IsActive {
preds = append(preds, games.IsActiveEQ(true))
}
query := l.svcCtx.GameModelRO.Games.Query()
if len(preds) > 0 {
if in.MatchMode == pb.MatchMode_MATCH_MODE_AND {
query = query.Where(games.And(preds...))
} else {
query = query.Where(games.Or(preds...))
}
}
all, err := query.
Offset(int(in.Page * in.Limit)).
Limit(int(in.Limit)).
All(l.ctx)
if err != nil {
logx.Errorf("search games failed, %s", err.Error())
return nil, errors.New("search games failed")
}
list := make([]*pb.Games, 0, len(all))
for _, v := range all {
temp := &pb.Games{}
err = copier.Copy(temp, &v)
if err != nil {
logx.Errorf("search games failed, %s", err.Error())
continue
}
temp.CreatedAt = v.CreatedAt.Unix()
temp.UpdatedAt = v.UpdatedAt.Unix()
list = append(list, temp)
}
return &pb.SearchGamesResp{
Games: list,
}, nil
}
@@ -0,0 +1,85 @@
package logic
import (
"context"
"errors"
"time"
"juwan-backend/app/game/rpc/internal/svc"
"juwan-backend/app/game/rpc/pb"
"github.com/zeromicro/go-zero/core/logx"
)
type UpdateGamesLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewUpdateGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *UpdateGamesLogic {
return &UpdateGamesLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *UpdateGamesLogic) UpdateGames(in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
update := l.svcCtx.GameModelRW.Games.UpdateOneID(in.Id)
updated := false
if in.NameOpt != nil {
update.SetNillableName(in.NameOpt)
updated = true
} else if in.Name != "" {
update.SetName(in.Name)
updated = true
}
if in.IconOpt != nil {
update.SetNillableIcon(in.IconOpt)
updated = true
} else if in.Icon != "" {
update.SetIcon(in.Icon)
updated = true
}
if in.CategoryOpt != nil {
update.SetNillableCategory(in.CategoryOpt)
updated = true
} else if in.Category != "" {
update.SetCategory(in.Category)
updated = true
}
if in.SortOrderOpt != nil {
sortOrder := int(*in.SortOrderOpt)
update.SetNillableSortOrder(&sortOrder)
updated = true
} else if in.SortOrder != 0 {
sortOrder := int(in.SortOrder)
update.SetSortOrder(sortOrder)
updated = true
}
if in.IsActiveOpt != nil {
update.SetNillableIsActive(in.IsActiveOpt)
updated = true
} else if in.IsActive {
update.SetIsActive(true)
updated = true
}
if !updated {
return nil, errors.New("no fields to update")
}
update.SetUpdatedAt(time.Now())
if err := update.Exec(l.ctx); err != nil {
logx.WithContext(l.ctx).Errorf("UpdateGamesLogic err: %v", err)
return nil, errors.New("update games failed")
}
return &pb.UpdateGamesResp{}, nil
}
@@ -0,0 +1,32 @@
package schema
import (
"time"
"entgo.io/ent"
"entgo.io/ent/schema/field"
)
// Games holds the schema definition for the Games entity.
type Games struct {
ent.Schema
}
// Fields of the Games.
func (Games) Fields() []ent.Field {
return []ent.Field{
field.Int64("id").Immutable().Unique(),
field.String("name").MaxLen(100).Unique(),
field.String("icon"),
field.String("category").MaxLen(50),
field.Int("sort_order").Default(0),
field.Bool("is_active").Optional().Default(true),
field.Time("created_at").Default(time.Now).Immutable(),
field.Time("updated_at").Default(time.Now).UpdateDefault(time.Now),
}
}
// Edges of the Games.
func (Games) Edges() []ent.Edge {
return nil
}
@@ -0,0 +1,180 @@
// Code generated by goctl. DO NOT EDIT.
// goctl 1.9.2
// Source: game.proto
package server
import (
"context"
"juwan-backend/app/game/rpc/internal/logic"
"juwan-backend/app/game/rpc/internal/svc"
"juwan-backend/app/game/rpc/pb"
)
type GamePublicServer struct {
svcCtx *svc.ServiceContext
pb.UnimplementedGamePublicServer
}
func NewGamePublicServer(svcCtx *svc.ServiceContext) *GamePublicServer {
return &GamePublicServer{
svcCtx: svcCtx,
}
}
// -----------------------games-----------------------
func (s *GamePublicServer) AddGames(ctx context.Context, in *pb.AddGamesReq) (*pb.AddGamesResp, error) {
l := logic.NewAddGamesLogic(ctx, s.svcCtx)
return l.AddGames(in)
}
func (s *GamePublicServer) UpdateGames(ctx context.Context, in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
l := logic.NewUpdateGamesLogic(ctx, s.svcCtx)
return l.UpdateGames(in)
}
func (s *GamePublicServer) DelGames(ctx context.Context, in *pb.DelGamesReq) (*pb.DelGamesResp, error) {
l := logic.NewDelGamesLogic(ctx, s.svcCtx)
return l.DelGames(in)
}
func (s *GamePublicServer) GetGamesById(ctx context.Context, in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) {
l := logic.NewGetGamesByIdLogic(ctx, s.svcCtx)
return l.GetGamesById(in)
}
func (s *GamePublicServer) SearchGames(ctx context.Context, in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
l := logic.NewSearchGamesLogic(ctx, s.svcCtx)
return l.SearchGames(in)
}
// -----------------------playerServices-----------------------
func (s *GamePublicServer) AddPlayerServices(ctx context.Context, in *pb.AddPlayerServicesReq) (*pb.AddPlayerServicesResp, error) {
l := logic.NewAddPlayerServicesLogic(ctx, s.svcCtx)
return l.AddPlayerServices(in)
}
func (s *GamePublicServer) UpdatePlayerServices(ctx context.Context, in *pb.UpdatePlayerServicesReq) (*pb.UpdatePlayerServicesResp, error) {
l := logic.NewUpdatePlayerServicesLogic(ctx, s.svcCtx)
