refactor(order): add transition evaluator and timer constants
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@@ -16,6 +16,7 @@ import {
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import { Badge } from "@/components/ui/badge"
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import { Button } from "@/components/ui/button"
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import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card"
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import { DISPUTE_TO_RESOLVED_MS } from "@/lib/config/demo-timers"
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import { Label } from "@/components/ui/label"
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import { Separator } from "@/components/ui/separator"
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import { Textarea } from "@/components/ui/textarea"
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@@ -342,7 +343,9 @@ export default function DisputePage({ params }: { params: Promise<{ id: string }
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<div className="container mx-auto py-8 px-4 max-w-lg text-center space-y-4">
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<AlertTriangle className="h-12 w-12 mx-auto text-yellow-500" />
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<h2 className="text-xl font-bold">争议已提交,请等待平台处理</h2>
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<p className="text-sm text-muted-foreground">平台将在 3 个工作日内审核你的争议申请。</p>
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<p className="text-sm text-muted-foreground">
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平台将在约 {Math.floor(DISPUTE_TO_RESOLVED_MS / 1000)} 秒内给出模拟处理结果。
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</p>
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<Link href={`/order/${id}`} className="text-sm text-primary hover:underline">
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返回订单详情
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</Link>
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@@ -434,7 +437,7 @@ export default function DisputePage({ params }: { params: Promise<{ id: string }
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<div className="rounded-md bg-muted/50 p-3 text-xs text-muted-foreground space-y-1">
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<p>· 提交争议后,订单资金将继续托管</p>
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<p>· 聊天记录将作为证据保留</p>
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<p>· 平台将在 3 个工作日内审核</p>
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<p>· 平台将在约 {Math.floor(DISPUTE_TO_RESOLVED_MS / 1000)} 秒内完成模拟审核</p>
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<p>· 对仲裁结果不满可申诉一次</p>
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</div>
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@@ -6,6 +6,7 @@ import { use, useEffect, useMemo, useState } from "react"
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import OrderActions from "@/components/order-actions"
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import { Badge } from "@/components/ui/badge"
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import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card"
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import { ORDER_ACCEPT_TIMEOUT_MS, ORDER_CLOSE_TIMEOUT_MS } from "@/lib/config/demo-timers"
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import { Separator } from "@/components/ui/separator"
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import { statusLabels } from "@/lib/constants"
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import type { OrderStatus } from "@/lib/types"
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@@ -85,11 +86,13 @@ export default function OrderDetailPage({ params }: { params: Promise<{ id: stri
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order.status === "pending_accept"
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? new Date(order.createdAt).getTime()
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: new Date(order.closedAt ?? order.createdAt).getTime()
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const remainSeconds = Math.max(0, 30 - Math.floor((nowTs - base) / 1000))
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const timeoutMs =
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order.status === "pending_accept" ? ORDER_ACCEPT_TIMEOUT_MS : ORDER_CLOSE_TIMEOUT_MS
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const remainSeconds = Math.max(0, Math.ceil((timeoutMs - (nowTs - base)) / 1000))
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return order.status === "pending_accept"
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? `若 30 秒内无人接单,订单将自动取消(剩余 ${remainSeconds} 秒)`
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: `若 30 秒内未确认,订单将自动进入待评价(剩余 ${remainSeconds} 秒)`
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? `若 ${Math.floor(ORDER_ACCEPT_TIMEOUT_MS / 1000)} 秒内无人接单,订单将自动取消(剩余 ${remainSeconds} 秒)`
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: `若 ${Math.floor(ORDER_CLOSE_TIMEOUT_MS / 1000)} 秒内未确认,订单将自动进入待评价(剩余 ${remainSeconds} 秒)`
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})()
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return (
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@@ -0,0 +1,6 @@
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export const ORDER_ACCEPT_TIMEOUT_MS = 30_000
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export const ORDER_CLOSE_TIMEOUT_MS = 30_000
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export const ORDER_REVIEW_TIMEOUT_MS = 30_000
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export const DISPUTE_TO_REVIEWING_MS = 5_000
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export const DISPUTE_TO_RESOLVED_MS = 10_000
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@@ -0,0 +1,164 @@
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import { allow, deny, requireAuth } from "@/lib/policy/assert"
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import type { Actor } from "@/lib/policy/actor"
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import type { PolicyDecision } from "@/lib/policy/decision"
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import type { OrderStatus } from "@/lib/types"
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export type OrderAction =
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| "PAY"
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| "ACCEPT"
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| "REQUEST_CLOSE"
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| "CONFIRM_CLOSE"
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| "CANCEL_PRE_ACCEPT"
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| "OPEN_DISPUTE"
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| "RESOLVE_DISPUTE"
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| "SUBMIT_REVIEW"
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| "AUTO_TIMEOUT_PENDING_ACCEPT"
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| "AUTO_TIMEOUT_PENDING_CLOSE"
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| "AUTO_TIMEOUT_PENDING_REVIEW"
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export type OrderTransitionSideEffectType =
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| "CLEAR_TIMEOUT"
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| "SCHEDULE_TIMEOUT"
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| "SYNC_CHAT_SESSION"
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| "PAYOUT_INCOME"
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export interface OrderTransitionSideEffect {
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type: OrderTransitionSideEffectType
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status?: OrderStatus
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}
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interface TransitionContext {
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actor?: Actor | null
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order: {
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status: OrderStatus
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}
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action: OrderAction
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}
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export interface OrderTransitionResult {
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decision: PolicyDecision
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nextStatus?: OrderStatus
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sideEffects: OrderTransitionSideEffect[]
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}
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export const orderTransitionTable: Record<
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OrderStatus,
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Partial<Record<OrderAction, OrderStatus>>
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> = {
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pending_payment: {
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PAY: "pending_accept",
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},
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pending_accept: {
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ACCEPT: "in_progress",
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CANCEL_PRE_ACCEPT: "cancelled",
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AUTO_TIMEOUT_PENDING_ACCEPT: "cancelled",
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},
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in_progress: {
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REQUEST_CLOSE: "pending_close",
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OPEN_DISPUTE: "disputed",
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},
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pending_close: {
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CONFIRM_CLOSE: "pending_review",
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OPEN_DISPUTE: "disputed",
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AUTO_TIMEOUT_PENDING_CLOSE: "pending_review",
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},
