docs: 清理早期 mock 审计文档并对齐 README 与 PLAN
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# 聚玩 — 产品设计计划
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# 聚玩 — 产品设计计划
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> 本文描述产品设计意图,**不代表已实现的功能**。资金托管/释放、争议仲裁、自动派单、浏览器推送等条目目前仍属于规划方向,前端可能有占位 UI 但后端尚未提供完整实现。
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## 一、用户系统
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## 一、用户系统
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一个账号,三种身份:消费者、打手、店主。每个身份有独立的主页,身份切换是全局的(切换后整个应用的视角和导航都随之改变)。
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一个账号,三种身份:消费者、打手、店主。每个身份有独立的主页,身份切换是全局的(切换后整个应用的视角和导航都随之改变)。
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### 前置要求
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### 前置要求
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- Node.js 20+
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- Node.js 25+
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- pnpm 9+
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- pnpm 10+
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### 安装依赖
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### 安装依赖
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## 部署
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## 部署
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### 构建 Docker 镜像
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本仓库作为后端仓库(`juwan-backend`)的子模块接入 dev compose,通过其中的 Envoy 网关同源对外提供。
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```bash
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`Dockerfile` 使用 Next.js standalone 输出。后端 `deploy/dev/build.py` 会扫描出 `frontend` target 一并构建为 `juwan/frontend:dev`,随 compose 拉起,浏览器从 `http://localhost:18080` 访问。
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docker build -t juwan-frontend:latest .
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docker tag juwan-frontend:latest 103.236.53.208:4418/library/juwan-frontend:latest
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docker push 103.236.53.208:4418/library/juwan-frontend:latest
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```
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### 部署到 Kubernetes
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```bash
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kubectl apply -f deploy/k8s/frontend.yaml
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```
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## 开发规范
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## 开发规范
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# 聚玩 (Juwan) API 设计文档
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## 1. 文档概述
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本文档为“聚玩”游戏陪玩平台的后端 API 设计规范,用于前后端联调与上线部署。
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- **基础路径 (Base URL)**: `/api/v1`
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- **数据格式**: `application/json`
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## 2. 全局约定
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### 2.1 认证与授权 (Auth)
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- 采用 Cookie `JToken` 进行认证(Phase 2 接入后端时实现)。
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- 当前前端仍以本地数据实现为主,不涉及真实后端交互;接入后端后会删除本地数据实现。
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- 接口权限标识:
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- 🔒:需要登录认证。
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- 🛡️:需要管理员权限。
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### 2.2 错误响应格式
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所有失败的请求均返回统一的 JSON 结构,并附带 HTTP 状态码(如 400, 401, 403, 404, 500)。
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```json
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{
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"code": 401,
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"msg": "请先登录"
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}
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```
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**常见错误码 (code)**:
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- `401`: 未登录或 Token 失效
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- `403`: 角色权限不足或非参与者
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- `404`: 资源不存在
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- `400`: 参数校验失败、状态不合法、重复请求等
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- `500`: 服务器内部错误
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### 2.3 分页规范
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采用 `offset` 和 `limit` 进行分页(与前端 `SearchResponse` 保持一致)。
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**请求参数**:`?offset=0&limit=20`
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**响应格式**:
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```json
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{
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"items": [...],
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"meta": {
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"total": 100,
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"offset": 0,
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"limit": 20
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}
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}
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```
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### 2.4 文件上传与访问
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- **上传端点**: `POST /api/v1/upload`
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- **Content-Type**: `multipart/form-data`
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- **参数**: `file` (文件), `type` (枚举: `avatar`, `chat`, `post`, `verification`, `dispute`)
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- **响应**: 返回文件的 CDN URL 或文件 ID。
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- **访问端点**: `GET /api/v1/files/:fileId` (获取文件内容)
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### 2.5 时间戳格式
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所有时间字段均采用 ISO 8601 格式的 UTC 时间字符串,例如:`2024-03-20T12:00:00.000Z`。
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### 2.6 角色系统 (UserRole)
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- `consumer`: 普通消费者(老板)
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- `player`: 陪玩打手
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- `owner`: 店铺店长
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- `admin`: 平台管理员(隐藏角色,用于后台管理)
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### 2.7 ID 规范
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所有 ID 均由后端使用 Snowflake 算法生成,类型为 `int64`。在前端交互和 JSON 序列化时,统一作为 `string` 处理,以避免精度丢失。
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---
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## 3. 数据模型
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### 3.1 User (用户)
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| 字段 | 类型 | 说明 |
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| ------------------ | ---------- | ---------------------------------------------------- |
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| id | string | 用户唯一标识 |
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| username | string | 登录用户名 |
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| email | string | 邮箱地址 (可选) |
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| nickname | string | 昵称 |
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| avatar | string | 头像 URL |
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| role | UserRole | 当前激活的角色 |
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| verifiedRoles | UserRole[] | 已认证的角色列表 |
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| verificationStatus | object | 各角色的认证状态 (`pending`, `approved`, `rejected`) |
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| bio | string | 个人简介 (可选) |
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| createdAt | string | 注册时间 |
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### 3.2 Game (游戏)
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| 字段 | 类型 | 说明 |
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| -------- | ------ | ----------------------------------- |
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| id | string | 游戏 ID |
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| name | string | 游戏名称 |
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| icon | string | 游戏图标 URL |
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| category | string | 分类 (`MOBA`, `FPS`, `动作`, `RPG`) |
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### 3.3 Player & PlayerService (打手与服务)
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**PlayerService**:
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| 字段 | 类型 | 说明 |
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| ------------ | -------- | --------------------------- |
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| id | string | 服务 ID |
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| playerId | string | 打手 ID |
