fix: api descript
This commit is contained in:
@@ -0,0 +1,16 @@
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package config
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import (
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"github.com/zeromicro/go-zero/core/stores/cache"
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"github.com/zeromicro/go-zero/zrpc"
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)
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type Config struct {
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zrpc.RpcServerConf
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SnowflakeRpcConf zrpc.RpcClientConf
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DB struct {
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Master string
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Slaves string
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}
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CacheConf cache.CacheConf
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}
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@@ -0,0 +1,64 @@
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package logic
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import (
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"context"
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"errors"
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"juwan-backend/app/snowflake/rpc/snowflake"
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"juwan-backend/app/game/rpc/internal/svc"
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"juwan-backend/app/game/rpc/pb"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type AddGamesLogic struct {
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ctx context.Context
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svcCtx *svc.ServiceContext
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logx.Logger
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}
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func NewAddGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *AddGamesLogic {
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return &AddGamesLogic{
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ctx: ctx,
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svcCtx: svcCtx,
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Logger: logx.WithContext(ctx),
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}
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}
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// -----------------------games-----------------------
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func (l *AddGamesLogic) AddGames(in *pb.AddGamesReq) (*pb.AddGamesResp, error) {
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idResp, err := l.svcCtx.Snowflake.NextId(l.ctx, &snowflake.NextIdReq{})
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if err != nil {
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logx.Errorf("AddGamesLogic.addGames err:%v", err)
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return nil, errors.New("create game id failed")
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}
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_, err = l.svcCtx.GameModelRW.Games.Create().
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SetID(idResp.Id).
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SetName(in.Name).
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SetIcon(in.Icon).
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SetCategory(in.Category).
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SetSortOrder(int(in.SortOrder)).
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Save(l.ctx)
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if err != nil {
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logx.Errorf("AddGamesLogic.addGames err:%v", err)
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return nil, errors.New("add game failed")
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}
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return &pb.AddGamesResp{}, nil
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}
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/*
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type AddGamesReq struct {
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state protoimpl.MessageState `protogen:"open.v1"`
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Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` //name
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Icon string `protobuf:"bytes,2,opt,name=icon,proto3" json:"icon,omitempty"` //icon
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Category string `protobuf:"bytes,3,opt,name=category,proto3" json:"category,omitempty"` //category
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SortOrder int64 `protobuf:"varint,4,opt,name=sortOrder,proto3" json:"sortOrder,omitempty"` //sortOrder
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IsActive bool `protobuf:"varint,5,opt,name=isActive,proto3" json:"isActive,omitempty"` //isActive
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CreatedAt int64 `protobuf:"varint,6,opt,name=createdAt,proto3" json:"createdAt,omitempty"` //createdAt
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UpdatedAt int64 `protobuf:"varint,7,opt,name=updatedAt,proto3" json:"updatedAt,omitempty"` //updatedAt
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unknownFields protoimpl.UnknownFields
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sizeCache protoimpl.SizeCache
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}
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*/
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@@ -0,0 +1,33 @@
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package logic
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import (
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"context"
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"errors"
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"juwan-backend/app/game/rpc/internal/svc"
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"juwan-backend/app/game/rpc/pb"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type DelGamesLogic struct {
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ctx context.Context
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svcCtx *svc.ServiceContext
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logx.Logger
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}
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func NewDelGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *DelGamesLogic {
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return &DelGamesLogic{
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ctx: ctx,
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svcCtx: svcCtx,
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Logger: logx.WithContext(ctx),
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}
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}
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func (l *DelGamesLogic) DelGames(in *pb.DelGamesReq) (*pb.DelGamesResp, error) {
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err := l.svcCtx.GameModelRW.Games.DeleteOneID(in.Id).Exec(l.ctx)
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if err != nil {
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logx.Errorf("delete games failed, %s", err.Error())
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return nil, errors.New("delete games failed")
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}
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return &pb.DelGamesResp{}, nil
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}
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@@ -0,0 +1,46 @@
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package logic
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import (
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"context"
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"errors"
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"juwan-backend/app/game/rpc/internal/models/games"
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"juwan-backend/app/game/rpc/internal/svc"
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"juwan-backend/app/game/rpc/pb"
