f0048f9e12
AddGamesResp 加 Games 字段,创建后查询回填。Game.Id 加 optional 避免请求解析时要求传 id。getPlayerLogic 初始化 resp 避免 copier 写入 nil 指针。补跑 ent go generate 确保 userfollows schema 与 生成代码一致。
276 lines
10 KiB
Go
276 lines
10 KiB
Go
// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
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// versions:
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// - protoc-gen-go-grpc v1.6.1
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// - protoc v7.34.1
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// source: desc/rpc/game.proto
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package pb
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import (
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context "context"
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grpc "google.golang.org/grpc"
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codes "google.golang.org/grpc/codes"
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status "google.golang.org/grpc/status"
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)
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// This is a compile-time assertion to ensure that this generated file
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// is compatible with the grpc package it is being compiled against.
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// Requires gRPC-Go v1.64.0 or later.
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const _ = grpc.SupportPackageIsVersion9
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const (
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GameService_AddGames_FullMethodName = "/pb.GameService/AddGames"
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GameService_UpdateGames_FullMethodName = "/pb.GameService/UpdateGames"
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GameService_DelGames_FullMethodName = "/pb.GameService/DelGames"
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GameService_GetGamesById_FullMethodName = "/pb.GameService/GetGamesById"
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GameService_SearchGames_FullMethodName = "/pb.GameService/SearchGames"
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)
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// GameServiceClient is the client API for GameService service.
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//
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// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
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type GameServiceClient interface {
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// -----------------------games-----------------------
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AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error)
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UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error)
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DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error)
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GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error)
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SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error)
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}
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type gameServiceClient struct {
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cc grpc.ClientConnInterface
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}
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func NewGameServiceClient(cc grpc.ClientConnInterface) GameServiceClient {
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return &gameServiceClient{cc}
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}
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func (c *gameServiceClient) AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(AddGamesResp)
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err := c.cc.Invoke(ctx, GameService_AddGames_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameServiceClient) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(UpdateGamesResp)
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err := c.cc.Invoke(ctx, GameService_UpdateGames_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameServiceClient) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(DelGamesResp)
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err := c.cc.Invoke(ctx, GameService_DelGames_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameServiceClient) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(GetGamesByIdResp)
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err := c.cc.Invoke(ctx, GameService_GetGamesById_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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func (c *gameServiceClient) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) {
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cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
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out := new(SearchGamesResp)
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err := c.cc.Invoke(ctx, GameService_SearchGames_FullMethodName, in, out, cOpts...)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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// GameServiceServer is the server API for GameService service.
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// All implementations must embed UnimplementedGameServiceServer
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// for forward compatibility.
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type GameServiceServer interface {
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// -----------------------games-----------------------
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AddGames(context.Context, *AddGamesReq) (*AddGamesResp, error)
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UpdateGames(context.Context, *UpdateGamesReq) (*UpdateGamesResp, error)
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DelGames(context.Context, *DelGamesReq) (*DelGamesResp, error)
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GetGamesById(context.Context, *GetGamesByIdReq) (*GetGamesByIdResp, error)
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SearchGames(context.Context, *SearchGamesReq) (*SearchGamesResp, error)
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mustEmbedUnimplementedGameServiceServer()
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}
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// UnimplementedGameServiceServer must be embedded to have
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// forward compatible implementations.
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//
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// NOTE: this should be embedded by value instead of pointer to avoid a nil
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// pointer dereference when methods are called.