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| gameId | string | 游戏 ID |
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| gameName | string | 游戏名称 |
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| title | string | 服务标题 |
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| description | string | 服务描述 |
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| price | number | 价格 |
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| unit | string | 计价单位 (`局`, `星`, `次`) |
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| rankRange | string | 段位范围 (可选) |
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| availability | string[] | 可接单时间段 |
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**Player**:
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| 字段 | 类型 | 说明 |
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| -------------- | --------------- | ------------------------------------- |
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| id | string | 打手 ID |
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| user | User | 关联的用户信息 |
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| rating | number | 综合评分 |
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| totalOrders | number | 总接单数 |
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| completionRate | number | 完单率 (0-1) |
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| status | string | 状态 (`available`, `busy`, `offline`) |
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| games | string[] | 擅长游戏 ID 列表 |
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| services | PlayerService[] | 提供的服务列表 |
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| shopId | string | 所属店铺 ID (可选) |
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| shopName | string | 所属店铺名称 (可选) |
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| tags | string[] | 个人标签 |
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### 3.4 Shop (店铺)
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| 字段 | 类型 | 说明 |
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| ---------------------- | -------- | -------------------------------- |
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| id | string | 店铺 ID |
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| owner | User | 店长信息 |
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| name | string | 店铺名称 |
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| banner | string | 店铺招牌图 (可选) |
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| description | string | 店铺简介 |
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| rating | number | 综合评分 |
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| totalOrders | number | 总单量 |
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| playerCount | number | 打手数量 |
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| commissionType | string | 抽成方式 (`fixed`, `percentage`) |
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| commissionValue | number | 抽成数值 |
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| allowMultiShop | boolean | 是否允许打手兼职 |
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| allowIndependentOrders | boolean | 是否允许打手私下接单 |
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| dispatchMode | string | 派单模式 (`manual`, `auto`) |
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| announcements | string[] | 店铺公告列表 |
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| templateConfig | object | 店铺主页模板配置 |
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### 3.5 Order (订单)
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| 字段 | 类型 | 说明 |
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| ------------ | ------------- | ------------------- |
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| id | string | 订单 ID |
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| consumerId | string | 消费者 ID |
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| consumerName | string | 消费者昵称 |
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| playerId | string | 打手 ID |
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| playerName | string | 打手昵称 |
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| shopId | string | 店铺 ID (可选) |
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| shopName | string | 店铺名称 (可选) |
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| service | PlayerService | 购买的服务快照 |
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| status | OrderStatus | 订单状态 |
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| totalPrice | number | 订单总价 |
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| note | string | 备注 (可选) |
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| createdAt | string | 创建时间 |
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| acceptedAt | string | 接单时间 (可选) |
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| closedAt | string | 申请结算时间 (可选) |
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| completedAt | string | 完成时间 (可选) |
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**OrderStatus 枚举**: `pending_payment`, `pending_accept`, `in_progress`, `pending_close`, `pending_review`, `disputed`, `completed`, `cancelled`
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### 3.6 Review (评价)
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| 字段 | 类型 | 说明 |
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| -------------- | ------- | -------------------------------------- |
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| id | string | 评价 ID |
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| orderId | string | 关联订单 ID |
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| fromUserId | string | 评价人 ID |
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| fromUserName | string | 评价人昵称 |
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| fromUserAvatar | string | 评价人头像 |
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| toUserId | string | 被评价人 ID |
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| rating | number | 评分 (1-5) |
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| content | string | 评价内容 (可选) |
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| sealed | boolean | 是否处于密封状态(双方未互评前不可见) |
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| createdAt | string | 评价时间 |
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### 3.7 Dispute & DisputeRecord (争议)
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| 字段 | 类型 | 说明 |
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| ------------------ | -------- | ---------------------------------------------------------- |
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| id | string | 争议 ID |
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| orderId | string | 关联订单 ID |
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| initiatorId | string | 发起人 ID |
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| initiatorName | string | 发起人昵称 |
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| reason | string | 争议原因 |
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| evidence | string[] | 证据图片 URL 列表 |
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| status | string | 状态 (`open`, `reviewing`, `resolved`, `appealed`) |
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| result | string | 仲裁结果 (`full_refund`, `full_payment`, `partial_refund`) |
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| respondentReason | string | 被诉方回应理由 (可选) |
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| respondentEvidence | string[] | 被诉方证据 (可选) |
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| appealReason | string | 申诉理由 (可选) |
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| appealedAt | string | 申诉时间 (可选) |
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| timeline | object[] | 争议处理时间线 |
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| createdAt | string | 创建时间 |
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### 3.8 ChatSession & ChatMessage (聊天)
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**ChatSession**:
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| 字段 | 类型 | 说明 |
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| ------------- | -------- | ---------------------------------- |
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| id | string | 会话 ID |
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| type | string | 会话类型 (`order`, `consultation`) |
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| orderId | string | 关联订单 ID (仅 order 类型) |
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| participants | object[] | 参与者列表 `{id, name, avatar}` |
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| lastMessage | string | 最后一条消息内容 |
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| lastMessageAt | string | 最后一条消息时间 |
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| unreadCount | number | 未读消息数 |
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| readonly | boolean | 是否只读(如订单完成/咨询超时后) |
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**ChatMessage**:
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| 字段 | 类型 | 说明 |
