19cc7a778c
- Deleted old gRPC service definitions in `game_grpc.pb.go` and `public.go`. - Added new API server implementations for objectstory, player, and shop services. - Introduced configuration files for new APIs in `etc/*.yaml`. - Created main entry points for each service in `objectstory.go`, `player.go`, and `shop.go`. - Removed unused user update handler and user API files. - Added utility functions for context management and HTTP header parsing. - Introduced PostgreSQL backup configuration in `backup/postgreSql.yaml`.
342 lines
9.7 KiB
Go
342 lines
9.7 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"errors"
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"fmt"
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"log"
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"reflect"
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"juwan-backend/app/game/rpc/internal/models/migrate"
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"juwan-backend/app/game/rpc/internal/models/games"
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"entgo.io/ent"
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"entgo.io/ent/dialect"
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"entgo.io/ent/dialect/sql"
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)
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// Client is the client that holds all ent builders.
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type Client struct {
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config
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// Schema is the client for creating, migrating and dropping schema.
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Schema *migrate.Schema
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// Games is the client for interacting with the Games builders.
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Games *GamesClient
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}
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// NewClient creates a new client configured with the given options.
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func NewClient(opts ...Option) *Client {
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client := &Client{config: newConfig(opts...)}
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client.init()
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return client
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}
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func (c *Client) init() {
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c.Schema = migrate.NewSchema(c.driver)
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c.Games = NewGamesClient(c.config)
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}
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type (
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// config is the configuration for the client and its builder.
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config struct {
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// driver used for executing database requests.
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driver dialect.Driver
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// debug enable a debug logging.
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debug bool
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// log used for logging on debug mode.
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log func(...any)
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// hooks to execute on mutations.
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hooks *hooks
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// interceptors to execute on queries.
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inters *inters
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}
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// Option function to configure the client.
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Option func(*config)
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)
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// newConfig creates a new config for the client.
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func newConfig(opts ...Option) config {
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cfg := config{log: log.Println, hooks: &hooks{}, inters: &inters{}}
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cfg.options(opts...)
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return cfg
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}
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// options applies the options on the config object.
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func (c *config) options(opts ...Option) {
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for _, opt := range opts {
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opt(c)
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}
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if c.debug {
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c.driver = dialect.Debug(c.driver, c.log)
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}
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}
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// Debug enables debug logging on the ent.Driver.
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func Debug() Option {
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return func(c *config) {
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c.debug = true
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}
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}
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// Log sets the logging function for debug mode.
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func Log(fn func(...any)) Option {
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return func(c *config) {
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c.log = fn
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}
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}
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// Driver configures the client driver.
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func Driver(driver dialect.Driver) Option {
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return func(c *config) {
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c.driver = driver
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}
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}
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// Open opens a database/sql.DB specified by the driver name and
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// the data source name, and returns a new client attached to it.
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// Optional parameters can be added for configuring the client.
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func Open(driverName, dataSourceName string, options ...Option) (*Client, error) {
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switch driverName {
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case dialect.MySQL, dialect.Postgres, dialect.SQLite:
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drv, err := sql.Open(driverName, dataSourceName)
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if err != nil {
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return nil, err
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}
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return NewClient(append(options, Driver(drv))...), nil
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default:
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return nil, fmt.Errorf("unsupported driver: %q", driverName)
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}
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}
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// ErrTxStarted is returned when trying to start a new transaction from a transactional client.
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var ErrTxStarted = errors.New("models: cannot start a transaction within a transaction")
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// Tx returns a new transactional client. The provided context
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// is used until the transaction is committed or rolled back.
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func (c *Client) Tx(ctx context.Context) (*Tx, error) {
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if _, ok := c.driver.(*txDriver); ok {
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return nil, ErrTxStarted
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}
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tx, err := newTx(ctx, c.driver)
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if err != nil {
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return nil, fmt.Errorf("models: starting a transaction: %w", err)
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}
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cfg := c.config
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cfg.driver = tx
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return &Tx{
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ctx: ctx,
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config: cfg,
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Games: NewGamesClient(cfg),
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}, nil
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}
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// BeginTx returns a transactional client with specified options.
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func (c *Client) BeginTx(ctx context.Context, opts *sql.TxOptions) (*Tx, error) {
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if _, ok := c.driver.(*txDriver); ok {
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return nil, errors.New("ent: cannot start a transaction within a transaction")
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}
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tx, err := c.driver.(interface {
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BeginTx(context.Context, *sql.TxOptions) (dialect.Tx, error)
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}).BeginTx(ctx, opts)
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if err != nil {
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return nil, fmt.Errorf("ent: starting a transaction: %w", err)
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}
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cfg := c.config
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cfg.driver = &txDriver{tx: tx, drv: c.driver}
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return &Tx{
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ctx: ctx,
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config: cfg,
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Games: NewGamesClient(cfg),
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}, nil
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}
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// Debug returns a new debug-client. It's used to get verbose logging on specific operations.
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//
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// client.Debug().
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// Games.
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// Query().
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// Count(ctx)
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func (c *Client) Debug() *Client {
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if c.debug {
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return c
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}
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cfg := c.config
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cfg.driver = dialect.Debug(c.driver, c.log)
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client := &Client{config: cfg}
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client.init()
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return client
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}
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// Close closes the database connection and prevents new queries from starting.
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func (c *Client) Close() error {
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return c.driver.Close()
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}
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// Use adds the mutation hooks to all the entity clients.
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// In order to add hooks to a specific client, call: `client.Node.Use(...)`.
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func (c *Client) Use(hooks ...Hook) {
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c.Games.Use(hooks...)
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}
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// Intercept adds the query interceptors to all the entity clients.