return l.UpdatePlayerServices(in)
}
func (s *GamePublicServer) DelPlayerServices(ctx context.Context, in *pb.DelPlayerServicesReq) (*pb.DelPlayerServicesResp, error) {
l := logic.NewDelPlayerServicesLogic(ctx, s.svcCtx)
return l.DelPlayerServices(in)
}
func (s *GamePublicServer) GetPlayerServicesById(ctx context.Context, in *pb.GetPlayerServicesByIdReq) (*pb.GetPlayerServicesByIdResp, error) {
l := logic.NewGetPlayerServicesByIdLogic(ctx, s.svcCtx)
return l.GetPlayerServicesById(in)
}
func (s *GamePublicServer) SearchPlayerServices(ctx context.Context, in *pb.SearchPlayerServicesReq) (*pb.SearchPlayerServicesResp, error) {
l := logic.NewSearchPlayerServicesLogic(ctx, s.svcCtx)
return l.SearchPlayerServices(in)
}
// -----------------------players-----------------------
func (s *GamePublicServer) AddPlayers(ctx context.Context, in *pb.AddPlayersReq) (*pb.AddPlayersResp, error) {
l := logic.NewAddPlayersLogic(ctx, s.svcCtx)
return l.AddPlayers(in)
}
func (s *GamePublicServer) UpdatePlayers(ctx context.Context, in *pb.UpdatePlayersReq) (*pb.UpdatePlayersResp, error) {
l := logic.NewUpdatePlayersLogic(ctx, s.svcCtx)
return l.UpdatePlayers(in)
}
func (s *GamePublicServer) DelPlayers(ctx context.Context, in *pb.DelPlayersReq) (*pb.DelPlayersResp, error) {
l := logic.NewDelPlayersLogic(ctx, s.svcCtx)
return l.DelPlayers(in)
}
func (s *GamePublicServer) GetPlayersById(ctx context.Context, in *pb.GetPlayersByIdReq) (*pb.GetPlayersByIdResp, error) {
l := logic.NewGetPlayersByIdLogic(ctx, s.svcCtx)
return l.GetPlayersById(in)
}
func (s *GamePublicServer) SearchPlayers(ctx context.Context, in *pb.SearchPlayersReq) (*pb.SearchPlayersResp, error) {
l := logic.NewSearchPlayersLogic(ctx, s.svcCtx)
return l.SearchPlayers(in)
}
// -----------------------shopInvitations-----------------------
func (s *GamePublicServer) AddShopInvitations(ctx context.Context, in *pb.AddShopInvitationsReq) (*pb.AddShopInvitationsResp, error) {
l := logic.NewAddShopInvitationsLogic(ctx, s.svcCtx)
return l.AddShopInvitations(in)
}
func (s *GamePublicServer) UpdateShopInvitations(ctx context.Context, in *pb.UpdateShopInvitationsReq) (*pb.UpdateShopInvitationsResp, error) {
l := logic.NewUpdateShopInvitationsLogic(ctx, s.svcCtx)
return l.UpdateShopInvitations(in)
}
func (s *GamePublicServer) DelShopInvitations(ctx context.Context, in *pb.DelShopInvitationsReq) (*pb.DelShopInvitationsResp, error) {
l := logic.NewDelShopInvitationsLogic(ctx, s.svcCtx)
return l.DelShopInvitations(in)
}
func (s *GamePublicServer) GetShopInvitationsById(ctx context.Context, in *pb.GetShopInvitationsByIdReq) (*pb.GetShopInvitationsByIdResp, error) {
l := logic.NewGetShopInvitationsByIdLogic(ctx, s.svcCtx)
return l.GetShopInvitationsById(in)
}
func (s *GamePublicServer) SearchShopInvitations(ctx context.Context, in *pb.SearchShopInvitationsReq) (*pb.SearchShopInvitationsResp, error) {
l := logic.NewSearchShopInvitationsLogic(ctx, s.svcCtx)
return l.SearchShopInvitations(in)
}
// -----------------------shopPlayers-----------------------
func (s *GamePublicServer) AddShopPlayers(ctx context.Context, in *pb.AddShopPlayersReq) (*pb.AddShopPlayersResp, error) {
l := logic.NewAddShopPlayersLogic(ctx, s.svcCtx)
return l.AddShopPlayers(in)
}
func (s *GamePublicServer) UpdateShopPlayers(ctx context.Context, in *pb.UpdateShopPlayersReq) (*pb.UpdateShopPlayersResp, error) {
l := logic.NewUpdateShopPlayersLogic(ctx, s.svcCtx)
return l.UpdateShopPlayers(in)
}
func (s *GamePublicServer) DelShopPlayers(ctx context.Context, in *pb.DelShopPlayersReq) (*pb.DelShopPlayersResp, error) {
l := logic.NewDelShopPlayersLogic(ctx, s.svcCtx)
return l.DelShopPlayers(in)
}
func (s *GamePublicServer) GetShopPlayersById(ctx context.Context, in *pb.GetShopPlayersByIdReq) (*pb.GetShopPlayersByIdResp, error) {
l := logic.NewGetShopPlayersByIdLogic(ctx, s.svcCtx)
return l.GetShopPlayersById(in)
}
func (s *GamePublicServer) SearchShopPlayers(ctx context.Context, in *pb.SearchShopPlayersReq) (*pb.SearchShopPlayersResp, error) {
l := logic.NewSearchShopPlayersLogic(ctx, s.svcCtx)
return l.SearchShopPlayers(in)
}
// -----------------------shops-----------------------
func (s *GamePublicServer) AddShops(ctx context.Context, in *pb.AddShopsReq) (*pb.AddShopsResp, error) {
l := logic.NewAddShopsLogic(ctx, s.svcCtx)
return l.AddShops(in)
}
func (s *GamePublicServer) UpdateShops(ctx context.Context, in *pb.UpdateShopsReq) (*pb.UpdateShopsResp, error) {
l := logic.NewUpdateShopsLogic(ctx, s.svcCtx)
return l.UpdateShops(in)
}
func (s *GamePublicServer) DelShops(ctx context.Context, in *pb.DelShopsReq) (*pb.DelShopsResp, error) {
l := logic.NewDelShopsLogic(ctx, s.svcCtx)
return l.DelShops(in)
}
func (s *GamePublicServer) GetShopsById(ctx context.Context, in *pb.GetShopsByIdReq) (*pb.GetShopsByIdResp, error) {
l := logic.NewGetShopsByIdLogic(ctx, s.svcCtx)
return l.GetShopsById(in)
}
func (s *GamePublicServer) SearchShops(ctx context.Context, in *pb.SearchShopsReq) (*pb.SearchShopsResp, error) {
l := logic.NewSearchShopsLogic(ctx, s.svcCtx)
return l.SearchShops(in)
}
@@ -0,0 +1,50 @@
// Code generated by goctl. DO NOT EDIT.