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| ------------ | ------ | ------------------------------------ |
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| id | string | 消息 ID |
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| sessionId | string | 会话 ID |
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| senderId | string | 发送者 ID |
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| senderName | string | 发送者昵称 |
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| senderAvatar | string | 发送者头像 |
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| type | string | 消息类型 (`text`, `image`, `system`) |
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| content | string | 消息内容 |
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| createdAt | string | 发送时间 |
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### 3.9 Post & Comment (社区)
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**Post**:
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| 字段 | 类型 | 说明 |
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| ------------- | -------- | ---------------------- |
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| id | string | 帖子 ID |
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| author | User | 作者信息 |
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| authorRole | UserRole | 作者发帖时的角色 |
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| title | string | 标题 |
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| content | string | 内容 |
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| images | string[] | 图片列表 |
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| tags | string[] | 标签列表 |
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| linkedOrderId | string | 关联的订单 ID (秀单帖) |
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| quotedPostId | string | 引用的帖子 ID (引用帖) |
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| likeCount | number | 点赞数 |
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| commentCount | number | 评论数 |
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| liked | boolean | 当前用户是否已赞 |
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| pinned | boolean | 是否被作者置顶 |
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| createdAt | string | 发布时间 |
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**Comment**:
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| 字段 | 类型 | 说明 |
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| --------- | ------- | ---------------- |
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| id | string | 评论 ID |
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| postId | string | 关联帖子 ID |
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| author | User | 评论者信息 |
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| content | string | 评论内容 |
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| likeCount | number | 点赞数 |
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| liked | boolean | 当前用户是否已赞 |
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| createdAt | string | 评论时间 |
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### 3.10 WalletTransaction (钱包流水)
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| 字段 | 类型 | 说明 |
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| ----------- | ------ | ----------------------------------------------------------- |
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| id | string | 流水 ID |
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| type | string | 类型 (`topup`, `payment`, `income`, `withdrawal`, `refund`) |
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| amount | number | 金额 (正数为收入/充值/退款,负数为支出/提现) |
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| description | string | 描述 |
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| orderId | string | 关联订单 ID (可选,用于结构化统计,替代前端正则匹配) |
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| createdAt | string | 发生时间 |
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|
||||||
### 3.11 Favorite (收藏)
|
|
||||||
| 字段 | 类型 | 说明 |
|
|
||||||
| ---------- | ------ | ------------------------------- |
|
|
||||||
| id | string | 收藏 ID |
|
|
||||||
| userId | string | 用户 ID |
|
|
||||||
| targetType | string | 收藏目标类型 (`player`, `shop`) |
|
|
||||||
| targetId | string | 收藏目标 ID |
|
|
||||||
| createdAt | string | 收藏时间 |
|
|
||||||
|
|
||||||
### 3.12 Notification (通知)
|
|
||||||
| 字段 | 类型 | 说明 |
|
|
||||||
| --------- | ------- | ----------------------------------------- |
|
|
||||||
| id | string | 通知 ID |
|
|
||||||
| type | string | 通知类型 (`order`, `community`, `system`) |
|
|
||||||
| title | string | 通知标题 |
|
|
||||||
| content | string | 通知内容 |
|
|
||||||
| read | boolean | 是否已读 |
|
|
||||||
| link | string | 关联跳转链接 (可选) |
|
|
||||||
| createdAt | string | 通知时间 |
|
|
||||||
---
|
|
||||||
|
|
||||||
## 4. 认证与用户
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ------ | ------------------------------------- | ---- | --------------------------------- |
|
|
||||||
| POST | `/auth/register` | | 用户注册 (username + email + password + vcode) |
|
|
||||||
| POST | `/auth/login` | | 用户登录 (username + password) |
|
|
||||||
| POST | `/auth/logout` | 🔒 | 退出登录,清除 Cookie |
|
|
||||||
| POST | `/auth/forgot-password/send` | | 忘记密码(发送验证码到邮箱) |
|
|
||||||
| POST | `/auth/reset-password` | | 重置密码 (email + vcode + newPassword) |
|
|
||||||
| POST | `/email/verification-code/send` | | 发送邮箱验证码 |
|
|
||||||
| GET | `/users/me` | 🔒 | 获取当前登录用户信息 |
|
|
||||||
| PUT | `/users/me` | 🔒 | 更新个人资料 (昵称, 头像, 简介等) |
|
|
||||||
| POST | `/users/me/switch-role` | 🔒 | 切换当前激活角色 |
|
|
||||||
| POST | `/users/me/verification` | 🔒 | 提交角色认证材料 |
|
|
||||||
| GET | `/users/me/verification` | 🔒 | 获取认证状态 |
|
|
||||||
| PUT | `/users/me/preferences/notifications` | 🔒 | 更新通知偏好设置 |
|
|
||||||
| PUT | `/users/me/preferences/theme` | 🔒 | 更新主题偏好设置 |
|
|
||||||
| GET | `/users/:id` | | 获取指定用户信息 |
|
|
||||||
| POST | `/users/:id/follow` | 🔒 | 关注用户 |
|
|
||||||
| DELETE | `/users/:id/follow` | 🔒 | 取消关注用户 |
|
|
||||||
|
|
||||||
**请求示例:登录**
|
|
||||||
|
|
||||||
```json
|
|
||||||
// POST /api/v1/auth/login
|
|
||||||
{
|
|
||||||
"username": "zhangsan",
|
|
||||||
"password": "..."
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
**响应示例:登录成功**
|
|
||||||
|
|
||||||
```json
|
|
||||||
{
|
|
||||||
"user": {
|
|
||||||
"id": "u1",
|
|
||||||
"username": "zhangsan",
|
|
||||||
"email": "zhangsan@example.com",
|
|
||||||
"nickname": "张三",
|
|
||||||
"avatar": "https://cdn.juwan.com/avatars/u1.jpg",
|
|
||||||
"role": "consumer",
|
|
||||||
"verifiedRoles": ["consumer", "player"],
|
|
||||||
"verificationStatus": { "consumer": "approved", "player": "approved" },
|
|
||||||
"createdAt": "2024-01-15T08:00:00.000Z"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
**请求示例:提交认证材料**
|
|
||||||
```json
|
|
||||||
// POST /api/v1/users/me/verification
|
|
||||||
{
|
|
||||||
"role": "player",
|
|
||||||
"materials": {
|
|
||||||
"idCardFront": "https://cdn.juwan.com/uploads/xxx.jpg",
|
|
||||||
"idCardBack": "https://cdn.juwan.com/uploads/yyy.jpg",
|
|
||||||
"gameScreenshot": "https://cdn.juwan.com/uploads/zzz.jpg"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
**请求示例:切换角色**
|
|
||||||
```json
|
|
||||||
// POST /api/v1/users/me/switch-role
|
|
||||||
{ "role": "player" }
|
|
||||||
```
|
|
||||||
|
|
||||||
**请求示例:更新通知偏好**
|
|
||||||
```json
|
|
||||||
// PUT /api/v1/users/me/preferences/notifications
|
|
||||||
{ "order": true, "community": true, "system": false }
|
|
||||||
```
|
|
||||||
---
|
|
||||||
|
|
||||||
## 5. 游戏数据
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ---- | ------------ | ---- | ----------------------- |
|
|
||||||
| GET | `/games` | | 获取游戏列表 (支持分页) |
|
|
||||||
| GET | `/games/:id` | | 获取指定游戏详情 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 6. 打手与服务
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ------ | ----------------------- | ---- | ------------------------------------------------- |
|
|
||||||
| GET | `/players` | | 获取打手列表 (支持分页、筛选) |
|
|
||||||
| GET | `/players/:id` | | 获取打手公开主页详情 |
|
|
||||||
| PUT | `/players/me/status` | 🔒 | 更新打手接单状态 (`available`, `busy`, `offline`) |
|
|
||||||
| GET | `/services` | | 获取所有服务列表 |
|
|
||||||
| GET | `/services/:id` | | 获取服务详情 |
|
|
||||||
| GET | `/players/:id/services` | | 获取指定打手的服务列表 |
|
|
||||||
| POST | `/services` | 🔒 | 创建服务 (仅 player) |
|
|
||||||
| PUT | `/services/:id` | 🔒 | 更新服务 (仅 player) |
|
|
||||||
| DELETE | `/services/:id` | 🔒 | 删除服务 (仅 player) |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 7. 店铺系统
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ------ | ------------------------------- | ---- | --------------------------- |
|
|
||||||
| GET | `/shops` | | 获取店铺列表 |
|
|
||||||
| GET | `/shops/:id` | | 获取店铺公开主页详情 |
|
|
||||||
| GET | `/users/:id/shop` | | 获取指定店长的店铺 |
|
|
||||||
| POST | `/shops` | 🔒 | 创建店铺 (仅 owner) |
|
|
||||||
| PUT | `/shops/:id` | 🔒 | 更新店铺基础信息及规则 |
|
|
||||||
| PUT | `/shops/:id/template` | 🔒 | 更新店铺主页模板配置 |
|
|
||||||
| PUT | `/shops/:id/announcements` | 🔒 | 更新店铺公告 |
|
|
||||||
| POST | `/shops/:id/invitations` | 🔒 | 邀请打手加入店铺 |
|
|
||||||