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"github.com/jinzhu/copier"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type GetGamesByIdLogic struct {
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ctx context.Context
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svcCtx *svc.ServiceContext
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logx.Logger
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}
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func NewGetGamesByIdLogic(ctx context.Context, svcCtx *svc.ServiceContext) *GetGamesByIdLogic {
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return &GetGamesByIdLogic{
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ctx: ctx,
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svcCtx: svcCtx,
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Logger: logx.WithContext(ctx),
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}
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}
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func (l *GetGamesByIdLogic) GetGamesById(in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) {
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game, err := l.svcCtx.GameModelRO.Games.Query().Where(games.IDEQ(in.Id)).First(l.ctx)
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if err != nil {
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logx.WithContext(l.ctx).Errorf("GetGamesByIdLogic err: %v", err)
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return nil, errors.New("get games by id failed")
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}
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pbGame := pb.Games{}
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err = copier.Copy(&pbGame, &game)
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if err != nil {
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logx.WithContext(l.ctx).Errorf("GetGamesByIdLogic copier err: %v", err)
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return nil, errors.New("get games by id failed")
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}
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pbGame.CreatedAt = game.CreatedAt.Unix()
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pbGame.UpdatedAt = game.UpdatedAt.Unix()
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return &pb.GetGamesByIdResp{
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Games: &pbGame,
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}, nil
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}
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@@ -0,0 +1,107 @@
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package logic
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import (
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"context"
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"errors"
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"juwan-backend/app/game/rpc/internal/models/games"
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"juwan-backend/app/game/rpc/internal/models/predicate"
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"juwan-backend/app/game/rpc/internal/svc"
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"juwan-backend/app/game/rpc/pb"
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"github.com/jinzhu/copier"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type SearchGamesLogic struct {
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ctx context.Context
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svcCtx *svc.ServiceContext
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logx.Logger
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}
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func NewSearchGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SearchGamesLogic {
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return &SearchGamesLogic{
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ctx: ctx,
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svcCtx: svcCtx,
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Logger: logx.WithContext(ctx),
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}
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}
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func (l *SearchGamesLogic) SearchGames(in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
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if in.Limit > 1000 {
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return nil, errors.New("limit too large")
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}
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preds := make([]predicate.Games, 0, 8)
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if in.IdOpt != nil {
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preds = append(preds, games.IDEQ(*in.IdOpt))
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} else if in.Id != 0 {
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preds = append(preds, games.IDEQ(in.Id))
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}
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if in.NameOpt != nil {
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if *in.NameOpt != "" {
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preds = append(preds, games.NameContainsFold(*in.NameOpt))
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}
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} else if in.Name != "" {
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preds = append(preds, games.NameContainsFold(in.Name))
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}
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if in.IconOpt != nil {
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if *in.IconOpt != "" {
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preds = append(preds, games.IconContainsFold(*in.IconOpt))
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}
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} else if in.Icon != "" {
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preds = append(preds, games.IconContainsFold(in.Icon))
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}
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if in.CategoryOpt != nil {
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if *in.CategoryOpt != "" {
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preds = append(preds, games.CategoryContainsFold(*in.CategoryOpt))
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}
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} else if in.Category != "" {
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preds = append(preds, games.CategoryContainsFold(in.Category))
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}
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if in.SortOrderOpt != nil {
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preds = append(preds, games.SortOrderEQ(int(*in.SortOrderOpt)))
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} else if in.SortOrder != 0 {
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preds = append(preds, games.SortOrderEQ(int(in.SortOrder)))
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}
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if in.IsActiveOpt != nil {
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preds = append(preds, games.IsActiveEQ(*in.IsActiveOpt))
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} else if in.IsActive {
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preds = append(preds, games.IsActiveEQ(true))
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}
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query := l.svcCtx.GameModelRO.Games.Query()
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if len(preds) > 0 {
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if in.MatchMode == pb.MatchMode_MATCH_MODE_AND {
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query = query.Where(games.And(preds...))
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} else {
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query = query.Where(games.Or(preds...))
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}
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}
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all, err := query.
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Offset(int(in.Page * in.Limit)).
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Limit(int(in.Limit)).