// goctl 1.9.2
// Source: game.proto
package server
import (
"context"
"juwan-backend/app/game/rpc/internal/logic"
"juwan-backend/app/game/rpc/internal/svc"
"juwan-backend/app/game/rpc/pb"
)
type PublicServer struct {
svcCtx *svc.ServiceContext
pb.UnimplementedPublicServer
}
func NewPublicServer(svcCtx *svc.ServiceContext) *PublicServer {
return &PublicServer{
svcCtx: svcCtx,
}
}
// -----------------------games-----------------------
func (s *PublicServer) AddGames(ctx context.Context, in *pb.AddGamesReq) (*pb.AddGamesResp, error) {
l := logic.NewAddGamesLogic(ctx, s.svcCtx)
return l.AddGames(in)
}
func (s *PublicServer) UpdateGames(ctx context.Context, in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
l := logic.NewUpdateGamesLogic(ctx, s.svcCtx)
return l.UpdateGames(in)
}
func (s *PublicServer) DelGames(ctx context.Context, in *pb.DelGamesReq) (*pb.DelGamesResp, error) {
l := logic.NewDelGamesLogic(ctx, s.svcCtx)
return l.DelGames(in)
}
func (s *PublicServer) GetGamesById(ctx context.Context, in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) {
l := logic.NewGetGamesByIdLogic(ctx, s.svcCtx)
return l.GetGamesById(in)
}
func (s *PublicServer) SearchGames(ctx context.Context, in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
l := logic.NewSearchGamesLogic(ctx, s.svcCtx)
return l.SearchGames(in)
}
@@ -0,0 +1,48 @@
package svc
import (
"juwan-backend/app/game/rpc/internal/config"
"juwan-backend/app/game/rpc/internal/models"
"juwan-backend/app/snowflake/rpc/snowflake"
"juwan-backend/common/redisx"
"juwan-backend/common/snowflakex"
"juwan-backend/pkg/adapter"
"time"
"ariga.io/entcache"
"entgo.io/ent/dialect/sql"
"github.com/zeromicro/go-zero/core/logx"
)
type ServiceContext struct {
Config config.Config
Snowflake snowflake.SnowflakeServiceClient
GameModelRW *models.Client
GameModelRO *models.Client
}
func NewServiceContext(c config.Config) *ServiceContext {
RWConn, err := sql.Open("pgx", c.DB.Master)
if err != nil {
panic(err)
}
ROConn, err := sql.Open("pgx", c.DB.Slaves)
if err != nil {
panic(err)
}
redisCluster, err := redisx.ConnectMasterSlaveCluster(c.CacheConf, 5*time.Second)
if redisCluster == nil || err != nil {
logx.Errorf("failed to connect to Redis cluster: %v", err)
panic(err)
}
RWDrv := entcache.NewDriver(RWConn, entcache.TTL(30*time.Second), entcache.Levels(adapter.NewRedisCache(redisCluster.Client)))
RODrv := entcache.NewDriver(ROConn, entcache.TTL(30*time.Second), entcache.Levels(adapter.NewRedisCache(redisCluster.Client)))
return &ServiceContext{
Config: c,
GameModelRW: models.NewClient(models.Driver(RWDrv)),
GameModelRO: models.NewClient(models.Driver(RODrv)),
Snowflake: snowflakex.NewClient(c.SnowflakeRpcConf),
}
}
+39
View File
@@ -0,0 +1,39 @@
package main
import (
"flag"
"fmt"
"juwan-backend/app/game/rpc/internal/config"
"juwan-backend/app/game/rpc/internal/server"
"juwan-backend/app/game/rpc/internal/svc"
"juwan-backend/app/game/rpc/pb"
"github.com/zeromicro/go-zero/core/conf"
"github.com/zeromicro/go-zero/core/service"
"github.com/zeromicro/go-zero/zrpc"
"google.golang.org/grpc"
"google.golang.org/grpc/reflection"
)
var configFile = flag.String("f", "etc/pb.yaml", "the config file")
func main() {
flag.Parse()
var c config.Config
conf.MustLoad(*configFile, &c)
ctx := svc.NewServiceContext(c)
s := zrpc.MustNewServer(c.RpcServerConf, func(grpcServer *grpc.Server) {
pb.RegisterGamePublicServer(grpcServer, server.NewGamePublicServer(ctx))
if c.Mode == service.DevMode || c.Mode == service.TestMode {
reflection.Register(grpcServer)
}
})
defer s.Stop()
fmt.Printf("Starting rpc server at %s...\n", c.ListenOn)
s.Start()
}
+847
View File
@@ -0,0 +1,847 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.36.11
// protoc v5.29.6
// source: game.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
unsafe "unsafe"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// --------------------------------games--------------------------------
type Games struct {
state protoimpl.MessageState `protogen:"open.v1"`
Id int64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` //id
Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` //name
Icon string `protobuf:"bytes,3,opt,name=icon,proto3" json:"icon,omitempty"` //icon
Category string `protobuf:"bytes,4,opt,name=category,proto3" json:"category,omitempty"` //category
SortOrder int64 `protobuf:"varint,5,opt,name=sortOrder,proto3" json:"sortOrder,omitempty"` //sortOrder
IsActive bool `protobuf:"varint,6,opt,name=isActive,proto3" json:"isActive,omitempty"` //isActive
CreatedAt int64 `protobuf:"varint,7,opt,name=createdAt,proto3" json:"createdAt,omitempty"` //createdAt
UpdatedAt int64 `protobuf:"varint,8,opt,name=updatedAt,proto3" json:"updatedAt,omitempty"` //updatedAt
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *Games) Reset() {
*x = Games{}
mi := &file_game_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *Games) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Games) ProtoMessage() {}
func (x *Games) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[0]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Games.ProtoReflect.Descriptor instead.