| POST | `/shops/invitations/:id/accept` | 🔒 | 打手接受店铺邀请 |
|
|
||||||
| DELETE | `/shops/:id/players/:playerId` | 🔒 | 将打手移出店铺 |
|
|
||||||
| GET | `/shops/:id/income-stats` | 🔒 | 获取店铺收入统计 (仅 owner) |
|
|
||||||
|
|
||||||
| GET | `/shops/mine` | 🔒 | 获取当前登录店主的店铺详情 |
|
|
||||||
| GET | `/shops/:id/players` | | 获取店铺下的打手列表 |
|
|
||||||
| POST | `/shops/:id/announcements` | 🔒 | 新增店铺公告 |
|
|
||||||
| DELETE | `/shops/:id/announcements/:index` | 🔒 | 删除店铺公告 |
|
|
||||||
| DELETE | `/shops/invitations/:id` | 🔒 | 拒绝店铺邀请 (打手调用) |
|
|
||||||
|
|
||||||
**请求示例:更新店铺规则**
|
|
||||||
```json
|
|
||||||
// PUT /api/v1/shops/:id
|
|
||||||
{
|
|
||||||
"name": "星耀电竞工作室",
|
|
||||||
"description": "专业英雄联盟代练工作室",
|
|
||||||
"commissionType": "percentage",
|
|
||||||
"commissionValue": 15,
|
|
||||||
"allowMultiShop": false,
|
|
||||||
"allowIndependentOrders": true,
|
|
||||||
"dispatchMode": "auto"
|
|
||||||
}
|
|
||||||
```
|
|
||||||
**请求示例:更新店铺模板**
|
|
||||||
```json
|
|
||||||
// PUT /api/v1/shops/:id/template
|
|
||||||
{
|
|
||||||
"sections": [
|
|
||||||
{ "type": "banner", "enabled": true, "order": 0 },
|
|
||||||
{ "type": "intro", "enabled": true, "order": 1 },
|
|
||||||
{ "type": "services", "enabled": true, "order": 2 },
|
|
||||||
{ "type": "players", "enabled": true, "order": 3 },
|
|
||||||
{ "type": "announcements", "enabled": false, "order": 4 },
|
|
||||||
{ "type": "reviews", "enabled": true, "order": 5 }
|
|
||||||
]
|
|
||||||
}
|
|
||||||
```
|
|
||||||
**响应示例:店铺收入统计**
|
|
||||||
```json
|
|
||||||
// GET /api/v1/shops/:id/income-stats
|
|
||||||
{
|
|
||||||
"monthlyIncome": 12800.00,
|
|
||||||
"pendingSettlement": 3200.00,
|
|
||||||
"totalWithdrawn": 54000.00,
|
|
||||||
"totalOrders": 156,
|
|
||||||
"completedOrders": 142
|
|
||||||
}
|
|
||||||
```
|
|
||||||
---
|
|
||||||
|
|
||||||
## 8. 订单系统
|
|
||||||
|
|
||||||
### 8.1 订单状态机 (Order State Machine)
|
|
||||||
|
|
||||||
| 当前状态 | 触发动作 | 下一状态 | 允许的角色 | 副作用 |
|
|
||||||
| ----------------- | ----------------------------- | ---------------- | ---------------- | -------------------------------------------------- |
|
|
||||||
| `pending_payment` | `PAY` | `pending_accept` | consumer | CLEAR_TIMEOUT, SCHEDULE_TIMEOUT |
|
|
||||||
| `pending_accept` | `ACCEPT` | `in_progress` | player, owner | CLEAR_TIMEOUT, SYNC_CHAT_SESSION |
|
|
||||||
| `pending_accept` | `CANCEL_PRE_ACCEPT` | `cancelled` | consumer | CLEAR_TIMEOUT |
|
|
||||||
| `pending_accept` | `AUTO_TIMEOUT_PENDING_ACCEPT` | `cancelled` | system | CLEAR_TIMEOUT |
|
|
||||||
| `in_progress` | `REQUEST_CLOSE` | `pending_close` | consumer, player | CLEAR_TIMEOUT, SCHEDULE_TIMEOUT, SYNC_CHAT_SESSION |
|
|
||||||
| `in_progress` | `OPEN_DISPUTE` | `disputed` | consumer, player | CLEAR_TIMEOUT, SYNC_CHAT_SESSION |
|
|
||||||
| `pending_close` | `CONFIRM_CLOSE` | `pending_review` | consumer, player | CLEAR_TIMEOUT, SCHEDULE_TIMEOUT, SYNC_CHAT_SESSION |
|
|
||||||
| `pending_close` | `OPEN_DISPUTE` | `disputed` | consumer, player | CLEAR_TIMEOUT, SYNC_CHAT_SESSION |
|
|
||||||
| `pending_close` | `AUTO_TIMEOUT_PENDING_CLOSE` | `pending_review` | system | CLEAR_TIMEOUT, SCHEDULE_TIMEOUT, SYNC_CHAT_SESSION |
|
|
||||||
| `pending_review` | `SUBMIT_REVIEW` | `completed` | consumer, player | CLEAR_TIMEOUT, PAYOUT_INCOME, SYNC_CHAT_SESSION |
|
|
||||||
| `pending_review` | `AUTO_TIMEOUT_PENDING_REVIEW` | `completed` | system | CLEAR_TIMEOUT, PAYOUT_INCOME, SYNC_CHAT_SESSION |
|
|
||||||
| `disputed` | `RESOLVE_DISPUTE` | `pending_review` | owner, admin | CLEAR_TIMEOUT, SCHEDULE_TIMEOUT, SYNC_CHAT_SESSION |
|
|
||||||
|
|
||||||
### 8.2 超时配置 (Timeout Configs)
|
|
||||||
后端需实现定时任务(如 Redis 延迟队列)来处理以下超时逻辑:
|
|
||||||
- `ORDER_ACCEPT_TIMEOUT_MS`: 待接单超时自动取消(默认 5 分钟)。
|
|
||||||
- `ORDER_CLOSE_TIMEOUT_MS`: 申请结算后对方未确认,超时自动进入待评价(默认 24 小时)。
|
|
||||||
- `ORDER_REVIEW_TIMEOUT_MS`: 待评价超时自动好评并完成订单(默认 72 小时)。
|
|
||||||
|
|
||||||
### 8.3 订单接口
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ---- | --------------------------- | ---- | ----------------------------------- |
|
|
||||||
| GET | `/orders` | 🔒 | 获取当前用户的订单列表 |
|
|
||||||
| GET | `/orders/:id` | 🔒 | 获取订单详情 |
|
|
||||||
| POST | `/orders` | 🔒 | 创建订单 (状态: `pending_payment`) |
|
|
||||||
| POST | `/orders/paid` | 🔒 | 创建并直接支付订单 (快捷下单) |
|
|
||||||
| POST | `/orders/:id/pay` | 🔒 | 支付订单 (`PAY`) |
|
|
||||||
| POST | `/orders/:id/accept` | 🔒 | 接单 (`ACCEPT`) |
|
|
||||||
| POST | `/orders/:id/request-close` | 🔒 | 申请结算 (`REQUEST_CLOSE`) |
|
|
||||||
| POST | `/orders/:id/confirm-close` | 🔒 | 确认结算 (`CONFIRM_CLOSE`) |
|
|
||||||
| POST | `/orders/:id/cancel` | 🔒 | 接单前取消 (`CANCEL_PRE_ACCEPT`) |
|
|
||||||
| POST | `/orders/:id/reorder` | 🔒 | 再来一单 (基于原订单快速创建新订单) |
|
|
||||||
`GET /orders` 支持查询参数:`role` (consumer/player/owner)、`status` (状态过滤)、`offset`、`limit`。后端根据 Token 中的 userId 和 role 参数自动过滤,不允许查看他人订单。
|
|
||||||
|
|
||||||
**请求示例:创建并支付订单 (快捷下单)**
|
|
||||||
```json
|
|
||||||
// POST /api/v1/orders/paid
|
|
||||||
{
|
|
||||||
"playerId": "p1",
|
|
||||||
"shopId": "shop1",
|
|
||||||
"serviceId": "svc1",
|
|
||||||
"quantity": 3,
|
|
||||||
"note": "希望晚上8点后开始"
|
|
||||||
}
|
|
||||||
```
|
|
||||||
**响应示例:订单创建成功**
|
|
||||||
```json
|
|
||||||
{
|
|
||||||
"order": {
|
|
||||||
"id": "ord-20240320-001",
|
|
||||||
"consumerId": "u1",
|
|
||||||
"consumerName": "张三",
|
|
||||||
"playerId": "p1",
|
|
||||||
"playerName": "小明",
|
|
||||||
"shopId": "shop1",
|
|
||||||
"shopName": "星耀电竞",
|
|
||||||
"service": { "id": "svc1", "title": "英雄联盟代练", "price": 50, "unit": "局" },
|
|
||||||
"status": "pending_accept",
|
|
||||||
"totalPrice": 150,
|
|
||||||
"createdAt": "2024-03-20T12:00:00.000Z"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
**请求示例:再来一单**
|
|
||||||
```json
|
|
||||||
// POST /api/v1/orders/:id/reorder
|
|
||||||
// 无请求体,后端基于原订单的 playerId、serviceId、shopId 创建新订单
|
|
||||||
```
|
|
||||||
---
|
|
||||||
|
|
||||||
## 9. 争议仲裁
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ---- | ------------------------ | ---- | ------------------------- |
|
|
||||||
| GET | `/disputes` | 🔒 | 获取当前用户的争议列表 |
|
|
||||||
| GET | `/orders/:id/dispute` | 🔒 | 获取指定订单的争议详情 |
|
|
||||||
| POST | `/orders/:id/dispute` | 🔒 | 发起争议 (`OPEN_DISPUTE`) |
|
|
||||||
| POST | `/disputes/:id/response` | 🔒 | 被诉方提交回应及证据 |
|
|
||||||
| POST | `/disputes/:id/appeal` | 🔒 | 对仲裁结果发起申诉 |
|
|
||||||
|
|
||||||
**争议处理时间线 (Timeline)**:
|
|
||||||
- `created`: 争议发起
|
|
||||||
- `response`: 被诉方回应
|
|
||||||
- `reviewing`: 店长/平台介入审查
|
|
||||||
- `resolved`: 给出仲裁结果
|
|
||||||
- `appealed`: 发起申诉,转交平台管理员
|
|
||||||
**请求示例:发起争议**
|
|
||||||
```json
|
|
||||||
// POST /api/v1/orders/:id/dispute
|
|
||||||
{
|
|
||||||
"reason": "打手未按约定时间上线",
|
|
||||||
"evidence": [
|
|
||||||
"https://cdn.juwan.com/uploads/evidence1.jpg",
|
|
||||||
"https://cdn.juwan.com/uploads/evidence2.jpg"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
```
|
|
||||||
**请求示例:被诉方回应**
|
|
||||||
```json
|
|
||||||
// POST /api/v1/disputes/:id/response
|
|
||||||
{
|
|
||||||
"reason": "当时网络故障,已与客户沟通并补时",
|
|
||||||
"evidence": ["https://cdn.juwan.com/uploads/response1.jpg"]
|
|
||||||
}
|
|
||||||
```
|
|
||||||
**请求示例:申诉**
|
|
||||||
```json
|
|
||||||
// POST /api/v1/disputes/:id/appeal
|
|
||||||
{
|
|
||||||
"reason": "仲裁结果不合理,请求平台复核"
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 10. 评价系统
|
|
||||||
|
|
||||||
**密封机制 (Sealed Mechanics)**:
|
|
||||||
评价提交后默认为 `sealed: true`。只有当双方都完成评价,或者评价超时(`ORDER_REVIEW_TIMEOUT_MS`)后,评价才会解封并公开显示。
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ---- | --------------------- | ---- | ------------------------------------ |
|
|
||||||
| POST | `/orders/:id/review` | 🔒 | 提交评价 (`SUBMIT_REVIEW`) |
|
|
||||||
| GET | `/reviews` | | 获取公开评价列表 |
|
|
||||||
| GET | `/orders/:id/reviews` | 🔒 | 获取指定订单的评价(受密封机制限制) |
|
|
||||||
| GET | `/users/:id/reviews` | | 获取指定用户收到的评价 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 11. 聊天系统
|
|
||||||
|
|
||||||
### 11.1 会话类型
|
|
||||||
- **`order`**: 订单会话。随订单创建而建立,订单完成后变为只读。
|
|
||||||
- **`consultation`**: 咨询会话。用户在下单前与打手沟通。24小时无回复自动关闭。可升级为订单会话。
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ---- | ----------------------------- | ---- | ----------------------------------- |
|
|
||||||
| GET | `/chat/sessions` | 🔒 | 获取当前用户的会话列表 |
|
|
||||||
| GET | `/chat/sessions/:id` | 🔒 | 获取会话详情 |
|
|
||||||
| GET | `/chat/sessions/:id/messages` | 🔒 | 获取会话历史消息 (分页) |
|
|
||||||
| POST | `/chat/sessions/order` | 🔒 | 确保订单会话存在 (不存在则创建) |
|
|
||||||
| POST | `/chat/sessions/consultation` | 🔒 | 创建咨询会话 |
|
|
||||||
| POST | `/chat/sessions/:id/upgrade` | 🔒 | 将咨询会话升级为订单会话 |
|
|
||||||
| POST | `/chat/sessions/:id/messages` | 🔒 | 发送消息 (文本/图片) |
|
|
||||||
| GET | `/shops/:id/chat-sessions` | 🔒 | 店长查看员工的业务会话 (需员工同意) |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 12. 社区系统
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ------ | --------------------- | ---- | ------------------------------------- |
|
|
||||||
| GET | `/posts` | | 获取帖子列表 (支持分页、标签筛选) |
|
|
||||||
| GET | `/posts/:id` | | 获取帖子详情 |
|
|
||||||
| POST | `/posts` | 🔒 | 发布帖子 (支持普通帖、秀单帖、引用帖) |
|
|
||||||
| POST | `/posts/:id/like` | 🔒 | 点赞帖子 |
|
|
||||||
| DELETE | `/posts/:id/like` | 🔒 | 取消点赞帖子 |
|
|
||||||