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type UnimplementedGameServiceServer struct{}
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func (UnimplementedGameServiceServer) AddGames(context.Context, *AddGamesReq) (*AddGamesResp, error) {
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return nil, status.Error(codes.Unimplemented, "method AddGames not implemented")
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}
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func (UnimplementedGameServiceServer) UpdateGames(context.Context, *UpdateGamesReq) (*UpdateGamesResp, error) {
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return nil, status.Error(codes.Unimplemented, "method UpdateGames not implemented")
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}
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func (UnimplementedGameServiceServer) DelGames(context.Context, *DelGamesReq) (*DelGamesResp, error) {
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return nil, status.Error(codes.Unimplemented, "method DelGames not implemented")
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}
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func (UnimplementedGameServiceServer) GetGamesById(context.Context, *GetGamesByIdReq) (*GetGamesByIdResp, error) {
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return nil, status.Error(codes.Unimplemented, "method GetGamesById not implemented")
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}
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func (UnimplementedGameServiceServer) SearchGames(context.Context, *SearchGamesReq) (*SearchGamesResp, error) {
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return nil, status.Error(codes.Unimplemented, "method SearchGames not implemented")
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}
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func (UnimplementedGameServiceServer) mustEmbedUnimplementedGameServiceServer() {}
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func (UnimplementedGameServiceServer) testEmbeddedByValue() {}
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// UnsafeGameServiceServer may be embedded to opt out of forward compatibility for this service.
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// Use of this interface is not recommended, as added methods to GameServiceServer will
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// result in compilation errors.
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type UnsafeGameServiceServer interface {
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mustEmbedUnimplementedGameServiceServer()
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}
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func RegisterGameServiceServer(s grpc.ServiceRegistrar, srv GameServiceServer) {
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// If the following call panics, it indicates UnimplementedGameServiceServer was
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// embedded by pointer and is nil. This will cause panics if an
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// unimplemented method is ever invoked, so we test this at initialization
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// time to prevent it from happening at runtime later due to I/O.
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if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
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t.testEmbeddedByValue()
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}
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s.RegisterService(&GameService_ServiceDesc, srv)
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}
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func _GameService_AddGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(AddGamesReq)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameServiceServer).AddGames(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameService_AddGames_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameServiceServer).AddGames(ctx, req.(*AddGamesReq))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameService_UpdateGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(UpdateGamesReq)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameServiceServer).UpdateGames(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameService_UpdateGames_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameServiceServer).UpdateGames(ctx, req.(*UpdateGamesReq))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameService_DelGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(DelGamesReq)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameServiceServer).DelGames(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameService_DelGames_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameServiceServer).DelGames(ctx, req.(*DelGamesReq))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameService_GetGamesById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(GetGamesByIdReq)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameServiceServer).GetGamesById(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameService_GetGamesById_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameServiceServer).GetGamesById(ctx, req.(*GetGamesByIdReq))
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}
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return interceptor(ctx, in, info, handler)
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}
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func _GameService_SearchGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
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in := new(SearchGamesReq)
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if err := dec(in); err != nil {
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return nil, err
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}
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if interceptor == nil {
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return srv.(GameServiceServer).SearchGames(ctx, in)
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}
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info := &grpc.UnaryServerInfo{
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Server: srv,
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FullMethod: GameService_SearchGames_FullMethodName,
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}
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handler := func(ctx context.Context, req interface{}) (interface{}, error) {
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return srv.(GameServiceServer).SearchGames(ctx, req.(*SearchGamesReq))
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}
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return interceptor(ctx, in, info, handler)
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}
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// GameService_ServiceDesc is the grpc.ServiceDesc for GameService service.
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// It's only intended for direct use with grpc.RegisterService,
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// and not to be introspected or modified (even as a copy)
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var GameService_ServiceDesc = grpc.ServiceDesc{
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ServiceName: "pb.GameService",
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HandlerType: (*GameServiceServer)(nil),
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Methods: []grpc.MethodDesc{
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{
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MethodName: "AddGames",
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Handler: _GameService_AddGames_Handler,
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},
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{
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MethodName: "UpdateGames",
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Handler: _GameService_UpdateGames_Handler,
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},
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{
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MethodName: "DelGames",
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Handler: _GameService_DelGames_Handler,
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},
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{
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MethodName: "GetGamesById",
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Handler: _GameService_GetGamesById_Handler,
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},
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{
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MethodName: "SearchGames",
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Handler: _GameService_SearchGames_Handler,
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},
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},
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Streams: []grpc.StreamDesc{},
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Metadata: "desc/rpc/game.proto",
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}
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