func (*Games) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{0}
}
func (x *Games) GetId() int64 {
if x != nil {
return x.Id
}
return 0
}
func (x *Games) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *Games) GetIcon() string {
if x != nil {
return x.Icon
}
return ""
}
func (x *Games) GetCategory() string {
if x != nil {
return x.Category
}
return ""
}
func (x *Games) GetSortOrder() int64 {
if x != nil {
return x.SortOrder
}
return 0
}
func (x *Games) GetIsActive() bool {
if x != nil {
return x.IsActive
}
return false
}
func (x *Games) GetCreatedAt() int64 {
if x != nil {
return x.CreatedAt
}
return 0
}
func (x *Games) GetUpdatedAt() int64 {
if x != nil {
return x.UpdatedAt
}
return 0
}
type AddGamesReq struct {
state protoimpl.MessageState `protogen:"open.v1"`
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` //name
Icon string `protobuf:"bytes,2,opt,name=icon,proto3" json:"icon,omitempty"` //icon
Category string `protobuf:"bytes,3,opt,name=category,proto3" json:"category,omitempty"` //category
SortOrder int64 `protobuf:"varint,4,opt,name=sortOrder,proto3" json:"sortOrder,omitempty"` //sortOrder
IsActive bool `protobuf:"varint,5,opt,name=isActive,proto3" json:"isActive,omitempty"` //isActive
CreatedAt int64 `protobuf:"varint,6,opt,name=createdAt,proto3" json:"createdAt,omitempty"` //createdAt
UpdatedAt int64 `protobuf:"varint,7,opt,name=updatedAt,proto3" json:"updatedAt,omitempty"` //updatedAt
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *AddGamesReq) Reset() {
*x = AddGamesReq{}
mi := &file_game_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *AddGamesReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*AddGamesReq) ProtoMessage() {}
func (x *AddGamesReq) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[1]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use AddGamesReq.ProtoReflect.Descriptor instead.
func (*AddGamesReq) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{1}
}
func (x *AddGamesReq) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *AddGamesReq) GetIcon() string {
if x != nil {
return x.Icon
}
return ""
}
func (x *AddGamesReq) GetCategory() string {
if x != nil {
return x.Category
}
return ""
}
func (x *AddGamesReq) GetSortOrder() int64 {
if x != nil {
return x.SortOrder
}
return 0
}
func (x *AddGamesReq) GetIsActive() bool {
if x != nil {
return x.IsActive
}
return false
}
func (x *AddGamesReq) GetCreatedAt() int64 {
if x != nil {
return x.CreatedAt
}
return 0
}
func (x *AddGamesReq) GetUpdatedAt() int64 {
if x != nil {
return x.UpdatedAt
}
return 0
}
type AddGamesResp struct {
state protoimpl.MessageState `protogen:"open.v1"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *AddGamesResp) Reset() {
*x = AddGamesResp{}
mi := &file_game_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *AddGamesResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*AddGamesResp) ProtoMessage() {}
func (x *AddGamesResp) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[2]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use AddGamesResp.ProtoReflect.Descriptor instead.
func (*AddGamesResp) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{2}
}
type UpdateGamesReq struct {
state protoimpl.MessageState `protogen:"open.v1"`
Id int64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` //id
Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` //name
Icon string `protobuf:"bytes,3,opt,name=icon,proto3" json:"icon,omitempty"` //icon
Category string `protobuf:"bytes,4,opt,name=category,proto3" json:"category,omitempty"` //category
SortOrder int64 `protobuf:"varint,5,opt,name=sortOrder,proto3" json:"sortOrder,omitempty"` //sortOrder
IsActive bool `protobuf:"varint,6,opt,name=isActive,proto3" json:"isActive,omitempty"` //isActive
CreatedAt int64 `protobuf:"varint,7,opt,name=createdAt,proto3" json:"createdAt,omitempty"` //createdAt
UpdatedAt int64 `protobuf:"varint,8,opt,name=updatedAt,proto3" json:"updatedAt,omitempty"` //updatedAt
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *UpdateGamesReq) Reset() {
*x = UpdateGamesReq{}
mi := &file_game_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *UpdateGamesReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UpdateGamesReq) ProtoMessage() {}
func (x *UpdateGamesReq) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[3]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UpdateGamesReq.ProtoReflect.Descriptor instead.