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All(l.ctx)
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if err != nil {
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logx.Errorf("search games failed, %s", err.Error())
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return nil, errors.New("search games failed")
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}
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list := make([]*pb.Games, 0, len(all))
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for _, v := range all {
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temp := &pb.Games{}
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err = copier.Copy(temp, &v)
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if err != nil {
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logx.Errorf("search games failed, %s", err.Error())
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continue
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}
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temp.CreatedAt = v.CreatedAt.Unix()
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temp.UpdatedAt = v.UpdatedAt.Unix()
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list = append(list, temp)
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}
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return &pb.SearchGamesResp{
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Games: list,
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}, nil
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}
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@@ -0,0 +1,85 @@
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package logic
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import (
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"context"
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"errors"
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"time"
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"juwan-backend/app/game/rpc/internal/svc"
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"juwan-backend/app/game/rpc/pb"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type UpdateGamesLogic struct {
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ctx context.Context
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svcCtx *svc.ServiceContext
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logx.Logger
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}
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func NewUpdateGamesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *UpdateGamesLogic {
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return &UpdateGamesLogic{
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ctx: ctx,
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svcCtx: svcCtx,
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Logger: logx.WithContext(ctx),
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}
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}
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func (l *UpdateGamesLogic) UpdateGames(in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
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update := l.svcCtx.GameModelRW.Games.UpdateOneID(in.Id)
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updated := false
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if in.NameOpt != nil {
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update.SetNillableName(in.NameOpt)
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updated = true
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} else if in.Name != "" {
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update.SetName(in.Name)
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updated = true
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}
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if in.IconOpt != nil {
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update.SetNillableIcon(in.IconOpt)
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updated = true
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} else if in.Icon != "" {
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update.SetIcon(in.Icon)
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updated = true
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}
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if in.CategoryOpt != nil {
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update.SetNillableCategory(in.CategoryOpt)
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updated = true
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} else if in.Category != "" {
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update.SetCategory(in.Category)
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updated = true
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}
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if in.SortOrderOpt != nil {
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sortOrder := int(*in.SortOrderOpt)
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update.SetNillableSortOrder(&sortOrder)
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updated = true
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} else if in.SortOrder != 0 {
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sortOrder := int(in.SortOrder)
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update.SetSortOrder(sortOrder)
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updated = true
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}
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if in.IsActiveOpt != nil {
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update.SetNillableIsActive(in.IsActiveOpt)
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updated = true
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} else if in.IsActive {
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update.SetIsActive(true)
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updated = true
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}
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if !updated {
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return nil, errors.New("no fields to update")
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}
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update.SetUpdatedAt(time.Now())
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if err := update.Exec(l.ctx); err != nil {
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logx.WithContext(l.ctx).Errorf("UpdateGamesLogic err: %v", err)
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return nil, errors.New("update games failed")
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}
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return &pb.UpdateGamesResp{}, nil
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}
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@@ -0,0 +1,32 @@
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package schema
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import (
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"time"
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"entgo.io/ent"
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"entgo.io/ent/schema/field"
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)
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// Games holds the schema definition for the Games entity.
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type Games struct {
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ent.Schema
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}
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// Fields of the Games.
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func (Games) Fields() []ent.Field {
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return []ent.Field{
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field.Int64("id").Immutable().Unique(),
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field.String("name").MaxLen(100).Unique(),
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field.String("icon"),
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field.String("category").MaxLen(50),
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field.Int("sort_order").Default(0),
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field.Bool("is_active").Optional().Default(true),
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field.Time("created_at").Default(time.Now).Immutable(),
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field.Time("updated_at").Default(time.Now).UpdateDefault(time.Now),
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}
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}
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// Edges of the Games.
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func (Games) Edges() []ent.Edge {
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return nil
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}
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@@ -0,0 +1,180 @@
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// Code generated by goctl. DO NOT EDIT.