| POST | `/posts/:id/pin` | 🔒 | 作者置顶帖子 (最多 N 条) |
|
|
||||||
| DELETE | `/posts/:id/pin` | 🔒 | 取消置顶 |
|
|
||||||
| GET | `/posts/:id/comments` | | 获取帖子评论列表 |
|
|
||||||
| POST | `/posts/:id/comments` | 🔒 | 发表评论 |
|
|
||||||
| POST | `/comments/:id/like` | 🔒 | 点赞评论 |
|
|
||||||
| DELETE | `/comments/:id/like` | 🔒 | 取消点赞评论 |
|
|
||||||
| GET | `/users/:id/posts` | | 获取指定用户的帖子列表 |
|
|
||||||
`GET /posts` 支持查询参数:`tags` (标签过滤)、`gameId` (游戏过滤)、`sortBy` (new/hot)、`offset`、`limit`。
|
|
||||||
**请求示例:发布秀单帖**
|
|
||||||
```json
|
|
||||||
// POST /api/v1/posts
|
|
||||||
{
|
|
||||||
"title": "超棒的代练体验",
|
|
||||||
"content": "从银到铂金,只用了三天!",
|
|
||||||
"images": ["https://cdn.juwan.com/uploads/post1.jpg"],
|
|
||||||
"tags": ["英雄联盟", "代练"],
|
|
||||||
"linkedOrderId": "ord-20240320-001"
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 13. 收藏与关注
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ------ | ---------------------------- | ---- | ---------------------------------- |
|
|
||||||
| GET | `/favorites` | 🔒 | 获取当前用户的收藏列表 (打手/店铺) |
|
|
||||||
| POST | `/favorites` | 🔒 | 添加收藏 |
|
|
||||||
| DELETE | `/favorites/:id` | 🔒 | 取消收藏 |
|
|
||||||
| GET | `/users/:id/favorites/check` | 🔒 | 检查是否已收藏指定目标 |
|
|
||||||
**请求示例:添加收藏**
|
|
||||||
```json
|
|
||||||
// POST /api/v1/favorites
|
|
||||||
{ "targetType": "player", "targetId": "p1" }
|
|
||||||
```
|
|
||||||
**检查收藏状态**
|
|
||||||
```
|
|
||||||
GET /api/v1/users/u1/favorites/check?targetType=player&targetId=p1
|
|
||||||
→ { "favorited": true }
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 14. 搜索与发现
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ---- | --------- | ---- | ------------ |
|
|
||||||
| GET | `/search` | | 统一搜索接口 |
|
|
||||||
|
|
||||||
**请求参数**:
|
|
||||||
- `q`: 搜索关键词
|
|
||||||
- `selectedGames`: 游戏 ID 数组
|
|
||||||
- `min`, `max`: 价格区间
|
|
||||||
- `onlyOnline`: 是否仅看在线 (`true`/`false`)
|
|
||||||
- `minRating`: 最低评分
|
|
||||||
- `sort`: 排序方式 (`composite`, `rating`, `orders`, `price_asc`, `price_desc`)
|
|
||||||
- `offset`, `limit`: 分页参数
|
|
||||||
| GET | `/recommendations/home` | | 首页推荐信息流 (混合打手与店铺卡片) |
|
|
||||||
**响应示例:搜索结果**
|
|
||||||
```json
|
|
||||||
{
|
|
||||||
"items": [
|
|
||||||
{
|
|
||||||
"type": "player",
|
|
||||||
"player": { "id": "p1", "user": {...}, "rating": 4.8, "status": "available", ... },
|
|
||||||
"minPrice": 30,
|
|
||||||
"unit": "局",
|
|
||||||
"rating": 4.8,
|
|
||||||
"orders": 256
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "shop",
|
|
||||||
"shop": { "id": "shop1", "name": "星耀电竞", ... },
|
|
||||||
"minPrice": 25,
|
|
||||||
"unit": "局",
|
|
||||||
"rating": 4.6,
|
|
||||||
"orders": 1024,
|
|
||||||
"games": ["英雄联盟", "CS2"],
|
|
||||||
"hasAvailable": true
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"meta": { "total": 42, "offset": 0, "limit": 12 }
|
|
||||||
}
|
|
||||||
```
|
|
||||||
---
|
|
||||||
|
|
||||||
## 15. 钱包与资金
|
|
||||||
|
|
||||||
### 15.1 收入计算公式 (Income Calculation)
|
|
||||||
订单完成后,系统根据店铺规则计算打手实际收入:
|
|
||||||
- **无店铺 (独立接单)**: `income = totalPrice`
|
|
||||||
- **比例抽成 (percentage)**: `income = totalPrice * (1 - commissionValue / 100)`
|
|
||||||
- **固定抽成 (fixed)**: `income = Math.max(0, totalPrice - commissionValue)`
|
|
||||||
剩余部分作为店铺收入(若有店铺)。
|
|
||||||
|
|
||||||
### 15.2 钱包接口
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ---- | ---------------------- | ---- | ------------------------------------- |
|
|
||||||
| GET | `/wallet/balance` | 🔒 | 获取当前余额 |
|
|
||||||
| GET | `/wallet/transactions` | 🔒 | 获取资金流水 (包含结构化的 `orderId`) |
|
|
||||||
| POST | `/wallet/topup` | 🔒 | 充值 |
|
|
||||||
| POST | `/wallet/withdraw` | 🔒 | 提现 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 16. 通知系统
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ---- | ---------------------------------- | ---- | ------------------ |
|
|
||||||
| GET | `/notifications` | 🔒 | 获取通知列表 |
|
|
||||||
| PUT | `/notifications/:id/read` | 🔒 | 标记单条通知为已读 |
|
|
||||||
| PUT | `/notifications/read-all` | 🔒 | 标记所有通知为已读 |
|
|
||||||
| POST | `/notifications/push-subscription` | 🔒 | 订阅 Web Push 推送 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 17. 管理后台 (Admin)
|
|
||||||
|
|
||||||
| 方法 | 路径 | 权限 | 说明 |
|
|
||||||
| ---- | ---------------------------------- | ---- | -------------------------- |
|
|
||||||
| GET | `/admin/verifications` | 🛡️ | 获取待审核的认证申请 |
|
|
||||||
| POST | `/admin/verifications/:id/approve` | 🛡️ | 批准认证申请 |
|
|
||||||
| POST | `/admin/verifications/:id/reject` | 🛡️ | 拒绝认证申请 |
|
|
||||||
| GET | `/admin/disputes` | 🛡️ | 获取需要平台介入的争议列表 |
|
|
||||||
| POST | `/admin/disputes/:id/resolve` | 🛡️ | 平台管理员给出最终仲裁结果 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 18. WebSocket 事件
|
|
||||||
|
|
||||||
客户端连接到 `wss://api.juwan.com/api/v1/ws`,通过 JWT 鉴权。
|
|
||||||
|
|
||||||
**下发事件类型**:
|
|
||||||
- `chat:message`: 收到新聊天消息。
|
|
||||||
- `order:status_changed`: 订单状态变更(触发前端重新拉取订单详情)。
|
|
||||||
- `notification:new`: 收到新系统通知。
|
|
||||||
- `dispute:updated`: 争议状态或时间线更新。
|
|
||||||
- `wallet:balance_changed`: 余额变动通知。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 19. 安全与校验清单
|
|
||||||
|
|
||||||
1. **数据隔离 (Data Isolation)**:
|
|
||||||
- 用户只能查询自己的订单、钱包流水、私聊会话。
|
|
||||||
- 店长只能查询本店铺的订单和员工数据。
|
|
||||||
2. **并发控制 (Concurrency Control)**:
|
|
||||||
- 订单状态流转必须使用乐观锁或数据库事务,防止并发导致状态机错乱。
|
|
||||||
- 钱包扣款必须保证原子性,防止超扣。
|
|
||||||
3. **权限校验 (Authorization)**:
|
|
||||||
- 严格校验 `Actor` 的 `role`。例如,只有 `player` 才能创建服务,只有 `owner` 才能修改店铺规则。
|
|
||||||
- 订单操作必须校验操作者是否为该订单的 `consumerId`、`playerId` 或关联的 `shopId` 的店长。
|
|
||||||
4. **幂等性 (Idempotency)**:
|
|
||||||
- 支付、接单、结算等核心操作必须保证幂等性,重复请求返回 `IDEMPOTENT_NOOP`。
|
|
||||||
-344
@@ -1,344 +0,0 @@
|
|||||||
# 隐蔽未实现接口与逻辑清单
|
|
||||||
|
|
||||||
本报告聚焦于"看起来已实现、实际未接通或存在断层"的功能点。这些问题在 mock 演示阶段不易察觉,切换真实后端后会表现为数据丢失、页面空态、交互无效等事故。
|
|
||||||
|
|
||||||
与第一份报告(《静态模拟数据残留审计报告》)互补,本报告不再重复 mock 数据源、store 初始化、伪 API 层等已知问题。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 一、登录态与持久化缺失
|
|
||||||
|
|
||||||
### 1.1 记住登录状态 — 纯展示控件
|
|
||||||
|
|
||||||
登录页渲染了"记住登录状态"复选框,但该控件未被表单注册,无任何读取或写入逻辑。
|
|
||||||
|
|
||||||
| 位置 | 内容 |
|
|
||||||
| ------------------------------ | -------------------------------------------------------------------------- |
|
|
||||||
| `app/(auth)/login/page.tsx:86` | `<Checkbox id="remember" />` — 未绑定 `register("remember")` 或 `useState` |
|
|
||||||
|
|
||||||
### 1.2 登录态无持久化 — 刷新即丢
|
|
||||||
|
|
||||||
全仓库未发现 `localStorage`、`sessionStorage`、`cookie` 写入,也未使用 `zustand/middleware` 的 `persist`。`store/auth.ts` 的 `login()` 仅写内存态,页面刷新后回到未登录状态。
|
|
||||||
|
|
||||||
**影响**:切真实后端后,如果前端仍依赖 Zustand 内存态判断登录,刷新会导致用户被踢出。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 二、身份与实体模型错位
|
|
||||||
|
|
||||||
### 2.1 当前用户与店铺/打手 ID 不匹配 — 后台大面积空态
|
|
||||||
|
|
||||||
登录固定为 `mockUsers[0]`(id=`u1`),但 mock 数据中的店铺 owner 是 `u10`/`u11`/`u12`,打手是 `u5`/`u6` 起。
|
|
||||||
|
|
||||||
| 位置 | 内容 |
|
|
||||||
| -------------------------------------- | ---------------------------------------------- |
|
|
||||||
| `lib/mock/users.ts:119` | `currentUser = mockUsers[0]` — 固定 `u1` |
|
|
||||||
| `lib/mock/shops.ts:7` 起 | 店铺 owner 为 `u10`、`u11`、`u12` |
|
|
||||||
| `lib/mock/players.ts:7` 起 | 打手 user 从 `u5` 开始 |
|
|
||||||
| `lib/domain/resolve-current-shop.ts:5` | `shops.find(shop => shop.owner.id === userId)` |
|
|
||||||
|
|
||||||
**结果**:用户切换到店主身份后,`resolveOwnerShop` 始终返回 `null`,以下页面全部显示"当前账号没有可管理的店铺":
|
|
||||||
|
|
||||||
- `app/(dashboard)/dashboard/shop/employees/page.tsx:67`
|
|
||||||
- `app/(dashboard)/dashboard/shop/rules/page.tsx:29`
|
|
||||||
- `app/(dashboard)/dashboard/shop/income/page.tsx:28`
|
|
||||||
- `app/(dashboard)/dashboard/shop/page.tsx` 同理
|
|
||||||
- `app/(dashboard)/dashboard/shop/templates/page.tsx` 同理
|
|
||||||
- `app/(dashboard)/dashboard/shop/orders/page.tsx` 同理
|
|
||||||
|
|
||||||
### 2.2 打手主页链接指向不存在的打手
|
|
||||||
|
|
||||||
导航栏在 player 身份下跳转 `/player/${user.id}`(`components/header.tsx:88`),但 `user.id` 是 `u1`,`mockPlayers` 中没有 id 为 `u1` 的打手,会触发 `notFound()`(`app/(main)/player/[id]/page.tsx:25`)。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 三、用户动作无持久化 — 刷新即回退
|
|
||||||
|
|
||||||
以下交互在前端有即时反馈,但数据仅存在于 Zustand 内存态,刷新页面或换设备后全部丢失。
|
|
||||||
|
|
||||||
### 3.1 点赞
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------------------- | --------------------------------------------------------------------- |
|
|
||||||
| `components/post-like-button.tsx:21-32` | 调用 `togglePostLike` → `store/posts.ts:50-61` 本地翻转 `liked` 并 ±1 |
|
|
||||||
|
|
||||||
### 3.2 评论
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| ------------------------------------- | ------------------------------------------------ |
|
|
||||||
| `components/post-comments.tsx:29-52` | 调用 `addComment` → `store/comments.ts` 本地追加 |
|
|
||||||
| `components/post-comment-count.tsx:3` | 读 `useCommentStore` 本地计数 |
|
|
||||||
|
|
||||||
### 3.3 收藏
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| -------------------------------------- | ----------------------------------------------------- |
|
|
||||||
| `components/favorite-button.tsx:29-33` | 调用 `toggleFavorite` → `store/favorites.ts` 本地增删 |
|
|
||||||
|
|
||||||