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pending_review: {
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SUBMIT_REVIEW: "completed",
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AUTO_TIMEOUT_PENDING_REVIEW: "completed",
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},
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disputed: {
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RESOLVE_DISPUTE: "pending_review",
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},
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completed: {},
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cancelled: {},
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}
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function isAutoAction(action: OrderAction): boolean {
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return action.startsWith("AUTO_TIMEOUT_")
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}
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function checkRolePermission(action: OrderAction, actor?: Actor | null): PolicyDecision {
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if (isAutoAction(action)) {
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return allow()
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}
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const authDecision = requireAuth(actor)
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if (!authDecision.ok) {
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return authDecision
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}
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if (!actor) {
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return deny("AUTH_REQUIRED", "请先登录")
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}
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if (action === "PAY" || action === "CANCEL_PRE_ACCEPT") {
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return actor.role === "consumer" ? allow() : deny("ROLE_FORBIDDEN", "仅客户可执行该操作")
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}
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if (action === "ACCEPT") {
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return actor.role === "player" || actor.role === "owner"
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? allow()
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: deny("ROLE_FORBIDDEN", "仅打手或店主可执行该操作")
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}
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if (action === "RESOLVE_DISPUTE") {
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return actor.role === "owner" ? allow() : deny("ROLE_FORBIDDEN", "仅店主可执行该操作")
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}
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return actor.role === "consumer" || actor.role === "player"
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? allow()
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: deny("ROLE_FORBIDDEN", "当前身份不可执行该操作")
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}
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function buildSideEffects(nextStatus: OrderStatus): OrderTransitionSideEffect[] {
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const sideEffects: OrderTransitionSideEffect[] = [{ type: "CLEAR_TIMEOUT" }]
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if (
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nextStatus === "pending_accept" ||
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nextStatus === "pending_close" ||
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nextStatus === "pending_review"
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) {
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sideEffects.push({ type: "SCHEDULE_TIMEOUT", status: nextStatus })
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}
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if (nextStatus !== "pending_payment" && nextStatus !== "cancelled") {
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sideEffects.push({ type: "SYNC_CHAT_SESSION" })
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}
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if (nextStatus === "completed") {
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sideEffects.push({ type: "PAYOUT_INCOME" })
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}
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return sideEffects
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}
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export function evaluateOrderTransition(context: TransitionContext): OrderTransitionResult {
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const roleDecision = checkRolePermission(context.action, context.actor)
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if (!roleDecision.ok) {
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return {
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decision: roleDecision,
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sideEffects: [],
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}
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}
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const nextStatus = orderTransitionTable[context.order.status][context.action]
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if (!nextStatus) {
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return {
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decision: deny("INVALID_STATUS", "当前状态不可执行该操作"),
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sideEffects: [],
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}
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}
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if (nextStatus === context.order.status) {
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return {
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decision: deny("IDEMPOTENT_NOOP", "状态未变化"),
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sideEffects: [],
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}
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}
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return {
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decision: allow(),
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nextStatus,
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sideEffects: buildSideEffects(nextStatus),
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}
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}
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+3
-2
@@ -1,4 +1,5 @@
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import { create } from "zustand"
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import { DISPUTE_TO_RESOLVED_MS, DISPUTE_TO_REVIEWING_MS } from "@/lib/config/demo-timers"
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import { generateId } from "@/lib/id"
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import { mockDisputes } from "@/lib/mock"
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import type { Dispute } from "@/lib/types"
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@@ -108,7 +109,7 @@ export const useDisputeStore = create<DisputeState>((set, get) => {
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}
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}),
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}))
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}, 5000)
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}, DISPUTE_TO_REVIEWING_MS)
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const toResolved = setTimeout(() => {
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set((state) => ({
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@@ -133,7 +134,7 @@ export const useDisputeStore = create<DisputeState>((set, get) => {
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}),
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}))
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clearProgressTimers(disputeId)
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}, 10000)
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}, DISPUTE_TO_RESOLVED_MS)
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progressTimers.set(disputeId, [toReviewing, toResolved])
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}
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+4
-1
@@ -1,4 +1,5 @@
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import { create } from "zustand"
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import { ORDER_ACCEPT_TIMEOUT_MS, ORDER_CLOSE_TIMEOUT_MS } from "@/lib/config/demo-timers"
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import { generateId } from "@/lib/id"
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import { mockOrders } from "@/lib/mock"
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import type { Order, OrderStatus, PlayerService } from "@/lib/types"
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@@ -39,6 +40,8 @@ function scheduleOrderTimeout(orderId: string, status: OrderStatus) {
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return
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}
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const timeoutMs = status === "pending_accept" ? ORDER_ACCEPT_TIMEOUT_MS : ORDER_CLOSE_TIMEOUT_MS
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const timer = setTimeout(() => {
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const state = useOrderStore.getState()
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const order = state.orders.find((item) => item.id === orderId)
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@@ -56,7 +59,7 @@ function scheduleOrderTimeout(orderId: string, status: OrderStatus) {
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}
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orderTimeouts.delete(orderId)
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}, 30000)
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}, timeoutMs)
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orderTimeouts.set(orderId, timer)
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}
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