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// goctl 1.9.2
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// Source: game.proto
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package server
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import (
|
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"context"
|
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|
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"juwan-backend/app/game/rpc/internal/logic"
|
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"juwan-backend/app/game/rpc/internal/svc"
|
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"juwan-backend/app/game/rpc/pb"
|
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)
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|
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type GamePublicServer struct {
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svcCtx *svc.ServiceContext
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pb.UnimplementedGamePublicServer
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}
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func NewGamePublicServer(svcCtx *svc.ServiceContext) *GamePublicServer {
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return &GamePublicServer{
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svcCtx: svcCtx,
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}
|
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}
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// -----------------------games-----------------------
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func (s *GamePublicServer) AddGames(ctx context.Context, in *pb.AddGamesReq) (*pb.AddGamesResp, error) {
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l := logic.NewAddGamesLogic(ctx, s.svcCtx)
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return l.AddGames(in)
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}
|
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|
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func (s *GamePublicServer) UpdateGames(ctx context.Context, in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
|
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l := logic.NewUpdateGamesLogic(ctx, s.svcCtx)
|
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return l.UpdateGames(in)
|
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}
|
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|
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func (s *GamePublicServer) DelGames(ctx context.Context, in *pb.DelGamesReq) (*pb.DelGamesResp, error) {
|
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l := logic.NewDelGamesLogic(ctx, s.svcCtx)
|
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return l.DelGames(in)
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}
|
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|
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func (s *GamePublicServer) GetGamesById(ctx context.Context, in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) {
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l := logic.NewGetGamesByIdLogic(ctx, s.svcCtx)
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return l.GetGamesById(in)
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}
|
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|
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func (s *GamePublicServer) SearchGames(ctx context.Context, in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
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l := logic.NewSearchGamesLogic(ctx, s.svcCtx)
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return l.SearchGames(in)
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}
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|
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// -----------------------playerServices-----------------------
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func (s *GamePublicServer) AddPlayerServices(ctx context.Context, in *pb.AddPlayerServicesReq) (*pb.AddPlayerServicesResp, error) {
|
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l := logic.NewAddPlayerServicesLogic(ctx, s.svcCtx)
|
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return l.AddPlayerServices(in)
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}
|
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|
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func (s *GamePublicServer) UpdatePlayerServices(ctx context.Context, in *pb.UpdatePlayerServicesReq) (*pb.UpdatePlayerServicesResp, error) {
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l := logic.NewUpdatePlayerServicesLogic(ctx, s.svcCtx)
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return l.UpdatePlayerServices(in)
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}
|
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|
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func (s *GamePublicServer) DelPlayerServices(ctx context.Context, in *pb.DelPlayerServicesReq) (*pb.DelPlayerServicesResp, error) {
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l := logic.NewDelPlayerServicesLogic(ctx, s.svcCtx)
|
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return l.DelPlayerServices(in)
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}
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|
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func (s *GamePublicServer) GetPlayerServicesById(ctx context.Context, in *pb.GetPlayerServicesByIdReq) (*pb.GetPlayerServicesByIdResp, error) {
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l := logic.NewGetPlayerServicesByIdLogic(ctx, s.svcCtx)
|
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return l.GetPlayerServicesById(in)
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}