### 3.4 通知已读
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| -------------------------------------- | ----------------------------------------------------------------------- |
|
|
||||||
| `app/(account)/notifications/page.tsx` | 调用 `markAsRead` / `markAllAsRead` → `store/notifications.ts` 本地标记 |
|
|
||||||
| `components/header.tsx:81-83` | 未读数通过 `.filter(n => !n.read).length` 本地计算 |
|
|
||||||
|
|
||||||
### 3.5 设置保存
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------------- | ---------------------------------------------------- |
|
|
||||||
| `app/(account)/settings/page.tsx` | 昵称、简介、通知偏好等修改仅写 `useAuthStore` 内存态 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 四、上传功能 — 占位或 Object URL
|
|
||||||
|
|
||||||
所有"上传"操作要么是纯占位 UI,要么使用 `URL.createObjectURL` 生成本地临时链接,刷新后失效。
|
|
||||||
|
|
||||||
### 4.1 头像上传
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| ------------------------------------ | ------------------------------------------------------------- |
|
|
||||||
| `app/(account)/settings/page.tsx:75` | `setAvatar(URL.createObjectURL(file))` — 本地预览,无上传请求 |
|
|
||||||
|
|
||||||
### 4.2 聊天图片发送
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| ------------------------------------ | --------------------------------------------------------------------------------- |
|
|
||||||
| `app/(order)/chat/[id]/page.tsx:152` | `sendImageMessage(session.id, URL.createObjectURL(file))` — blob URL 作为消息内容 |
|
|
||||||
|
|
||||||
### 4.3 争议证据上传
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------------------- | ------------------------------------------------------------------------------- |
|
|
||||||
| `app/(order)/dispute/[id]/page.tsx:88` | `URL.createObjectURL(file)` 生成预览,提交时传入 store |
|
|
||||||
| `app/(order)/dispute/[id]/page.tsx:102` | `URL.revokeObjectURL` 移除时释放 — 说明开发者意识到了临时性,但未替换为真实上传 |
|
|
||||||
|
|
||||||
### 4.4 身份认证证明材料 — 纯占位
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- |
|
|
||||||
| `app/(account)/verify/page.tsx:170-181` | 三个 `<div>` 占位块(身份证正面/反面/游戏截图),有 `cursor-pointer` 样式但无 `<input type="file">`、无 `onClick`、无状态绑定 |
|
|
||||||
|
|
||||||
### 4.5 发帖图片 — 假计数 + 固定路径
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------------- | ------------------------------------------------------------------------------------------------------------------------- |
|
|
||||||
| `app/(main)/post/new/page.tsx:46` | `imageCount` 状态仅做数字加减 |
|
|
||||||
| `app/(main)/post/new/page.tsx:84` | 提交时 `images: Array.from({ length: imageCount }).map(() => "/posts/p1-1.jpg")` — 无论"上传"几张,全部指向同一张固定图片 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 五、客户端与服务端数据隔离
|
|
||||||
|
|
||||||
部分页面是 Server Component(或在服务端执行的函数),通过 `lib/api/*` 读取数据;而写入操作发生在客户端 Zustand store。在 Next.js 的 SSR/RSC 模式下,服务端无法读取客户端 store 的最新状态。
|
|
||||||
|
|
||||||
### 5.1 发帖 → 帖子详情
|
|
||||||
|
|
||||||
| 写入 | 读取 |
|
|
||||||
| ---------------------------------------------------------------- | ------------------------------------------------------------------------------------------------ |
|
|
||||||
| `app/(main)/post/new/page.tsx:79` → `store/posts.ts:44` (client) | `app/(main)/post/[id]/page.tsx:17` → `lib/api/posts.ts:10` → `usePostStore.getState()` (server?) |
|
|
||||||
|
|
||||||
### 5.2 店铺模板保存 → 店铺主页
|
|
||||||
|
|
||||||
| 写入 | 读取 |
|
|
||||||
| ----------------------------------------------------------------------------------- | ---------------------------------------------------------------------------- |
|
|
||||||
| `app/(dashboard)/dashboard/shop/templates/page.tsx:120` → `store/shops.ts` (client) | `app/(main)/shop/[id]/page.tsx:29` → `shop.templateConfig.sections` (server) |
|
|
||||||
|
|
||||||
### 5.3 服务发布 → 打手详情页
|
|
||||||
|
|
||||||
| 写入 | 读取 |
|
|
||||||
| ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------ |
|
|
||||||
| `app/(dashboard)/dashboard/services/new/page.tsx:132` → `store/services.ts` (client) | `app/(main)/player/[id]/page.tsx:29-32` — 优先读 `player.services`(mock 内嵌数据),仅当为空时才 fallback 到 `listServicesByPlayer` |
|
|
||||||
|
|
||||||
**特别注意**:打手详情页的 `player.services && player.services.length > 0` 判断(`app/(main)/player/[id]/page.tsx:30`)意味着只要 mock 数据中打手自带了 services,新发布的服务就永远不会显示。这是一个数据遮蔽问题,不仅仅是隔离问题。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 六、纯前端筛选/排序/统计
|
|
||||||
|
|
||||||
以下逻辑在前端内存中对全量数据做 filter/sort/slice,mock 阶段数据量小时体验正常,接后端引入分页、权限、跨端一致性后会出现偏差。
|
|
||||||
|
|
||||||
### 6.1 社区列表 — 内存排序与筛选
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| ------------------------------------- | ---------------------------------------------------------- |
|
|
||||||
| `app/(main)/community/page.tsx:22-34` | 全量 `posts.filter().sort()` 实现"最新/最热"和游戏标签筛选 |
|
|
||||||
|
|
||||||
### 6.2 订单列表 — 内存角色过滤 + Tab 过滤
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| ------------------------------------ | ----------------------------------------------------------------- |
|
|
||||||
| `app/(order)/orders/page.tsx:91-103` | 先按 `consumerId/playerId/shopId` 过滤角色视角,再按 tab 过滤状态 |
|
|
||||||
|
|
||||||
### 6.3 管理后台概览 — 硬取首项 + 截断
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------------------- | --------------------------------------------------------- |
|
|
||||||
| `app/(dashboard)/dashboard/page.tsx:17` | `listPlayers()[0]` — 始终取第一个打手的数据作为"我的"数据 |
|
|
||||||
| `app/(dashboard)/dashboard/page.tsx:18` | `listShops()[0]` — 始终取第一个店铺 |
|
|
||||||
| `app/(dashboard)/dashboard/page.tsx:19` | `listOrders().slice(0, 3)` — 最近订单截前 3 条 |
|
|
||||||
|
|
||||||
### 6.4 首页推荐 — 全量渲染
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------- | ---------------------------------------------------------------------- |
|
|
||||||
| `app/(main)/page.tsx:12-14` | `listPlayers()` / `listShops()` 全量获取后直接渲染,无推荐算法、无分页 |
|
|
||||||
|
|
||||||
### 6.5 收入统计 — 正则匹配交易描述关联订单
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| ------------------------------------------------------ | -------------------------------------------------------------------- |
|
|
||||||
| `app/(dashboard)/dashboard/shop/income/page.tsx:51-53` | `transaction.description.match(/ord[-\d]+/)` 从描述文本中提取订单 ID |
|
|
||||||
|
|
||||||
**风险**:后端描述格式变化时,统计数据会静默丢失,不报错。应由后端提供结构化的 `orderId` 字段。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 七、消息列表未按用户过滤
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| -------------------------------------- | ----------------------------------------------------------- |
|
|
||||||
| `app/(order)/chat/page.tsx:12` | `sessions` 直接全量渲染,未过滤当前用户是否为参与者 |
|
|
||||||
| `app/(order)/chat/page.tsx:21-23` | 仅用 `participant.id !== userId` 找"对方",但不排除无关会话 |
|
|
||||||
| `app/(order)/chat/[id]/page.tsx:52-59` | 会话详情页才做参与者校验 |
|
|
||||||
|
|
||||||
**结果**:列表页会展示当前用户不参与的会话,点进去才提示无权查看。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 八、店铺规则 — 可保存但不执行
|
|
||||||
|
|
||||||
### 8.1 规则字段仅做展示
|
|
||||||
|
|
||||||
| 字段 | 保存位置 | 执行位置 |
|
|
||||||
| ------------------------------------ | ----------------------------------------------------------------- | ----------------------------------------------------- |
|
|
||||||
| `allowMultiShop` | `app/(dashboard)/dashboard/shop/rules/page.tsx:50` → `updateShop` | 无 — 未发现任何校验逻辑 |
|
|
||||||
| `allowIndependentOrders` | 同上 | 无 — 未发现任何校验逻辑 |
|
|
||||||
| `dispatchMode` | 同上 | `store/orders.ts:407` — 仅影响前端自动派单模拟 |
|
|
||||||
| `commissionType` / `commissionValue` | 同上 | `lib/domain/income.ts:22-31` — 仅影响前端收入计算展示 |
|
|
||||||
|
|
||||||
### 8.2 员工邀请 — 无校验直接重绑定
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------------------------------------- | --------------------------------------------------------- |
|
|
||||||
| `app/(dashboard)/dashboard/shop/employees/page.tsx:74-79` | 点击"邀请打手"直接调用 `assignToShop` + `playerCount + 1` |
|
|
||||||
| `store/players.ts:13-17` | `assignToShop` 仅修改 `shopId`/`shopName` 字段,无校验 |
|
|
||||||
|
|
||||||
**缺失**:未检查打手是否已属于其他店铺、是否符合 `allowMultiShop` 规则、是否需要打手同意。
|
|
||||||
|
|
||||||
### 8.3 公告编辑 — `window.prompt` 无审计
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------------------------- | ------------------------------------------ |
|
|
||||||
| `app/(dashboard)/dashboard/shop/page.tsx:157` | `window.prompt("", announcement)` 编辑公告 |
|
|
||||||
| `app/(dashboard)/dashboard/shop/page.tsx:175` | `window.prompt("", "")` 新增公告 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 九、社区列表的点赞/评论入口缺失
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------------------- | -------------------------------------------------------------- |
|
|
||||||
| `app/(main)/community/page.tsx:145-154` | 点赞和评论图标是 `<span>` 内的纯展示元素,无 `onClick`,无链接 |
|
|
||||||
|
|
||||||
帖子详情页(`components/post-like-button.tsx`、`components/post-comments.tsx`)有完整的点赞和评论交互,但社区列表页的卡片上这些图标仅做数字展示,用户无法在列表页直接操作。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 十、置顶/精选 — 有字段和展示,无操作入口
|
|
||||||
|
|
||||||
| 位置 | 内容 |
|
|
||||||
| ----------------------------------- | ------------------------------------------------------------------------------------------- |
|
|
||||||
| `lib/types.ts:177` | `Post` 类型定义 `pinned: boolean` |
|
|
||||||
| `lib/mock/posts.ts:17` 等 | mock 帖子中有 `pinned: true` |
|
|
||||||
| `app/(main)/community/page.tsx:104` | 展示 `<Pin>` 图标 |
|
|
||||||
| `store/posts.ts:40` | `createPost` 强制 `pinned: false` |
|
|
||||||