func (*UpdateGamesReq) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{3}
}
func (x *UpdateGamesReq) GetId() int64 {
if x != nil {
return x.Id
}
return 0
}
func (x *UpdateGamesReq) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *UpdateGamesReq) GetIcon() string {
if x != nil {
return x.Icon
}
return ""
}
func (x *UpdateGamesReq) GetCategory() string {
if x != nil {
return x.Category
}
return ""
}
func (x *UpdateGamesReq) GetSortOrder() int64 {
if x != nil {
return x.SortOrder
}
return 0
}
func (x *UpdateGamesReq) GetIsActive() bool {
if x != nil {
return x.IsActive
}
return false
}
func (x *UpdateGamesReq) GetCreatedAt() int64 {
if x != nil {
return x.CreatedAt
}
return 0
}
func (x *UpdateGamesReq) GetUpdatedAt() int64 {
if x != nil {
return x.UpdatedAt
}
return 0
}
type UpdateGamesResp struct {
state protoimpl.MessageState `protogen:"open.v1"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *UpdateGamesResp) Reset() {
*x = UpdateGamesResp{}
mi := &file_game_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *UpdateGamesResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UpdateGamesResp) ProtoMessage() {}
func (x *UpdateGamesResp) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[4]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UpdateGamesResp.ProtoReflect.Descriptor instead.
func (*UpdateGamesResp) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{4}
}
type DelGamesReq struct {
state protoimpl.MessageState `protogen:"open.v1"`
Id int64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` //id
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *DelGamesReq) Reset() {
*x = DelGamesReq{}
mi := &file_game_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *DelGamesReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DelGamesReq) ProtoMessage() {}
func (x *DelGamesReq) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[5]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DelGamesReq.ProtoReflect.Descriptor instead.
func (*DelGamesReq) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{5}
}
func (x *DelGamesReq) GetId() int64 {
if x != nil {
return x.Id
}
return 0
}
type DelGamesResp struct {
state protoimpl.MessageState `protogen:"open.v1"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *DelGamesResp) Reset() {
*x = DelGamesResp{}
mi := &file_game_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *DelGamesResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DelGamesResp) ProtoMessage() {}
func (x *DelGamesResp) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[6]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DelGamesResp.ProtoReflect.Descriptor instead.
func (*DelGamesResp) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{6}
}
type GetGamesByIdReq struct {
state protoimpl.MessageState `protogen:"open.v1"`
Id int64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` //id
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *GetGamesByIdReq) Reset() {
*x = GetGamesByIdReq{}
mi := &file_game_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *GetGamesByIdReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GetGamesByIdReq) ProtoMessage() {}
func (x *GetGamesByIdReq) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[7]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GetGamesByIdReq.ProtoReflect.Descriptor instead.
func (*GetGamesByIdReq) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{7}
}
func (x *GetGamesByIdReq) GetId() int64 {
if x != nil {
return x.Id
}
return 0
}
type GetGamesByIdResp struct {
state protoimpl.MessageState `protogen:"open.v1"`
Games *Games `protobuf:"bytes,1,opt,name=games,proto3" json:"games,omitempty"` //games
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *GetGamesByIdResp) Reset() {
*x = GetGamesByIdResp{}
mi := &file_game_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *GetGamesByIdResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*GetGamesByIdResp) ProtoMessage() {}
func (x *GetGamesByIdResp) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[8]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use GetGamesByIdResp.ProtoReflect.Descriptor instead.
func (*GetGamesByIdResp) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{8}
}
func (x *GetGamesByIdResp) GetGames() *Games {
if x != nil {
return x.Games
}
return nil
}
type SearchGamesReq struct {
state protoimpl.MessageState `protogen:"open.v1"`
Page int64 `protobuf:"varint,1,opt,name=page,proto3" json:"page,omitempty"` //page
Limit int64 `protobuf:"varint,2,opt,name=limit,proto3" json:"limit,omitempty"` //limit
Id int64 `protobuf:"varint,3,opt,name=id,proto3" json:"id,omitempty"` //id
Name string `protobuf:"bytes,4,opt,name=name,proto3" json:"name,omitempty"` //name
Icon string `protobuf:"bytes,5,opt,name=icon,proto3" json:"icon,omitempty"` //icon
Category string `protobuf:"bytes,6,opt,name=category,proto3" json:"category,omitempty"` //category
SortOrder int64 `protobuf:"varint,7,opt,name=sortOrder,proto3" json:"sortOrder,omitempty"` //sortOrder
IsActive bool `protobuf:"varint,8,opt,name=isActive,proto3" json:"isActive,omitempty"` //isActive
CreatedAt int64 `protobuf:"varint,9,opt,name=createdAt,proto3" json:"createdAt,omitempty"` //createdAt
UpdatedAt int64 `protobuf:"varint,10,opt,name=updatedAt,proto3" json:"updatedAt,omitempty"` //updatedAt
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *SearchGamesReq) Reset() {
*x = SearchGamesReq{}
mi := &file_game_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *SearchGamesReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SearchGamesReq) ProtoMessage() {}
func (x *SearchGamesReq) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[9]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SearchGamesReq.ProtoReflect.Descriptor instead.
func (*SearchGamesReq) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{9}
}
func (x *SearchGamesReq) GetPage() int64 {
if x != nil {
return x.Page
}
return 0
}
func (x *SearchGamesReq) GetLimit() int64 {
if x != nil {
return x.Limit
}
return 0
}
func (x *SearchGamesReq) GetId() int64 {
if x != nil {
return x.Id
}
return 0
}
func (x *SearchGamesReq) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *SearchGamesReq) GetIcon() string {
if x != nil {
return x.Icon
}
return ""
}
func (x *SearchGamesReq) GetCategory() string {
if x != nil {
return x.Category
}
return ""
}
func (x *SearchGamesReq) GetSortOrder() int64 {
if x != nil {
return x.SortOrder
}
return 0
}
func (x *SearchGamesReq) GetIsActive() bool {
if x != nil {
return x.IsActive
}
return false
}
func (x *SearchGamesReq) GetCreatedAt() int64 {
if x != nil {
return x.CreatedAt
}
return 0
}
func (x *SearchGamesReq) GetUpdatedAt() int64 {
if x != nil {
return x.UpdatedAt
}
return 0
}
type SearchGamesResp struct {
state protoimpl.MessageState `protogen:"open.v1"`
Games []*Games `protobuf:"bytes,1,rep,name=games,proto3" json:"games,omitempty"` //games
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *SearchGamesResp) Reset() {
*x = SearchGamesResp{}
mi := &file_game_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *SearchGamesResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*SearchGamesResp) ProtoMessage() {}
func (x *SearchGamesResp) ProtoReflect() protoreflect.Message {
mi := &file_game_proto_msgTypes[10]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use SearchGamesResp.ProtoReflect.Descriptor instead.