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func (s *GamePublicServer) SearchPlayerServices(ctx context.Context, in *pb.SearchPlayerServicesReq) (*pb.SearchPlayerServicesResp, error) {
|
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l := logic.NewSearchPlayerServicesLogic(ctx, s.svcCtx)
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return l.SearchPlayerServices(in)
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}
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// -----------------------players-----------------------
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func (s *GamePublicServer) AddPlayers(ctx context.Context, in *pb.AddPlayersReq) (*pb.AddPlayersResp, error) {
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l := logic.NewAddPlayersLogic(ctx, s.svcCtx)
|
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return l.AddPlayers(in)
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}
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|
||||
func (s *GamePublicServer) UpdatePlayers(ctx context.Context, in *pb.UpdatePlayersReq) (*pb.UpdatePlayersResp, error) {
|
||||
l := logic.NewUpdatePlayersLogic(ctx, s.svcCtx)
|
||||
return l.UpdatePlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelPlayers(ctx context.Context, in *pb.DelPlayersReq) (*pb.DelPlayersResp, error) {
|
||||
l := logic.NewDelPlayersLogic(ctx, s.svcCtx)
|
||||
return l.DelPlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetPlayersById(ctx context.Context, in *pb.GetPlayersByIdReq) (*pb.GetPlayersByIdResp, error) {
|
||||
l := logic.NewGetPlayersByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetPlayersById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchPlayers(ctx context.Context, in *pb.SearchPlayersReq) (*pb.SearchPlayersResp, error) {
|
||||
l := logic.NewSearchPlayersLogic(ctx, s.svcCtx)
|
||||
return l.SearchPlayers(in)
|
||||
}
|
||||
|
||||
// -----------------------shopInvitations-----------------------
|
||||
func (s *GamePublicServer) AddShopInvitations(ctx context.Context, in *pb.AddShopInvitationsReq) (*pb.AddShopInvitationsResp, error) {
|
||||
l := logic.NewAddShopInvitationsLogic(ctx, s.svcCtx)
|
||||
return l.AddShopInvitations(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) UpdateShopInvitations(ctx context.Context, in *pb.UpdateShopInvitationsReq) (*pb.UpdateShopInvitationsResp, error) {
|
||||
l := logic.NewUpdateShopInvitationsLogic(ctx, s.svcCtx)
|
||||
return l.UpdateShopInvitations(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelShopInvitations(ctx context.Context, in *pb.DelShopInvitationsReq) (*pb.DelShopInvitationsResp, error) {
|
||||
l := logic.NewDelShopInvitationsLogic(ctx, s.svcCtx)
|
||||
return l.DelShopInvitations(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetShopInvitationsById(ctx context.Context, in *pb.GetShopInvitationsByIdReq) (*pb.GetShopInvitationsByIdResp, error) {
|
||||
l := logic.NewGetShopInvitationsByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetShopInvitationsById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchShopInvitations(ctx context.Context, in *pb.SearchShopInvitationsReq) (*pb.SearchShopInvitationsResp, error) {
|
||||
l := logic.NewSearchShopInvitationsLogic(ctx, s.svcCtx)
|
||||
return l.SearchShopInvitations(in)
|
||||
}
|
||||
|
||||
// -----------------------shopPlayers-----------------------
|
||||
func (s *GamePublicServer) AddShopPlayers(ctx context.Context, in *pb.AddShopPlayersReq) (*pb.AddShopPlayersResp, error) {
|
||||
l := logic.NewAddShopPlayersLogic(ctx, s.svcCtx)
|
||||
return l.AddShopPlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) UpdateShopPlayers(ctx context.Context, in *pb.UpdateShopPlayersReq) (*pb.UpdateShopPlayersResp, error) {
|
||||
l := logic.NewUpdateShopPlayersLogic(ctx, s.svcCtx)
|
||||
return l.UpdateShopPlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelShopPlayers(ctx context.Context, in *pb.DelShopPlayersReq) (*pb.DelShopPlayersResp, error) {
|
||||
l := logic.NewDelShopPlayersLogic(ctx, s.svcCtx)
|
||||
return l.DelShopPlayers(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetShopPlayersById(ctx context.Context, in *pb.GetShopPlayersByIdReq) (*pb.GetShopPlayersByIdResp, error) {
|
||||
l := logic.NewGetShopPlayersByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetShopPlayersById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchShopPlayers(ctx context.Context, in *pb.SearchShopPlayersReq) (*pb.SearchShopPlayersResp, error) {
|
||||
l := logic.NewSearchShopPlayersLogic(ctx, s.svcCtx)
|
||||
return l.SearchShopPlayers(in)
|
||||
}
|
||||
|
||||
// -----------------------shops-----------------------
|
||||
func (s *GamePublicServer) AddShops(ctx context.Context, in *pb.AddShopsReq) (*pb.AddShopsResp, error) {
|
||||
l := logic.NewAddShopsLogic(ctx, s.svcCtx)
|
||||
return l.AddShops(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) UpdateShops(ctx context.Context, in *pb.UpdateShopsReq) (*pb.UpdateShopsResp, error) {
|
||||
l := logic.NewUpdateShopsLogic(ctx, s.svcCtx)
|
||||
return l.UpdateShops(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) DelShops(ctx context.Context, in *pb.DelShopsReq) (*pb.DelShopsResp, error) {
|
||||
l := logic.NewDelShopsLogic(ctx, s.svcCtx)
|
||||
return l.DelShops(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) GetShopsById(ctx context.Context, in *pb.GetShopsByIdReq) (*pb.GetShopsByIdResp, error) {
|
||||
l := logic.NewGetShopsByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetShopsById(in)
|
||||
}
|
||||
|
||||
func (s *GamePublicServer) SearchShops(ctx context.Context, in *pb.SearchShopsReq) (*pb.SearchShopsResp, error) {
|
||||
l := logic.NewSearchShopsLogic(ctx, s.svcCtx)
|
||||
return l.SearchShops(in)
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
// Code generated by goctl. DO NOT EDIT.