| `store/posts.ts:17-22` | store 接口仅有 `createPost` / `togglePostLike` / `incrementCommentCount`,无 pin/unpin 方法 |
|
|
||||||
|
|
||||||
`PLAN.md:141` 规划了"用户自己置顶,最多 N 条",但目前无任何操作路径可以改变 `pinned` 状态。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 十一、关注与推送 — 文案存在,实现缺席
|
|
||||||
|
|
||||||
### 11.1 关注
|
|
||||||
|
|
||||||
| 位置 | 内容 |
|
|
||||||
| ------------------------------------- | ------------------------------- |
|
|
||||||
| `PLAN.md:9` | "消费者可以收藏/关注打手或店铺" |
|
|
||||||
| `app/(account)/settings/page.tsx:234` | 通知偏好文案"点赞、评论、关注" |
|
|
||||||
|
|
||||||
全仓库未发现 `follow`/`关注` 相关的 store、api、页面动作。
|
|
||||||
|
|
||||||
### 11.2 浏览器推送
|
|
||||||
|
|
||||||
| 位置 | 内容 |
|
|
||||||
| ------------- | ------------------------------- |
|
|
||||||
| `PLAN.md:216` | "站内通知 + 用户可选浏览器推送" |
|
|
||||||
|
|
||||||
全仓库未发现 `Notification.requestPermission`、`serviceWorker`、`PushSubscription`、`pushManager` 等 Web Push 相关代码。现有通知体系仅为本地生成 + 本地已读。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 十二、硬编码展示值
|
|
||||||
|
|
||||||
这些数值直接写在 JSX 中,不来自任何 store 或 API 计算。
|
|
||||||
|
|
||||||
| 位置 | 内容 |
|
|
||||||
| --------------------------------------- | -------------------------------------------------------- |
|
|
||||||
| `app/(account)/wallet/page.tsx:154` | `¥1,280.00`(本月收入) |
|
|
||||||
| `app/(account)/wallet/page.tsx:158` | `¥320.00`(待结算) |
|
|
||||||
| `app/(account)/wallet/page.tsx:162` | `¥5,400.00`(已提现) |
|
|
||||||
| `app/(dashboard)/dashboard/page.tsx:79` | `¥12,800`(店主本月收入) |
|
|
||||||
| `app/(auth)/layout.tsx:4-8` | `12,000+` 认证打手 / `98.6%` 好评率 / `50,000+` 完成订单 |
|
|
||||||
| `app/(order)/dispute/[id]/page.tsx:377` | UI 文案含"模拟处理结果"字样 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 十三、未使用的基础设施
|
|
||||||
|
|
||||||
### 13.1 `requestWithAuth` — 定义未调用
|
|
||||||
|
|
||||||
| 位置 | 内容 |
|
|
||||||
| --------------------- | ----------------------------------------------- |
|
|
||||||
| `lib/api/client.ts:9` | 定义了 `requestWithAuth<T>(executor, options?)` |
|
|
||||||
| 全仓库 | `rg "requestWithAuth("` 命中 0 处调用 |
|
|
||||||
|
|
||||||
### 13.2 `usePlayerStatusStore` — 定义未调用
|
|
||||||
|
|
||||||
| 位置 | 内容 |
|
|
||||||
| --------------------------- | ----------------------------------------------------------- |
|
|
||||||
| `store/player-status.ts:11` | 定义了 `usePlayerStatusStore`,含 `statuses` 和 `setStatus` |
|
|
||||||
| 全仓库 | `rg "usePlayerStatusStore"` 仅命中定义处 |
|
|
||||||
|
|
||||||
`PLAN.md:107` 规划了"打手有并发接单上限,搜索结果和打手详情页展示'可接单/忙碌'状态",该 store 疑似为此功能的未完成基础设施。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 迁移优先级建议
|
|
||||||
|
|
||||||
### P0 — 上线前必须解决(数据安全/业务正确性)
|
|
||||||
|
|
||||||
1. 登录态持久化(刷新丢失 = 用户无法正常使用)
|
|
||||||
2. 身份与实体 ID 对齐(否则后台全部空态)
|
|
||||||
3. 所有用户写入动作接入后端持久化(点赞/评论/收藏/设置/通知已读)
|
|
||||||
4. 上传功能替换为真实文件上传(头像/聊天图片/争议证据/认证材料/发帖图片)
|
|
||||||
5. 移除 UI 中的"模拟"字样(`dispute/[id]/page.tsx:377`)
|
|
||||||
|
|
||||||
### P1 — 切后端时必须改造(数据一致性)
|
|
||||||
|
|
||||||
6. 消息列表按当前用户过滤会话
|
|
||||||
7. 筛选/排序/统计改为后端分页查询(社区/订单/首页推荐/收入统计)
|
|
||||||
8. 打手详情页移除 `player.services` 优先读取逻辑,统一从服务列表查询
|
|
||||||
9. 店铺规则执行逻辑落地(`allowMultiShop`/`allowIndependentOrders` 校验)
|
|
||||||
10. 员工邀请增加校验流程
|
|
||||||
11. 收入统计改用结构化字段关联订单
|
|
||||||
|
|
||||||
### P2 — 功能补齐或明确下线
|
|
||||||
|
|
||||||
12. 记住登录状态功能实现或移除控件
|
|
||||||
13. 置顶/精选操作入口
|
|
||||||
14. 关注功能
|
|
||||||
15. 浏览器推送
|
|
||||||
16. 打手在线状态(`usePlayerStatusStore` 接入或移除)
|
|
||||||
17. 公告编辑替换 `window.prompt` 为正式表单
|
|
||||||
-260
@@ -1,260 +0,0 @@
|
|||||||
# 静态模拟数据残留审计报告
|
|
||||||
|
|
||||||
## 总体结论
|
|
||||||
|
|
||||||
项目当前没有任何真实后端 HTTP 请求。全仓库仅 1 处 `fetch(`(`lib/api/search.ts:34`),请求的是本地 Next.js Route `/api/search`,而该 Route 本身也以 mock 数据为源。`@tanstack/react-query` 的 `QueryClientProvider` 已挂载(`app/providers.tsx`),但全仓库 0 处 `useQuery`/`useMutation` 调用。无 `.env` 文件,无 mock/real 环境切换开关。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 一、静态实体数据源 `lib/mock/*.ts`
|
|
||||||
|
|
||||||
15 个文件,定义了全部业务实体的硬编码数组,是整个模拟体系的根:
|
|
||||||
|
|
||||||
| 文件 | 导出 | 实体类型 |
|
|
||||||
| ------------------------------ | --------------------------------------- | ------------ |
|
|
||||||
| `lib/mock/users.ts:3` | `mockUsers: User[]` | 用户 |
|
|
||||||
| `lib/mock/users.ts:119` | `currentUser = mockUsers[0]` | 当前登录用户 |
|
|
||||||
| `lib/mock/games.ts:3` | `mockGames: Game[]` | 游戏 |
|
|
||||||
| `lib/mock/services.ts:3` | `mockServices: PlayerService[]` | 陪玩服务 |
|
|
||||||
| `lib/mock/players.ts:5` | `mockPlayers: Player[]` | 打手 |
|
|
||||||
| `lib/mock/shops.ts:4` | `mockShops: Shop[]` | 店铺 |
|
|
||||||
| `lib/mock/orders.ts:4` | `mockOrders: Order[]` | 订单 |
|
|
||||||
| `lib/mock/disputes.ts:3` | `mockDisputes: Dispute[]` | 争议 |
|
|
||||||
| `lib/mock/reviews.ts:3` | `mockReviews: Review[]` | 评价 |
|
|
||||||
| `lib/mock/posts.ts:4` | `mockPosts: Post[]` | 帖子 |
|
|
||||||
| `lib/mock/comments.ts:4` | `mockComments: Comment[]` | 评论 |
|
|
||||||
| `lib/mock/chat.ts:3` | `mockChatSessions: ChatSession[]` | 聊天会话 |
|
|
||||||
| `lib/mock/chat.ts:95` | `mockChatMessages: ChatMessage[]` | 聊天消息 |
|
|
||||||
| `lib/mock/favorites.ts:3` | `mockFavorites: Favorite[]` | 收藏 |
|
|
||||||
| `lib/mock/notifications.ts:3` | `mockNotifications: Notification[]` | 通知 |
|
|
||||||
| `lib/mock/transactions.ts:3` | `mockTransactions: WalletTransaction[]` | 交易流水 |
|
|
||||||
| `lib/mock/transactions.ts:139` | `walletBalance = 275` | 钱包余额 |
|
|
||||||
|
|
||||||
聚合出口:`lib/mock/index.ts`
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 二、Store 层 — mock 初始化 + 前端本地状态机
|
|
||||||
|
|
||||||
12 个 Zustand store 全部以 mock 数据初始化,运行时在前端内存中增删改查并生成 ID/时间戳:
|
|
||||||
|
|
||||||
| Store 文件 | 初始化行 | mock 来源 |
|
|
||||||
| --------------------------- | -------------------------------------------------------- | ------------------------------------------------------------ |
|
|
||||||
| `store/shops.ts:14` | `shops: mockShops` | `mockShops` |
|
|
||||||
| `store/players.ts:12` | `players: mockPlayers` | `mockPlayers` |
|
|
||||||
| `store/services.ts:14` | `services: mockServices` | `mockServices` |
|
|
||||||
| `store/orders.ts:315` | `orders: mockOrders` | `mockOrders` |
|
|
||||||
| `store/disputes.ts:203` | `disputes: mockDisputes.map(asRecord)` | `mockDisputes` |
|
|
||||||
| `store/reviews.ts:51` | `reviews: mockReviews` | `mockReviews` + `mockUsers`(:24) |
|
|
||||||
| `store/posts.ts:25` | `posts: mockPosts` | `mockPosts` |
|
|
||||||
| `store/comments.ts:13` | `comments: mockComments` | `mockComments` |
|
|
||||||
| `store/chat.ts:23-24` | `sessions: mockChatSessions, messages: mockChatMessages` | `mockChatSessions` + `mockChatMessages` + `mockUsers`(:15) |
|
|
||||||
| `store/favorites.ts:14` | `favorites: mockFavorites` | `mockFavorites` |
|
|
||||||
| `store/notifications.ts:21` | `notifications: mockNotifications` | `mockNotifications` |
|
|
||||||
| `store/wallet.ts:20-21` | `balance: walletBalance, transactions: mockTransactions` | `walletBalance` + `mockTransactions` |
|
|
||||||
|
|
||||||
所有 store 还通过 `generateId()` 在前端本地生成实体 ID(`store/orders.ts:318,350`、`store/services.ts:21`、`store/wallet.ts:29,45,71,102,132`、`store/disputes.ts:231` 等),切后端后 ID 应由服务端分配。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 三、伪 API 层 `lib/api/*.ts`
|
|
||||||
|
|
||||||
15 个模块名义上是 API 层,实际全部是同步读写本地 store 或直接返回 mock:
|
|
||||||
|
|
||||||
| 文件 | 实际行为 | 风险 |
|
|
||||||
| ---------------------------- | -------------------------------------------------- | --------------------------- |
|
|
||||||
| `lib/api/users.ts:1,4,8,12` | 直接 `import { currentUser, mockUsers }` 并 return | 高 — 直接返回 mock |
|
|
||||||
| `lib/api/games.ts:1,4,8` | 直接 `import { mockGames }` 并 return | 高 — 直接返回 mock |
|
|
||||||
| `lib/api/orders.ts:11` | `useOrderStore.getState().orders` | 中 — 读本地 store |
|
|
||||||
| `lib/api/services.ts:4` | `useServiceStore.getState().services` | 中 — 读本地 store |
|
|
||||||
| `lib/api/players.ts:4` | `usePlayerStore.getState().players` | 中 — 读本地 store |
|
|
||||||
| `lib/api/shops.ts:4` | `useShopStore.getState().shops` | 中 — 读本地 store |
|
|
||||||
| `lib/api/posts.ts:7` | `usePostStore.getState().posts` | 中 — 读写本地 store |
|
|
||||||
| `lib/api/comments.ts:8` | `useCommentStore.getState().comments` | 中 — 读写本地 store |
|
|
||||||
| `lib/api/chat.ts:6` | `useChatStore.getState().sessions` | 中 — 读写本地 store |
|
|
||||||
| `lib/api/favorites.ts:4` | `useFavoriteStore.getState().favorites` | 中 — 读本地 store |
|
|
||||||
| `lib/api/notifications.ts:7` | `useNotificationStore.getState().notifications` | 中 — 读写本地 store |
|
|
||||||
| `lib/api/transactions.ts:4` | `useWalletStore.getState().transactions` | 中 — 读本地 store |
|
|
||||||
| `lib/api/reviews.ts:6` | `useReviewStore.getState().reviews` | 中 — 读写本地 store |
|
|
||||||
| `lib/api/disputes.ts:6` | `useDisputeStore.getState().disputes` | 中 — 读写本地 store |
|
|
||||||
| `lib/api/search.ts:34` | `fetch('/api/search?...')` | 唯一 fetch,但后端仍是 mock |
|
|
||||||
| `lib/api/client.ts:9` | `requestWithAuth` 仅包装执行器做未登录拦截 | 无网络请求 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 四、唯一 HTTP 链路 — 搜索
|
|
||||||
|
|
||||||
```
|
|
||||||
lib/api/search.ts:34 → fetch(`/api/search?${params}`)
|
|
||||||
app/api/search/route.ts:1 → import { mockPlayers, mockServices, mockShops } from "@/lib/mock"
|
|
||||||