func (*SearchGamesResp) Descriptor() ([]byte, []int) {
return file_game_proto_rawDescGZIP(), []int{10}
}
func (x *SearchGamesResp) GetGames() []*Games {
if x != nil {
return x.Games
}
return nil
}
var File_game_proto protoreflect.FileDescriptor
const file_game_proto_rawDesc = "" +
"\n" +
"\n" +
"game.proto\x12\x02pb\"\xd1\x01\n" +
"\x05Games\x12\x0e\n" +
"\x02id\x18\x01 \x01(\x03R\x02id\x12\x12\n" +
"\x04name\x18\x02 \x01(\tR\x04name\x12\x12\n" +
"\x04icon\x18\x03 \x01(\tR\x04icon\x12\x1a\n" +
"\bcategory\x18\x04 \x01(\tR\bcategory\x12\x1c\n" +
"\tsortOrder\x18\x05 \x01(\x03R\tsortOrder\x12\x1a\n" +
"\bisActive\x18\x06 \x01(\bR\bisActive\x12\x1c\n" +
"\tcreatedAt\x18\a \x01(\x03R\tcreatedAt\x12\x1c\n" +
"\tupdatedAt\x18\b \x01(\x03R\tupdatedAt\"\xc7\x01\n" +
"\vAddGamesReq\x12\x12\n" +
"\x04name\x18\x01 \x01(\tR\x04name\x12\x12\n" +
"\x04icon\x18\x02 \x01(\tR\x04icon\x12\x1a\n" +
"\bcategory\x18\x03 \x01(\tR\bcategory\x12\x1c\n" +
"\tsortOrder\x18\x04 \x01(\x03R\tsortOrder\x12\x1a\n" +
"\bisActive\x18\x05 \x01(\bR\bisActive\x12\x1c\n" +
"\tcreatedAt\x18\x06 \x01(\x03R\tcreatedAt\x12\x1c\n" +
"\tupdatedAt\x18\a \x01(\x03R\tupdatedAt\"\x0e\n" +
"\fAddGamesResp\"\xda\x01\n" +
"\x0eUpdateGamesReq\x12\x0e\n" +
"\x02id\x18\x01 \x01(\x03R\x02id\x12\x12\n" +
"\x04name\x18\x02 \x01(\tR\x04name\x12\x12\n" +
"\x04icon\x18\x03 \x01(\tR\x04icon\x12\x1a\n" +
"\bcategory\x18\x04 \x01(\tR\bcategory\x12\x1c\n" +
"\tsortOrder\x18\x05 \x01(\x03R\tsortOrder\x12\x1a\n" +
"\bisActive\x18\x06 \x01(\bR\bisActive\x12\x1c\n" +
"\tcreatedAt\x18\a \x01(\x03R\tcreatedAt\x12\x1c\n" +
"\tupdatedAt\x18\b \x01(\x03R\tupdatedAt\"\x11\n" +
"\x0fUpdateGamesResp\"\x1d\n" +
"\vDelGamesReq\x12\x0e\n" +
"\x02id\x18\x01 \x01(\x03R\x02id\"\x0e\n" +
"\fDelGamesResp\"!\n" +
"\x0fGetGamesByIdReq\x12\x0e\n" +
"\x02id\x18\x01 \x01(\x03R\x02id\"3\n" +
"\x10GetGamesByIdResp\x12\x1f\n" +
"\x05games\x18\x01 \x01(\v2\t.pb.GamesR\x05games\"\x84\x02\n" +
"\x0eSearchGamesReq\x12\x12\n" +
"\x04page\x18\x01 \x01(\x03R\x04page\x12\x14\n" +
"\x05limit\x18\x02 \x01(\x03R\x05limit\x12\x0e\n" +
"\x02id\x18\x03 \x01(\x03R\x02id\x12\x12\n" +
"\x04name\x18\x04 \x01(\tR\x04name\x12\x12\n" +
"\x04icon\x18\x05 \x01(\tR\x04icon\x12\x1a\n" +
"\bcategory\x18\x06 \x01(\tR\bcategory\x12\x1c\n" +
"\tsortOrder\x18\a \x01(\x03R\tsortOrder\x12\x1a\n" +
"\bisActive\x18\b \x01(\bR\bisActive\x12\x1c\n" +
"\tcreatedAt\x18\t \x01(\x03R\tcreatedAt\x12\x1c\n" +
"\tupdatedAt\x18\n" +
" \x01(\x03R\tupdatedAt\"2\n" +
"\x0fSearchGamesResp\x12\x1f\n" +
"\x05games\x18\x01 \x03(\v2\t.pb.GamesR\x05games2\x91\x02\n" +
"\x06public\x12-\n" +
"\bAddGames\x12\x0f.pb.AddGamesReq\x1a\x10.pb.AddGamesResp\x126\n" +
"\vUpdateGames\x12\x12.pb.UpdateGamesReq\x1a\x13.pb.UpdateGamesResp\x12-\n" +
"\bDelGames\x12\x0f.pb.DelGamesReq\x1a\x10.pb.DelGamesResp\x129\n" +
"\fGetGamesById\x12\x13.pb.GetGamesByIdReq\x1a\x14.pb.GetGamesByIdResp\x126\n" +
"\vSearchGames\x12\x12.pb.SearchGamesReq\x1a\x13.pb.SearchGamesRespB\x06Z\x04./pbb\x06proto3"
var (
file_game_proto_rawDescOnce sync.Once
file_game_proto_rawDescData []byte
)
func file_game_proto_rawDescGZIP() []byte {
file_game_proto_rawDescOnce.Do(func() {
file_game_proto_rawDescData = protoimpl.X.CompressGZIP(unsafe.Slice(unsafe.StringData(file_game_proto_rawDesc), len(file_game_proto_rawDesc)))
})
return file_game_proto_rawDescData
}
var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 11)
var file_game_proto_goTypes = []any{
(*Games)(nil), // 0: pb.Games
(*AddGamesReq)(nil), // 1: pb.AddGamesReq
(*AddGamesResp)(nil), // 2: pb.AddGamesResp
(*UpdateGamesReq)(nil), // 3: pb.UpdateGamesReq
(*UpdateGamesResp)(nil), // 4: pb.UpdateGamesResp
(*DelGamesReq)(nil), // 5: pb.DelGamesReq
(*DelGamesResp)(nil), // 6: pb.DelGamesResp
(*GetGamesByIdReq)(nil), // 7: pb.GetGamesByIdReq
(*GetGamesByIdResp)(nil), // 8: pb.GetGamesByIdResp
(*SearchGamesReq)(nil), // 9: pb.SearchGamesReq
(*SearchGamesResp)(nil), // 10: pb.SearchGamesResp
}
var file_game_proto_depIdxs = []int32{
0, // 0: pb.GetGamesByIdResp.games:type_name -> pb.Games
0, // 1: pb.SearchGamesResp.games:type_name -> pb.Games
1, // 2: pb.public.AddGames:input_type -> pb.AddGamesReq
3, // 3: pb.public.UpdateGames:input_type -> pb.UpdateGamesReq