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// In order to add interceptors to a specific client, call: `client.Node.Intercept(...)`.
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func (c *Client) Intercept(interceptors ...Interceptor) {
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c.Games.Intercept(interceptors...)
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}
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// Mutate implements the ent.Mutator interface.
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func (c *Client) Mutate(ctx context.Context, m Mutation) (Value, error) {
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switch m := m.(type) {
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case *GamesMutation:
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return c.Games.mutate(ctx, m)
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default:
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return nil, fmt.Errorf("models: unknown mutation type %T", m)
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}
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}
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// GamesClient is a client for the Games schema.
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type GamesClient struct {
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config
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}
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// NewGamesClient returns a client for the Games from the given config.
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func NewGamesClient(c config) *GamesClient {
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return &GamesClient{config: c}
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}
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// Use adds a list of mutation hooks to the hooks stack.
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// A call to `Use(f, g, h)` equals to `games.Hooks(f(g(h())))`.
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func (c *GamesClient) Use(hooks ...Hook) {
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c.hooks.Games = append(c.hooks.Games, hooks...)
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}
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// Intercept adds a list of query interceptors to the interceptors stack.
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// A call to `Intercept(f, g, h)` equals to `games.Intercept(f(g(h())))`.
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func (c *GamesClient) Intercept(interceptors ...Interceptor) {
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c.inters.Games = append(c.inters.Games, interceptors...)
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}
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// Create returns a builder for creating a Games entity.
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func (c *GamesClient) Create() *GamesCreate {
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mutation := newGamesMutation(c.config, OpCreate)
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return &GamesCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// CreateBulk returns a builder for creating a bulk of Games entities.
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func (c *GamesClient) CreateBulk(builders ...*GamesCreate) *GamesCreateBulk {
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return &GamesCreateBulk{config: c.config, builders: builders}
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}
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// MapCreateBulk creates a bulk creation builder from the given slice. For each item in the slice, the function creates
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// a builder and applies setFunc on it.
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func (c *GamesClient) MapCreateBulk(slice any, setFunc func(*GamesCreate, int)) *GamesCreateBulk {
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rv := reflect.ValueOf(slice)
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if rv.Kind() != reflect.Slice {
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return &GamesCreateBulk{err: fmt.Errorf("calling to GamesClient.MapCreateBulk with wrong type %T, need slice", slice)}
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}
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builders := make([]*GamesCreate, rv.Len())
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for i := 0; i < rv.Len(); i++ {
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builders[i] = c.Create()
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setFunc(builders[i], i)
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}
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return &GamesCreateBulk{config: c.config, builders: builders}
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}
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// Update returns an update builder for Games.
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func (c *GamesClient) Update() *GamesUpdate {
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mutation := newGamesMutation(c.config, OpUpdate)
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return &GamesUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// UpdateOne returns an update builder for the given entity.
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func (c *GamesClient) UpdateOne(_m *Games) *GamesUpdateOne {
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mutation := newGamesMutation(c.config, OpUpdateOne, withGames(_m))
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return &GamesUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// UpdateOneID returns an update builder for the given id.
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func (c *GamesClient) UpdateOneID(id int64) *GamesUpdateOne {
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mutation := newGamesMutation(c.config, OpUpdateOne, withGamesID(id))
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return &GamesUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// Delete returns a delete builder for Games.
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func (c *GamesClient) Delete() *GamesDelete {
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mutation := newGamesMutation(c.config, OpDelete)
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return &GamesDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// DeleteOne returns a builder for deleting the given entity.
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func (c *GamesClient) DeleteOne(_m *Games) *GamesDeleteOne {
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return c.DeleteOneID(_m.ID)
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}
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// DeleteOneID returns a builder for deleting the given entity by its id.
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func (c *GamesClient) DeleteOneID(id int64) *GamesDeleteOne {
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builder := c.Delete().Where(games.ID(id))
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builder.mutation.id = &id
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builder.mutation.op = OpDeleteOne
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return &GamesDeleteOne{builder}
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}
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// Query returns a query builder for Games.
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func (c *GamesClient) Query() *GamesQuery {
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return &GamesQuery{
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config: c.config,
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ctx: &QueryContext{Type: TypeGames},
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inters: c.Interceptors(),
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}
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}
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// Get returns a Games entity by its id.
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func (c *GamesClient) Get(ctx context.Context, id int64) (*Games, error) {
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return c.Query().Where(games.ID(id)).Only(ctx)
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}
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// GetX is like Get, but panics if an error occurs.
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func (c *GamesClient) GetX(ctx context.Context, id int64) *Games {
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obj, err := c.Get(ctx, id)
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if err != nil {
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panic(err)
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}
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return obj
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}
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// Hooks returns the client hooks.
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func (c *GamesClient) Hooks() []Hook {
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return c.hooks.Games
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}
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// Interceptors returns the client interceptors.
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func (c *GamesClient) Interceptors() []Interceptor {
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return c.inters.Games
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}
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func (c *GamesClient) mutate(ctx context.Context, m *GamesMutation) (Value, error) {
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switch m.Op() {
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case OpCreate:
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return (&GamesCreate{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
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case OpUpdate:
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return (&GamesUpdate{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
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case OpUpdateOne:
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return (&GamesUpdateOne{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
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case OpDelete, OpDeleteOne:
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return (&GamesDelete{config: c.config, hooks: c.Hooks(), mutation: m}).Exec(ctx)
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default:
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return nil, fmt.Errorf("models: unknown Games mutation op: %q", m.Op())
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}
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}
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// hooks and interceptors per client, for fast access.
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type (
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hooks struct {
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Games []ent.Hook
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}
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inters struct {
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Games []ent.Interceptor
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}
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)
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