|
||||
// goctl 1.9.2
|
||||
// Source: game.proto
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"juwan-backend/app/game/rpc/internal/logic"
|
||||
"juwan-backend/app/game/rpc/internal/svc"
|
||||
"juwan-backend/app/game/rpc/pb"
|
||||
)
|
||||
|
||||
type PublicServer struct {
|
||||
svcCtx *svc.ServiceContext
|
||||
pb.UnimplementedPublicServer
|
||||
}
|
||||
|
||||
func NewPublicServer(svcCtx *svc.ServiceContext) *PublicServer {
|
||||
return &PublicServer{
|
||||
svcCtx: svcCtx,
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------games-----------------------
|
||||
func (s *PublicServer) AddGames(ctx context.Context, in *pb.AddGamesReq) (*pb.AddGamesResp, error) {
|
||||
l := logic.NewAddGamesLogic(ctx, s.svcCtx)
|
||||
return l.AddGames(in)
|
||||
}
|
||||
|
||||
func (s *PublicServer) UpdateGames(ctx context.Context, in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) {
|
||||
l := logic.NewUpdateGamesLogic(ctx, s.svcCtx)
|
||||
return l.UpdateGames(in)
|
||||
}
|
||||
|
||||
func (s *PublicServer) DelGames(ctx context.Context, in *pb.DelGamesReq) (*pb.DelGamesResp, error) {
|
||||
l := logic.NewDelGamesLogic(ctx, s.svcCtx)
|
||||
return l.DelGames(in)
|
||||
}
|
||||
|
||||
func (s *PublicServer) GetGamesById(ctx context.Context, in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) {
|
||||
l := logic.NewGetGamesByIdLogic(ctx, s.svcCtx)
|
||||
return l.GetGamesById(in)
|
||||
}
|
||||
|
||||
func (s *PublicServer) SearchGames(ctx context.Context, in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) {
|
||||
l := logic.NewSearchGamesLogic(ctx, s.svcCtx)
|
||||
return l.SearchGames(in)
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package svc
|
||||
|
||||
import (
|
||||
"juwan-backend/app/game/rpc/internal/config"
|
||||
"juwan-backend/app/game/rpc/internal/models"
|
||||
"juwan-backend/app/snowflake/rpc/snowflake"
|
||||
"juwan-backend/common/redisx"
|
||||
"juwan-backend/common/snowflakex"
|
||||
"juwan-backend/pkg/adapter"
|
||||
"time"
|
||||
|
||||
"ariga.io/entcache"
|
||||
"entgo.io/ent/dialect/sql"
|
||||
"github.com/zeromicro/go-zero/core/logx"
|
||||
)
|
||||
|
||||
type ServiceContext struct {
|
||||
Config config.Config
|
||||
Snowflake snowflake.SnowflakeServiceClient
|
||||
GameModelRW *models.Client
|
||||
GameModelRO *models.Client
|
||||
}
|
||||
|
||||
func NewServiceContext(c config.Config) *ServiceContext {
|
||||
RWConn, err := sql.Open("pgx", c.DB.Master)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
ROConn, err := sql.Open("pgx", c.DB.Slaves)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
redisCluster, err := redisx.ConnectMasterSlaveCluster(c.CacheConf, 5*time.Second)
|
||||
if redisCluster == nil || err != nil {
|
||||
logx.Errorf("failed to connect to Redis cluster: %v", err)
|
||||
panic(err)
|
||||
}
|
||||
|
||||
RWDrv := entcache.NewDriver(RWConn, entcache.TTL(30*time.Second), entcache.Levels(adapter.NewRedisCache(redisCluster.Client)))
|
||||
RODrv := entcache.NewDriver(ROConn, entcache.TTL(30*time.Second), entcache.Levels(adapter.NewRedisCache(redisCluster.Client)))
|
||||
return &ServiceContext{
|
||||
Config: c,
|
||||
GameModelRW: models.NewClient(models.Driver(RWDrv)),
|
||||
GameModelRO: models.NewClient(models.Driver(RODrv)),
|
||||
Snowflake: snowflakex.NewClient(c.SnowflakeRpcConf),
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user