5, // 4: pb.public.DelGames:input_type -> pb.DelGamesReq
7, // 5: pb.public.GetGamesById:input_type -> pb.GetGamesByIdReq
9, // 6: pb.public.SearchGames:input_type -> pb.SearchGamesReq
2, // 7: pb.public.AddGames:output_type -> pb.AddGamesResp
4, // 8: pb.public.UpdateGames:output_type -> pb.UpdateGamesResp
6, // 9: pb.public.DelGames:output_type -> pb.DelGamesResp
8, // 10: pb.public.GetGamesById:output_type -> pb.GetGamesByIdResp
10, // 11: pb.public.SearchGames:output_type -> pb.SearchGamesResp
7, // [7:12] is the sub-list for method output_type
2, // [2:7] is the sub-list for method input_type
2, // [2:2] is the sub-list for extension type_name
2, // [2:2] is the sub-list for extension extendee
0, // [0:2] is the sub-list for field type_name
}
func init() { file_game_proto_init() }
func file_game_proto_init() {
if File_game_proto != nil {
return
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: unsafe.Slice(unsafe.StringData(file_game_proto_rawDesc), len(file_game_proto_rawDesc)),
NumEnums: 0,
NumMessages: 11,
NumExtensions: 0,
NumServices: 1,
},
GoTypes: file_game_proto_goTypes,
DependencyIndexes: file_game_proto_depIdxs,
MessageInfos: file_game_proto_msgTypes,
}.Build()
File_game_proto = out.File
file_game_proto_goTypes = nil
file_game_proto_depIdxs = nil
}
+275
View File
@@ -0,0 +1,275 @@
// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
// versions:
// - protoc-gen-go-grpc v1.6.1
// - protoc v5.29.6
// source: game.proto
package pb
import (
context "context"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
)
// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
// Requires gRPC-Go v1.64.0 or later.
const _ = grpc.SupportPackageIsVersion9
const (
Public_AddGames_FullMethodName = "/pb.public/AddGames"
Public_UpdateGames_FullMethodName = "/pb.public/UpdateGames"
Public_DelGames_FullMethodName = "/pb.public/DelGames"
Public_GetGamesById_FullMethodName = "/pb.public/GetGamesById"
Public_SearchGames_FullMethodName = "/pb.public/SearchGames"
)
// PublicClient is the client API for Public service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type PublicClient interface {
// -----------------------games-----------------------
AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error)
UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error)
DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error)
GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error)
SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error)
}
type publicClient struct {
cc grpc.ClientConnInterface
}
func NewPublicClient(cc grpc.ClientConnInterface) PublicClient {
return &publicClient{cc}
}
func (c *publicClient) AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(AddGamesResp)
err := c.cc.Invoke(ctx, Public_AddGames_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *publicClient) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdateGamesResp)
err := c.cc.Invoke(ctx, Public_UpdateGames_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *publicClient) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(DelGamesResp)
err := c.cc.Invoke(ctx, Public_DelGames_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *publicClient) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(GetGamesByIdResp)
err := c.cc.Invoke(ctx, Public_GetGamesById_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *publicClient) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(SearchGamesResp)
err := c.cc.Invoke(ctx, Public_SearchGames_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
// PublicServer is the server API for Public service.
// All implementations must embed UnimplementedPublicServer
// for forward compatibility.
type PublicServer interface {
// -----------------------games-----------------------
AddGames(context.Context, *AddGamesReq) (*AddGamesResp, error)
UpdateGames(context.Context, *UpdateGamesReq) (*UpdateGamesResp, error)
DelGames(context.Context, *DelGamesReq) (*DelGamesResp, error)
GetGamesById(context.Context, *GetGamesByIdReq) (*GetGamesByIdResp, error)
SearchGames(context.Context, *SearchGamesReq) (*SearchGamesResp, error)
mustEmbedUnimplementedPublicServer()
}
// UnimplementedPublicServer must be embedded to have
// forward compatible implementations.