app/api/search/route.ts:51 → players: mockPlayers, shops: mockShops, services: mockServices
|
|
||||||
```
|
|
||||||
|
|
||||||
搜索是项目里唯一走了 HTTP 请求的链路,但 Next.js Route Handler 的数据源仍然是 mock。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 五、前端状态自动推进(Demo 定时器)
|
|
||||||
|
|
||||||
这是切后端时事故概率最高的部分 — 前端 `setTimeout` 自动推进业务状态,真实后端应由服务端事件驱动。
|
|
||||||
|
|
||||||
**定时常量:**
|
|
||||||
```
|
|
||||||
lib/config/demo-timers.ts:1 ORDER_ACCEPT_TIMEOUT_MS = 30_000
|
|
||||||
lib/config/demo-timers.ts:2 ORDER_CLOSE_TIMEOUT_MS = 30_000
|
|
||||||
lib/config/demo-timers.ts:3 ORDER_REVIEW_TIMEOUT_MS = 30_000
|
|
||||||
lib/config/demo-timers.ts:5 DISPUTE_TO_REVIEWING_MS = 5_000
|
|
||||||
lib/config/demo-timers.ts:6 DISPUTE_TO_RESOLVED_MS = 10_000
|
|
||||||
```
|
|
||||||
|
|
||||||
**订单自动流转:**
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| ------------------------- | ------------------------------------------------------------------------------------------------------------ |
|
|
||||||
| `store/orders.ts:172-206` | `scheduleOrderTimeout` — 订单进入 pending_accept/pending_close/pending_review 后启动 setTimeout 自动超时流转 |
|
|
||||||
| `store/orders.ts:405-413` | 自动派单模拟 — 当店铺 `dispatchMode === "auto"` 时,`setTimeout(3000)` 自动调用 `acceptOrder` |
|
|
||||||
|
|
||||||
**争议自动推进:**
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| --------------------------- | ----------------------------------------------------------------------------------- |
|
|
||||||
| `store/disputes.ts:142-163` | `setTimeout(DISPUTE_TO_REVIEWING_MS)` — 自动将争议从 open → reviewing |
|
|
||||||
| `store/disputes.ts:165-197` | `setTimeout(DISPUTE_TO_RESOLVED_MS)` — 自动将争议从 reviewing → resolved 并回写订单 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 六、认证/表单流程模拟
|
|
||||||
|
|
||||||
| 位置 | 行为 |
|
|
||||||
| ---------------------------------------- | --------------------------------------------------------------------------------------- |
|
|
||||||
| `app/(auth)/login/page.tsx:35-36` | `await new Promise(r => setTimeout(r, 500))` + `login(getCurrentUserForLogin(), ...)` |
|
|
||||||
| `app/(auth)/register/page.tsx:50-51` | 同上 |
|
|
||||||
| `components/login-dialog.tsx:44-45` | 同上 |
|
|
||||||
| `app/(auth)/forgot-password/page.tsx:27` | `await new Promise(r => setTimeout(r, 500))` + toast |
|
|
||||||
| `app/(account)/verify/page.tsx:41-52` | `submitWithMockApproval` — 提交认证后 `setTimeout(3000)` 自动调用 `approveVerification` |
|
|
||||||
|
|
||||||
`getCurrentUserForLogin()` 最终来自 `lib/api/users.ts:12` → `lib/mock/users.ts:119` 的 `currentUser = mockUsers[0]`,即无论输入什么账号密码,登录的永远是同一个硬编码用户。
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 七、硬编码展示值
|
|
||||||
|
|
||||||
| 位置 | 内容 |
|
|
||||||
| --------------------------------------- | -------------------------------------------------------------------------- |
|
|
||||||
| `app/(account)/wallet/page.tsx:154` | `¥1,280.00`(本月收入,写死) |
|
|
||||||
| `app/(account)/wallet/page.tsx:158` | `¥320.00`(待结算,写死) |
|
|
||||||
| `app/(account)/wallet/page.tsx:162` | `¥5,400.00`(已提现,写死) |
|
|
||||||
| `app/(auth)/layout.tsx:4-8` | `12,000+` 认证打手 / `98.6%` 好评率 / `50,000+` 完成订单(营销数字,写死) |
|
|
||||||
| `app/(order)/dispute/[id]/page.tsx:377` | UI 文案含"模拟处理结果"字样 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 八、页面数据源分类(34 个页面)
|
|
||||||
|
|
||||||
**Store Only(14 个)— 完全不经过 lib/api,直接读写 store:**
|
|
||||||
```
|
|
||||||
app/(account)/notifications/page.tsx
|
|
||||||
app/(account)/settings/page.tsx
|
|
||||||
app/(account)/verify/page.tsx [含 setTimeout 模拟]
|
|
||||||
app/(account)/wallet/page.tsx
|
|
||||||
app/(dashboard)/dashboard/services/page.tsx
|
|
||||||
app/(dashboard)/dashboard/shop/employees/page.tsx
|
|
||||||
app/(dashboard)/dashboard/shop/orders/page.tsx
|
|
||||||
app/(dashboard)/dashboard/shop/page.tsx
|
|
||||||
app/(dashboard)/dashboard/shop/rules/page.tsx
|
|
||||||
app/(dashboard)/dashboard/shop/templates/page.tsx [含 setTimeout]
|
|
||||||
app/(main)/post/new/page.tsx
|
|
||||||
app/(order)/chat/page.tsx
|
|
||||||
app/(order)/order/[id]/page.tsx
|
|
||||||
app/(order)/orders/page.tsx
|
|
||||||
```
|
|
||||||
|
|
||||||
**API + Store 混合(9 个)— 经过 lib/api 但 lib/api 本身也是读 store:**
|
|
||||||
```
|
|
||||||
app/(auth)/login/page.tsx [含 setTimeout 模拟登录]
|
|
||||||
app/(auth)/register/page.tsx [含 setTimeout 模拟注册]
|
|
||||||
app/(dashboard)/dashboard/page.tsx
|
|
||||||
app/(dashboard)/dashboard/services/new/page.tsx
|
|
||||||
app/(dashboard)/dashboard/shop/income/page.tsx
|
|
||||||
app/(order)/chat/[id]/page.tsx
|
|
||||||
app/(order)/dispute/[id]/page.tsx
|
|
||||||
app/(order)/order/new/page.tsx [含 setTimeout]
|
|
||||||
app/(order)/review/[id]/page.tsx
|
|
||||||
```
|
|
||||||
|
|
||||||
**API Only(7 个)— 仅经过 lib/api,但 lib/api 底层仍是本地数据:**
|
|
||||||
```
|
|
||||||
app/(main)/page.tsx
|
|
||||||
app/(main)/community/page.tsx
|
|
||||||
app/(main)/player/[id]/page.tsx
|
|
||||||
app/(main)/post/[id]/page.tsx
|
|
||||||
app/(main)/search/page.tsx [唯一真正 fetch 的页面]
|
|
||||||
app/(main)/shop/[id]/page.tsx
|
|
||||||
app/(main)/user/[id]/page.tsx
|
|
||||||
```
|
|
||||||
|
|
||||||
**无 API/Store(4 个)— 纯静态或纯前端模拟:**
|
|
||||||
```
|
|
||||||
app/(auth)/forgot-password/page.tsx [setTimeout 模拟]
|
|
||||||
app/(main)/help/page.tsx [纯静态内容]
|
|
||||||
app/(main)/privacy/page.tsx [纯静态内容]
|
|
||||||
app/(main)/terms/page.tsx [纯静态内容]
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 九、组件层直接读写业务 Store(绕过 lib/api)
|
|
||||||
|
|
||||||
除 `useAuthStore`/`useLoginDialogStore` 外,以下共享组件直接操作业务 store:
|
|
||||||
|
|
||||||
| 组件 | 直接引用的 store |
|
|
||||||
| ------------------------------------- | ----------------------------------------------- |
|
|
||||||
| `components/order-actions.tsx:14-16` | `useChatStore`, `useOrderStore`, `useShopStore` |
|
|
||||||
| `components/favorite-button.tsx:6` | `useFavoriteStore` |
|
|
||||||
| `components/post-like-button.tsx:5` | `usePostStore` |
|
|
||||||
| `components/post-comments.tsx:5` | `useCommentStore` |
|
|
||||||
| `components/post-comment-count.tsx:3` | `useCommentStore` |
|
|
||||||
| `components/header.tsx:19-20` | `useNotificationStore`, `useShopStore` |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 十、已排除项(确认不存在)
|
|
||||||
|
|
||||||
- 无 `.env` / `.env.local` / `.env.development` 等环境配置文件
|
|
||||||
- 无 mock/real 环境切换开关(`NEXT_PUBLIC_*MOCK*`、`USE_MOCK` 等)
|
|
||||||
- 无运行时 MSW 拦截代码(`msw` 仅作为 `@vitest/mocker` 的 peer dep 出现在 lockfile)
|
|
||||||
- 无 `axios`、`axios-mock-adapter`、`json-server`、`miragejs` 使用
|
|
||||||
- 无运行时 `.json` 文件作为数据源导入
|
|
||||||
- 无 `Promise.resolve` 模拟异步返回
|
|
||||||
- 无 Next.js `rewrites`/`redirects`/proxy 配置
|
|
||||||
- `useQuery`/`useMutation`/`useSWR` 全仓库 0 处调用
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 十一、隐蔽未实现接口(更像真功能,实际仍在前端自转)
|
|
||||||
|
|
||||||
这些条目即使去掉了明显的 mock 字样,也会在切真实后端后造成严重偏差:UI 提示可用或可保存,实际没有任何可被后端接入的请求/数据契约/权限边界。
|
|
||||||
|
|
||||||
| 类型 | 现象 | 关键证据(单行) | 切后端后常见失败模式 |
|
|
||||||
| ------------------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------- |
|
|
||||||
| Client Store 与 Server Component 断层 | 管理页或发布页写入 Zustand 后,跳转到详情/公开页看不到改动 | `app/(main)/post/new/page.tsx:79`(createPost 写前端 store) / `app/(main)/post/[id]/page.tsx:17`(详情页从 server 侧读 getPostById) | 新创建内容在列表可见,详情页 404 或展示旧数据;店铺模板预览不反映保存结果 |
|
|
||||||
| 图片/文件上传未落到接口 | 多处上传只生成本地 blob URL 或占位图,刷新或换设备即失效 | `app/(account)/settings/page.tsx:75`、`app/(order)/chat/[id]/page.tsx:152`、`app/(order)/dispute/[id]/page.tsx:88`、`app/(main)/post/new/page.tsx:84`、`app/(account)/verify/page.tsx:170` | 后端接入后出现上传缺字段、图片无法复现、消息图片仅本机可见 |
|
|
||||||
| 会话列表未按参与者过滤 | 消息列表直接渲染全部会话,只在详情页才做参与者校验 | `app/(order)/chat/page.tsx:12` | 列表出现无关会话,后端接入时需要补齐按用户查询与分页 |
|
|
||||||
| 店铺规则字段缺少业务约束 | 规则页可保存 allowMultiShop 等字段,员工邀请直接改归属,不存在申请/同意流 | `app/(dashboard)/dashboard/shop/rules/page.tsx:48` / `app/(dashboard)/dashboard/shop/employees/page.tsx:75` / `store/players.ts:13` | 规则与权限不生效,导致运营规则与实际行为脱节 |
|
|
||||||
| 智能派单与流程推进为固定定时器 | 自动派单固定 3 秒自动接单;待接单/结单/评价自动超时推进;争议自动进入 reviewing/resolved | `store/orders.ts:186`、`store/orders.ts:408`、`store/disputes.ts:142` | 与真实状态机/消息队列/人工审核不一致,产生错误状态与资金流偏差 |
|
|
||||||
| 交易明细与订单关联靠字符串解析 | 收入统计用正则从 transaction.description 里提取 ord id | `app/(dashboard)/dashboard/shop/income/page.tsx:51` | 后端字段结构化后该逻辑失效,统计漏算或误算 |
|
|
||||||
| 身份切换与实体模型不对齐 | 登录永远是固定用户 u1(consumer),UI 允许切换到 player/owner;导航用 user.id 直接拼 player/shop 路由 | `app/(auth)/login/page.tsx:36` / `lib/mock/users.ts:119` / `components/header.tsx:85` / `lib/mock/players.ts:7` / `lib/mock/shops.ts:7` | 打手/店主页面长期空态或 404;店铺后台永远提示无可管理店铺 |
|
|
||||||
| 看似走 API,实际仍为 mock | `/search` 会发起 fetch,但 `/api/search` 路由以 mockPlayers/mockShops/mockServices 作为数据源 | `lib/api/search.ts:34` / `app/api/search/route.ts:1` | 接真实后端时容易遗漏替换点,导致线上仍走假数据 |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 复扫命令
|
|
||||||
|
|
||||||
后续持续监控可用以下 6 条命令覆盖主要信号:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
rg -n '@/lib/mock' app lib store components
|
|
||||||
rg -n '\bfetch\(' app lib store components
|
|
||||||
rg -n 'setTimeout\(' app lib store components
|
|
||||||
rg -n 'from "@/store/' app components
|
|
||||||
rg -n 'URL\.createObjectURL' app components
|
|
||||||
rg -n 'window\.prompt' app
|
|
||||||
```
|
|
||||||
Reference in New Issue
Block a user