//
// NOTE: this should be embedded by value instead of pointer to avoid a nil
// pointer dereference when methods are called.
type UnimplementedPublicServer struct{}
func (UnimplementedPublicServer) AddGames(context.Context, *AddGamesReq) (*AddGamesResp, error) {
return nil, status.Error(codes.Unimplemented, "method AddGames not implemented")
}
func (UnimplementedPublicServer) UpdateGames(context.Context, *UpdateGamesReq) (*UpdateGamesResp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdateGames not implemented")
}
func (UnimplementedPublicServer) DelGames(context.Context, *DelGamesReq) (*DelGamesResp, error) {
return nil, status.Error(codes.Unimplemented, "method DelGames not implemented")
}
func (UnimplementedPublicServer) GetGamesById(context.Context, *GetGamesByIdReq) (*GetGamesByIdResp, error) {
return nil, status.Error(codes.Unimplemented, "method GetGamesById not implemented")
}
func (UnimplementedPublicServer) SearchGames(context.Context, *SearchGamesReq) (*SearchGamesResp, error) {
return nil, status.Error(codes.Unimplemented, "method SearchGames not implemented")
}
func (UnimplementedPublicServer) mustEmbedUnimplementedPublicServer() {}
func (UnimplementedPublicServer) testEmbeddedByValue() {}
// UnsafePublicServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to PublicServer will
// result in compilation errors.
type UnsafePublicServer interface {
mustEmbedUnimplementedPublicServer()
}
func RegisterPublicServer(s grpc.ServiceRegistrar, srv PublicServer) {
// If the following call panics, it indicates UnimplementedPublicServer was
// embedded by pointer and is nil. This will cause panics if an
// unimplemented method is ever invoked, so we test this at initialization
// time to prevent it from happening at runtime later due to I/O.
if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
t.testEmbeddedByValue()
}
s.RegisterService(&Public_ServiceDesc, srv)
}
func _Public_AddGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(AddGamesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PublicServer).AddGames(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: Public_AddGames_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PublicServer).AddGames(ctx, req.(*AddGamesReq))
}
return interceptor(ctx, in, info, handler)
}
func _Public_UpdateGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdateGamesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PublicServer).UpdateGames(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: Public_UpdateGames_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PublicServer).UpdateGames(ctx, req.(*UpdateGamesReq))
}
return interceptor(ctx, in, info, handler)
}
func _Public_DelGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DelGamesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PublicServer).DelGames(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: Public_DelGames_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PublicServer).DelGames(ctx, req.(*DelGamesReq))
}
return interceptor(ctx, in, info, handler)
}
func _Public_GetGamesById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetGamesByIdReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PublicServer).GetGamesById(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: Public_GetGamesById_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PublicServer).GetGamesById(ctx, req.(*GetGamesByIdReq))
}
return interceptor(ctx, in, info, handler)
}
func _Public_SearchGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SearchGamesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PublicServer).SearchGames(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: Public_SearchGames_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PublicServer).SearchGames(ctx, req.(*SearchGamesReq))
}
return interceptor(ctx, in, info, handler)
}
// Public_ServiceDesc is the grpc.ServiceDesc for Public service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var Public_ServiceDesc = grpc.ServiceDesc{
ServiceName: "pb.public",
HandlerType: (*PublicServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "AddGames",
Handler: _Public_AddGames_Handler,
},
{
MethodName: "UpdateGames",
Handler: _Public_UpdateGames_Handler,
},
{
MethodName: "DelGames",
Handler: _Public_DelGames_Handler,
},
{
MethodName: "GetGamesById",
Handler: _Public_GetGamesById_Handler,
},
{
MethodName: "SearchGames",
Handler: _Public_SearchGames_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "game.proto",
}
+73
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@@ -0,0 +1,73 @@
// Code generated by goctl. DO NOT EDIT.
// goctl 1.9.2
// Source: game.proto
package public
import (
"context"
"juwan-backend/app/game/rpc/pb"
"github.com/zeromicro/go-zero/zrpc"
"google.golang.org/grpc"
)
type (
AddGamesReq = pb.AddGamesReq
AddGamesResp = pb.AddGamesResp
DelGamesReq = pb.DelGamesReq
DelGamesResp = pb.DelGamesResp
Games = pb.Games
GetGamesByIdReq = pb.GetGamesByIdReq
GetGamesByIdResp = pb.GetGamesByIdResp
SearchGamesReq = pb.SearchGamesReq
SearchGamesResp = pb.SearchGamesResp
UpdateGamesReq = pb.UpdateGamesReq
UpdateGamesResp = pb.UpdateGamesResp
Public interface {
// -----------------------games-----------------------
AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error)
UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error)
DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error)
GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error)
SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error)
}
defaultPublic struct {
cli zrpc.Client
}
)
func NewPublic(cli zrpc.Client) Public {
return &defaultPublic{
cli: cli,
}
}
// -----------------------games-----------------------
func (m *defaultPublic) AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) {
client := pb.NewPublicClient(m.cli.Conn())
return client.AddGames(ctx, in, opts...)
}
func (m *defaultPublic) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) {
client := pb.NewPublicClient(m.cli.Conn())
return client.UpdateGames(ctx, in, opts...)
}
func (m *defaultPublic) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) {
client := pb.NewPublicClient(m.cli.Conn())
return client.DelGames(ctx, in, opts...)
}
func (m *defaultPublic) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) {
client := pb.NewPublicClient(m.cli.Conn())
return client.GetGamesById(ctx, in, opts...)
}
func (m *defaultPublic) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) {
client := pb.NewPublicClient(m.cli.Conn())
return client.SearchGames(ctx, in, opts...)
}